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41. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Iron Wolf Saber wrote: There is a night mood. Features a freakishly bright moon. :( though I have not seen it in a long while. Just saw the lichen fields the other day and the super rare rolling green grass hills last week. I knew there...
- by The True Inferno - at 2014.10.16 03:06:00
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42. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Maur'ce Brutar wrote: Problem with this? The Rust and Gallente literally have lights on their face. Until the rust gets the laser beam eye they deserve, I count this as a no go. Hmph. Well to be fair, Caldari have the glowing sideburns a...
- by The True Inferno - at 2014.10.15 19:27:00
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43. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Joel II X wrote: The 'Black Eagles' aren't criminals... They're literally part of the Federation security and intelligence forces. Ima Gonna quote myself The True Inferno wrote: These battles would appear on the special contracts scree...
- by The True Inferno - at 2014.10.15 19:24:00
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44. [Event] Operation Erebus: Night battles - in General Discussions [original thread]
Not to be mistaken for the plane crash of 1979, Operation Erebus would feature players fighting in night battles with very little to no ambient light, focusing on map installation lighting and weapon lighting. These battles would feature a low am...
- by The True Inferno - at 2014.10.15 11:08:00
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45. Has anyone ever thought..... - in General Discussions [original thread]
http://games.chruker.dk/eve_online/inventory.php?group_id=350858 There are seeker faylocks! OMG And a RDS burst AR? WHAT IS THIS?
- by The True Inferno - at 2014.09.17 11:59:00
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46. Please bring it all the old sound back - in General Discussions [original thread]
Not Jadek Menaheim wrote: This was on the start screen for the beta. My favorite game music from dust still has to be Codex. If you go to the Dust save game file on the XMB you can listen to it. Lol, the artwork has a tree on it!
- by The True Inferno - at 2014.09.17 11:51:00
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47. Please bring it all the old sound back - in General Discussions [original thread]
Dam I miss all the music! Like the mach ending song and the in game theme, love those drums! Dam I miss the original match ending song! SOMEONE, petition this!
- by The True Inferno - at 2014.09.17 11:50:00
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48. what is actually getting buffed on the Assault Rifle? - in General Discussions [original thread]
Oh yeah, watching the vid for the MK25 Gauss rifle rifle and it says it has a 640m effective range, 640M! on a CIVILIAN WEAPON (reading templare 1) Thats great for lore!
- by The True Inferno - at 2014.09.15 08:59:00
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49. what is actually getting buffed on the Assault Rifle? - in General Discussions [original thread]
Sgt Kirk wrote: The True Inferno wrote: I still find it stupid how short ranged the AR is (still love it though) and hate this idea of how its 'supposed to be a high DPS extremely close range weapon', but as it stands, you can't get close en...
- by The True Inferno - at 2014.09.15 08:57:00
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50. Installation Question ! - in General Discussions [original thread]
I thinks they use Proto
- by The True Inferno - at 2014.09.15 08:07:00
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51. what is actually getting buffed on the Assault Rifle? - in General Discussions [original thread]
I still find it stupid how short ranged the AR is (still love it though) and hate this idea of how its 'supposed to be a high DPS extremely close range weapon', but as it stands, you can't get close enough to your enemy to be able to do any damage...
- by The True Inferno - at 2014.09.15 07:50:00
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52. Dating with Squad Finder - in General Discussions [original thread]
The dark cloud wrote: Blah blah blah... -Scrubs Heavys with AR's, shotguns or nova knifes or the moron who puts uplinks out when beeing spawncamped on ambush at the exact same spot where he spawned. Heavys with forgeguns up top a building fa...
- by The True Inferno - at 2014.09.14 15:04:00
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53. The Alpha, The Omega, & All the Clones between - in General Discussions [original thread]
BUMP!
- by The True Inferno - at 2014.09.14 01:40:00
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54. A Question from a Merc o/ - in General Discussions [original thread]
Command nodes are on FW planets so they have something to do with them I guess.
- by The True Inferno - at 2014.09.14 01:39:00
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55. To u Bluetags - in General Discussions [original thread]
CCP Rattati wrote: Dear players Blah blah blah.... Add new Officer Light Weapons as well as key missing FW items to the LP Store Here you go! Man, I cant wait!
- by The True Inferno - at 2014.09.12 08:12:00
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56. A Question from a Merc o/ - in General Discussions [original thread]
OOOO! can we have the older ones back! and the art aswell!
- by The True Inferno - at 2014.09.12 07:08:00
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57. All the bugs in Dust 514 ( Video ) - in General Discussions [original thread]
bump.
- by The True Inferno - at 2014.09.12 05:51:00
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58. The Alpha, The Omega, & All the Clones between - in General Discussions [original thread]
One Amazing piece of writing (or perhaps, fact)
- by The True Inferno - at 2014.09.12 05:47:00
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59. Nobody Want's To Admit It, BUT... - in General Discussions [original thread]
Personally, I really like this idea, I have nothing against drop-uplinks, but nerving them would make installations such as the CRU important things to have and fight for. I would also make MCRU more useful, though only if they made them work all ...
- by The True Inferno - at 2014.09.09 07:21:00
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60. ..... - in General Discussions [original thread]
Yeeeuuuupppp wrote: It's fuckin re.tarded. An adv can have about 588 shields and as much armor as it wants (haven't seen anyone dual tank yet, but seeing as how you could get about 900 total hp AND a proto weapon, I don't think it'll be a probl...
- by The True Inferno - at 2014.09.05 04:08:00
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