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301. Simple Idea for avoiding protostomping. New kinda "game mode&qu... - in Feedback/Requests [original thread]
JP Acuna wrote: The Black Jackal wrote: The idea has been put into effect before in Beta DUST. They had varying modes / gear level allowances. It was removed because it caused huge matchmaking issues in a small playerbase. Generally the f...
- by The Black Jackal - at 2014.02.25 02:00:00
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302. Killfeed - in Feedback/Requests [original thread]
How about 'Died from Above'... Has 'godly' qualities about it.
- by The Black Jackal - at 2014.02.25 01:55:00
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303. Simple Idea for avoiding protostomping. New kinda "game mode&qu... - in Feedback/Requests [original thread]
JP Acuna wrote: Hi all. I just thought of a simple solution to keep some people from being protostomped without having to change the whole mechanic of the game. Protostomping and redlining is not enjoyable or fun. We all know that. Newer playe...
- by The Black Jackal - at 2014.02.24 22:17:00
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304. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Demo Isher wrote: So basically you are just asking for more divers maps that hold player interaction and to be able to call down buildings/fortification. Hmm you know we have something like that in the game called Starthawk but I see where you ...
- by The Black Jackal - at 2014.02.24 12:39:00
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305. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Funny, CCP/Shanghai wanted tanks to be simpler and have to play to a very specific play style. They accomplished that with 1.7, not that I agree with anything in their goals, solutions or methods but it has been accomplishe...
- by The Black Jackal - at 2014.02.24 12:37:00
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306. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Royalgiedro wrote: I think that the idea is very good, but needs a couple tweaks/additions. 1.) A way to stop spamming of installations. a.) I foresee many maps being transformed into a giant mess of Bolases dropping walls everywhere. This wo...
- by The Black Jackal - at 2014.02.24 09:18:00
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307. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Loving the discussion in this thread. Now I'm no expert (yet) in level design. But as above posters have mentioned some of the assets are in already. Hedgehogs are on a couple of maps. Turrets are already on maps. And creating assets is actually ...
- by The Black Jackal - at 2014.02.24 07:42:00
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308. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping it above the nerfhammer threads again.
- by The Black Jackal - at 2014.02.23 21:41:00
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309. Idea - Laser guided artillery - in Feedback/Requests [original thread]
Syeven Reed wrote: Pretty simple two stage idea. 1. Player in tank-esc artillery positions him/herself at the back of the map (assuming no red line). Has to deploy meaning unable to move or defend itself at close range. 2. Infantry unit in ba...
- by The Black Jackal - at 2014.02.22 13:25:00
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310. [Suggestion] Minimum player required to start a match - in Feedback/Requests [original thread]
shaman oga wrote: Please, set a limit. Like 8 vs 8 or 6 vs 6 and then put a countdown of 10/15 seconds before the match starts, if players quit during the countdown the time stops and people have to wait again to start the match. It's horrible ...
- by The Black Jackal - at 2014.02.22 13:21:00
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311. Altimeters for dropships. - in Feedback/Requests [original thread]
Western Ways wrote: Just started dropshipping on an alt yesterday and i gotta say. . . i love it. Hard as ufck to pilot, but sexy as hell. There are obviously pilots out there better qualified as to say what's needed, but i thought a digital al...
- by The Black Jackal - at 2014.02.22 13:19:00
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312. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Thankyou for the support! Keeping these ideas on the forefront on our minds can open up true opportunities for balance, Vs. sole options. Keep in mind that 'some' of the above would be equipment items (Cover Shields probably being one of course)...
- by The Black Jackal - at 2014.02.22 13:18:00
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313. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Bumping to keep it above the 'nerfhammer' requests.
- by The Black Jackal - at 2014.02.21 15:37:00
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314. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
I have been arguing against the numerical 'nerf hammer' being cried for by people all over the forums in relation to Vehicles. Specifically Heavy Attack Vehicles which are 'dominating the field' at the current time. This has earned me many bad lo...
- by The Black Jackal - at 2014.02.21 01:09:00
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315. How to fix tanks - in Feedback/Requests [original thread]
You state that maps 'may' be flawed. And they are. But they are 'what we have' at the moment. Now let me relate to you a scenario. You rule out 'fixing maps' in favour of tweaking HAV / AV numbers. Making it possible for a single AV to take out...
- by The Black Jackal - at 2014.02.20 12:03:00
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316. How to fix tanks - in Feedback/Requests [original thread]
Eskimorris wrote: Psychotic Shooter wrote: . obvious troll is obvious obvious troll is also obvious scrub. please articulate your concern. Are you saying tanks are fine and need no balancing? Please day something less idiotic k thx. I'...
- by The Black Jackal - at 2014.02.19 21:37:00
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317. How to fix tanks - in Feedback/Requests [original thread]
Tank Balance is about more than numbers. I've said this many times. Heavy Attack Vehicles are supposed to be hard to kill and hard hitting. What makes them too effective is the lack of map balance (search the term, it's frequently described) whe...
- by The Black Jackal - at 2014.02.19 13:01:00
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318. Remove WP for destroying yellow installation - in Feedback/Requests [original thread]
Liquid Big Boss wrote: Harpyja wrote: This has been discussed already multiple times. A decent tanker will always destroy turret installations because they are liabilities. It can't suck any more than retreating after winning a tank battle w...
- by The Black Jackal - at 2014.02.19 05:25:00
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319. Do you support adding an option to turn off melee? - in The Council's Chamber [original thread]
Noragee Silverfire wrote: From talking with a developer, not CCP mind you, he basically said that mappable controls are fairly straight forward to do, but take a lot of time for little gain. So when trying to maximize the bang for your buck it ...
- by The Black Jackal - at 2014.02.15 06:33:00
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320. Requesting comment by CPM and CPM1 Candidates - in The Council's Chamber [original thread]
Kevall Longstride wrote: Soraya Xel wrote: Better be careful with talking while intoxicated. It did not go well for certain former members of the CSM. True dat. I was there. The problem with the bonus system, and if any Dev's or CPM memb...
- by The Black Jackal - at 2014.02.14 10:58:00
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