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1361. So not that I really play dust...but I would if... - in The War Room [original thread]
If this match ever gets going and legend is playing for TP, I would gladly volunteer to help A.E.
- by The Attorney General - at 2013.10.03 12:35:00
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1362. AV players, would you accept a temporary removal of advance weapons? - in General Discussions [original thread]
pegasis prime wrote: Mortedeamor wrote: assuming proto and adv turrets were also removed of course...tanks currently deal proto dmg they just dont take it. Yes we do proto dammage well sort of but after the removal of turret proficiency w...
- by The Attorney General - at 2013.10.03 11:57:00
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1363. Is CCP bringing Proto tanks back? - in General Discussions [original thread]
release, wait a month at least for data, interpret and iterate on your design. So I think we will have basic only tanks for at least 3 months, but knowing CCP I would say longer. I wonder if any infantry troops are going to go back to basics a...
- by The Attorney General - at 2013.10.03 11:53:00
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1364. CEO and Pub Channel Roll Call - in The War Room [original thread]
Can also confirm that DS 10 has been hired to lob FG shots in my general direction. Some of them hit occasionally. Great Value if you need a heavy. He is like a nice Sota.
- by The Attorney General - at 2013.10.02 15:49:00
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1365. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: You haven't seen AV Rebalancing yet so how do you honestly know what's going on..? They want feedback. I can only use current AV as a reference right, so unless you want me to sit back and demand the AV changes before ...
- by The Attorney General - at 2013.10.02 15:35:00
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1366. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Noc Tempre wrote: I need an answer to a question before evaluating: Are vehicles becoming more equipment than class? That would explain their unified skills and pathetic survivability. This is not an unreasonable interpretation. Too bad. ...
- by The Attorney General - at 2013.10.02 15:30:00
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1367. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
And what is up with no variants on the turrets? Blasters get a big DPS drop to go with the ammo, and no more scattered variant? Unless the charts are incomplete. If the numbers suggested every blaster turret was either an aurum or a scattered,...
- by The Attorney General - at 2013.10.02 15:29:00
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1368. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: So instead of whining about it, how about you propose something different? Clearly you haven't been reading for the past four months or so, suggestions have been made, and ignored. My biggest suggestion was to buff shi...
- by The Attorney General - at 2013.10.02 15:10:00
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1369. Vehicle Operation vs. Dropsuit Operation - in General Discussions [original thread]
Iskandar Zul Karnain wrote: As per the Dev post "Vehicle Changes and Beyond - Part 2" vehicles skills such as "HAV Operation" and "Dropship Operation" now unlock access to all races. Does this mean we will be getting a redesign of the infantr...
- by The Attorney General - at 2013.10.02 14:55:00
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1370. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
RECON BY FIRE wrote: I don't see how you tankers aren't absolutely furious over this. We all saw this coming. People thought tankers were just being cynical when we said they were going to nerf us again. Here we are, getting nerfed. ...
- by The Attorney General - at 2013.10.02 14:49:00
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1371. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DUST Fiend wrote: How people spawn in with an Ishukone and don't have an LAV immediately on hand are absolutely beyond my line of reasoning. I already hound vehicles like a demon.... CCP has never considered this I guess. The first mon...
- by The Attorney General - at 2013.10.02 14:46:00
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1372. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Looking at the shield booster numbers they make no sense. 286 CPU, and a massive 1048 to be able to not even rep back one Ishukone Assault Forge round? And you can do that once every thirty seconds with max skills? Sounds like fun being that ta...
- by The Attorney General - at 2013.10.02 14:37:00
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1373. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
CCP Logibro wrote: Powergrid Upgrade Unit and CPU Upgrade Unit. They're there still. The Diagnostic Unit module granted a % increase to shields, shield recharge rate, and PG. Very good module for shield vehicles, not in the list anymore. ...
- by The Attorney General - at 2013.10.02 14:27:00
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1374. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aeon Amadi wrote: 180 plates were replaced with Complex 120's (roughly the same armor values) Better Armor Hardeners means you can survive longer on the front-line. Resistances are always going to be better than raw HP when the **** hits the...
- by The Attorney General - at 2013.10.02 14:21:00
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1375. Respecs - tankers only! - in General Discussions [original thread]
It looks like all turret skills will come back, along with the SP for vehicle command. Module skills are anyones guess. All told I should be getting a pretty nice refund, but they should figure out a way to refund all vehicle skills when this ...
- by The Attorney General - at 2013.10.02 14:18:00
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1376. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
While we are on it, assuming these plans get readied up for 1.7, how long after that until we get the higher tiers of tanks? Reducing us to basic vehicles is tolerable for a month, but not three.
- by The Attorney General - at 2013.10.02 14:15:00
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1377. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Spkr4theDead wrote: I mean seriously, armor we could get with one plate and one repper is less than 6000. Armor resists look to be staying at about what they are now. Skill based resist and two carapace hardeners works out about the same a...
- by The Attorney General - at 2013.10.02 14:13:00
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1378. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
DUST Fiend wrote: The Attorney General wrote: As long as proto AV is out there, these tanks, from the stats will be even bigger coffins than the current batch. Thankfully they aren't making us beta test this stuff since we've officially r...
- by The Attorney General - at 2013.10.02 14:10:00
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1379. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Although, armor tanks being able, maybe to run damage mods is a very interesting change. I am going to miss having my LLAV brethren to hook me up with shields and such, since it looks like those are going out the window.
- by The Attorney General - at 2013.10.02 13:55:00
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1380. Announcement:Vehicle Changes and Beyond - Part 2 - in General Discussions [original thread]
Aikuchi Tomaru wrote: I hope so. Before they touch AV we have to see how well the new vehicles will be. And I mean we have to see it in action. If they don't nerf the crap out of FG's than these tanks won't last long at all. 7000 hp with...
- by The Attorney General - at 2013.10.02 13:50:00
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