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681. Can someone explain to me one quick thing about AV grenades? - in General Discussions [original thread]
stlcarlos989 wrote: Because they got nerfed so far into the ground that it takes 2 Prototype packed AV grenades to take out unmodded militia LAV and 3 to take one out if it has mods. 5-6 to take out zero SP somas so yeah AV vs vehicle balance i...
- by The Attorney General - at 2014.01.29 16:10:00
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682. Tank modules & other things - in General Discussions [original thread]
NAV HIV wrote: So... 60% for Complex Shield Hardener 30 % For Complex Damage Mods 40% For complex Armor Hardener What would you suggest a Proto AV guy to use against those stats ?! FG ?! lol Turrets: Rails Are fine ?! They do more CQC these...
- by The Attorney General - at 2014.01.29 15:58:00
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683. A tank's ultimate weakness... - in General Discussions [original thread]
lithkul devant wrote: Except the turtle can move faster then the hare when it straps on a rocket booster and eats LAV's like a monster truck does to cars. QQ more in a light hearted thread.
- by The Attorney General - at 2014.01.29 15:28:00
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684. Community-Wide Make Atiim QQ Day - in General Discussions [original thread]
Vermaak Doe wrote: I have a better idea, everyone use your bonus sp to get proficiency 3 forge guns. If only more people thought like you.
- by The Attorney General - at 2014.01.29 15:23:00
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685. Just realized railgun turrets are automatic -_- - in General Discussions [original thread]
DUST Fiend wrote: And you can get I believe 6 shots without overheat, in rapid succession. Silly noob cannon is silly. 5 shots. Which should be the magazine size.
- by The Attorney General - at 2014.01.29 05:00:00
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686. Are Tankers enjoying tanks? - in General Discussions [original thread]
True Adamance wrote: But tanks do not typically directly engage infantry..... though they do provide a platform for gunners to engage infantry. As for those turrets they need to be rethought to fit the role of Main Battle Canon. Tanks wer...
- by The Attorney General - at 2014.01.29 04:50:00
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687. Tanks Solution - in General Discussions [original thread]
Atiim wrote: The Attorney General believes that Heavies Sentinels should be the suits that destroy tanks, and not Medium/Light frames. Ironically, I've yet to see him call for nerfs to the Nova Knives and Shotgun, as apparently only heavies...
- by The Attorney General - at 2014.01.29 04:26:00
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688. Tanks Solution - in General Discussions [original thread]
Echo 1991 wrote: You seem to want an immortal tank. You fail to realise that the people saying av is are generally the people that have been using it for ages. And i don see why i have to skill into a different suit and a different weapon when...
- by The Attorney General - at 2014.01.29 04:23:00
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689. Tanks Solution - in General Discussions [original thread]
Atiim wrote: I've seen people survive my 1.6 Swarm Launcher with "ease" as well. No comment. Roll up in god mode LLAV Throw three packed AV nades Shoot one volley of swarms. The above is how you killed any tank in 1.0-1.6. The only t...
- by The Attorney General - at 2014.01.29 04:21:00
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690. Tanks Solution - in General Discussions [original thread]
NextDark Knight wrote: ROF and Splash needs to return to the Forge... Damage output is fine. RoF yes, but splash no. Rooftop forge sniping of infantry should not be a viable role. If you want the AV up top, it should have a trade off vers...
- by The Attorney General - at 2014.01.28 17:37:00
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691. Tanks Solution - in General Discussions [original thread]
Echo 1991 wrote: I cant believe you have the audacity to call people scrubs when you sit in a big frickin vehicle designed to just shoot things with ease. Tanks should not be indesructable and you shouldnt believe that you have some right to b...
- by The Attorney General - at 2014.01.28 17:35:00
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692. Tanks Solution - in General Discussions [original thread]
Echo 1991 wrote: You forget that tanks are easy mode. You dont have to plan an attack on a group of infantry, you can roll up and shoot everything. Also swarms arent easy mode. We are vulnerable to almost anyone with a gun because all we can s...
- by The Attorney General - at 2014.01.28 17:12:00
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693. Tanks Solution - in General Discussions [original thread]
Tau Lai wrote: This is false sir. You can shoot a well properly fitted tank and make tickles to it with you most powerful AV launcher. About 30 shoots to bring it down. 1x Ishukone Assault Forge 3 x Lai Dai Packed AV grenades You can eit...
- by The Attorney General - at 2014.01.28 17:04:00
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694. Tanks Solution - in General Discussions [original thread]
Scott Knight wrote: I just got done playing a game. Two tanks camped by our spawn points, while a third camped at the MCC. This made the game virtually unplayable. To add insult to injury they brought in a 4th tank. With 4 tanks rolling aroun...
- by The Attorney General - at 2014.01.28 17:00:00
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695. Tanks Solution - in General Discussions [original thread]
Eberk Baldek wrote: The Attorney General wrote: Swarms were always for scrubs, so they can stay that way. Ha! They used to be good before CCP nerfed them and buffed tanks. Now they're useless. I want an SP refund! You specced into ...
- by The Attorney General - at 2014.01.28 16:42:00
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696. The tank changes have really brought an old demon back to the front. - in The Council's Chamber [original thread]
In PC, there is generally a huge volume of communication that needs to occur, on both the squad and team level. As it stands now, this game provides zero functionality in this regard. Not only can we not easily switch channels, but we cannot eve...
- by The Attorney General - at 2014.01.28 15:54:00
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697. Tank modules & other things - in General Discussions [original thread]
There is no doubt though that my investment of SP has produced notable results with regards to tank v tank functionality. I have a fitting reduction to shield modules, armor modules, damage mods, and turrets. I also have better active durations ...
- by The Attorney General - at 2014.01.28 15:19:00
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698. Tank modules & other things - in General Discussions [original thread]
I actually prefer the equal strength modules. It prevents high SP tankers from having an automatic win when they encounter other tanks.
- by The Attorney General - at 2014.01.28 15:04:00
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699. Tanks Solution - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I forgot about forge guns yeah the charge up time is crap. My AV 'role' this. I hear a tank OK, sprint sprint sprint sprint, keep still don't seen me, KEEP STILL, ok, 1 remote, KEEP STILL, 2 remo- WHAT THE HELL, RG se...
- by The Attorney General - at 2014.01.28 15:03:00
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700. Tanks Solution - in General Discussions [original thread]
AV can take out tanks, and good AV can do it solo with relative ease. However the forge needs its charge times reduced to 1.6 levels. Swarms were always for scrubs, so they can stay that way. So since AV does what it was designed to do, mayb...
- by The Attorney General - at 2014.01.28 14:51:00
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