Pages: 1 2 3 4 5 6 7 8 9 10 20 |
281. Err would you guys class this as an OP suit? - in General Discussions [original thread]
keno trader wrote: Sounds like you were stomping in pub games. That suit wouldn't float for half a second in a competitive game. I've got other suits that i've made in my other 2 characters that can pubstomp.
- by ThePlayerkyle13 - at 2014.04.26 17:30:00
|
282. Err would you guys class this as an OP suit? - in General Discussions [original thread]
Thanks for notifying me that stimulants don't affect Nova Knifes, although while i was playing it felt as tho it was adding more damage.
- by ThePlayerkyle13 - at 2014.04.26 16:25:00
|
283. Err would you guys class this as an OP suit? - in General Discussions [original thread]
This is a suit i also made in-game & i get 35 / 3 K/D, no surprise their. http://www.protofits.com/fittings/index/908/4154
- by ThePlayerkyle13 - at 2014.04.26 13:34:00
|
284. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
AmlSeb wrote: ThePlayerkyle13 wrote: AmlSeb wrote: ThePlayerkyle13 wrote: AmlSeb wrote: No. EVE module crash course. Low Slots: For modules that are not very complex and more or less just need energy to function. e.g. Modules for...
- by ThePlayerkyle13 - at 2014.04.26 13:25:00
|
285. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
AmlSeb wrote: ThePlayerkyle13 wrote: AmlSeb wrote: No. EVE module crash course. Low Slots: For modules that are not very complex and more or less just need energy to function. e.g. Modules for Armor and Hull, Modules that affect the sh...
- by ThePlayerkyle13 - at 2014.04.26 12:57:00
|
286. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
AmlSeb wrote: No. EVE module crash course. Low Slots: For modules that are not very complex and more or less just need energy to function. e.g. Modules for Armor and Hull, Modules that affect the ships engineering systems like PG, CPU and Ca...
- by ThePlayerkyle13 - at 2014.04.26 12:46:00
|
287. Jihad Jeeps - in General Discussions [original thread]
Lunatic Kota wrote: You think you're doing your team a great justice. Little news for you. People like me, and most of DNS, have unlimited funding for tanks. Blow up as many as you think you need to but it will not change the fact that more wil...
- by ThePlayerkyle13 - at 2014.04.26 11:54:00
|
288. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
Galvan Nized wrote: ThePlayerkyle13 wrote: Galvan Nized wrote: There is no reason to do this, there is nothing in the lows that is really CPU intensive but there is a lot of stuff in the highs that is CPU intensive (Shield extenders, ener...
- by ThePlayerkyle13 - at 2014.04.26 11:35:00
|
289. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
Galvan Nized wrote: There is no reason to do this, there is nothing in the lows that is really CPU intensive but there is a lot of stuff in the highs that is CPU intensive (Shield extenders, energizers, dmg mods, myofibrils.) Perhaps the PG en...
- by ThePlayerkyle13 - at 2014.04.25 18:50:00
|
290. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
Vespasian Andendare wrote: That'd largely eliminate the use for CPU mods in the first place, since most high slot modules are CPU-intensive. The mods are low slot so that you can free up CPU for more high slot stuff. You'd be essentially losing...
- by ThePlayerkyle13 - at 2014.04.25 15:35:00
|
291. Make pistols better. - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: The scrambler pistol was nerfed horribly, but if this is brought up, it's said that it still has the highest DPS of the pistols. But that's just because all of the pistols are terrible now, and there is no reason for ...
- by ThePlayerkyle13 - at 2014.04.25 15:27:00
|
292. (Request) Move CPU Mods to High Slot - in Feedback/Requests [original thread]
As the title says itself, reason for this because it doesn't make sense, the CPU mod adds more CPU ouput within the suit & High slots are mostly linked with the CPU output on the Suit. This how i think of it: CPU is High Powered PG is Low Po...
- by ThePlayerkyle13 - at 2014.04.25 15:25:00
|
293. so is the plasma cannon supposed to be AV or AI - in General Discussions [original thread]
If the Turrets are supposedly used against Vehicles, then only use Rail & Rocket Turrets, as for the blasters turrets they can be used in a Infantry only Game Mode. Their Job done. I don't know why CCP treat this as a foreign concept -_-
- by ThePlayerkyle13 - at 2014.04.24 20:28:00
|
294. Minmatar Shotgun - in General Discussions [original thread]
Jastad wrote: For me the Min Shotgun will be like a UT Flak cannon. Lore wise? They take a Massdriver, add an empty can full of nail. BUM, Minmatar Shotgun. If the minmatar were to do a Shogun, they might as well lock an load it with pel...
- by ThePlayerkyle13 - at 2014.04.23 17:42:00
|
295. Minmatar Shotgun - in General Discussions [original thread]
I've probably found a great compatibility for a Minmatar Shotgun, if you've played Red Faction Guerrilla there's a shotgun created by Marauders. They're a group of scavenging tribes that have similarities to what the Minmatar are going though lore...
- by ThePlayerkyle13 - at 2014.04.23 17:35:00
|
296. 5 (Relatively) Simple Fixes to improve the DUST Experience for all..... - in General Discussions [original thread]
1st one i don't agree, because that takes away freedom of customization that CCP planned for the game & to be honest it won't balance anything, HMGs are as much Powerful than Light Weapons. But the rest are Okay...
- by ThePlayerkyle13 - at 2014.04.23 13:50:00
|
297. Amarr Shotgun (discussion) - in General Discussions [original thread]
Rifter7 wrote: amarr is on the long range side of the spectrum for weaponry. But that doesn't mean that can't make their own Shotgun variant.
- by ThePlayerkyle13 - at 2014.04.21 15:59:00
|
298. Amarr Shotgun (discussion) - in General Discussions [original thread]
I want an Amarr shotgun. The way I imagine it is like a Scrambler Rifle with a beam splitter. With a twist! The beams always fire in the exact same hexagonal pattern, but the beams get closer and closer together as you charge it up. When fully c...
- by ThePlayerkyle13 - at 2014.04.21 15:51:00
|
299. Worst its ever been? - in General Discussions [original thread]
Yay, lets rally up the Mercs & charge at CCP HQ :)
- by ThePlayerkyle13 - at 2014.04.21 11:47:00
|
300. Plasma cannon is OP - in General Discussions [original thread]
thomas mak wrote: Today I killed a PROTOTYPE Gallenete heavy who lose his shield with my BASIC plasma cannon PLC is clearly OP that it is able to one shot a prototype frame Plz nerf it troll You do realize the Plasma Cannon is an anti-vehicl...
- by ThePlayerkyle13 - at 2014.04.19 17:55:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |