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1921. [Feedback] Proximity Mines and Explosives should transfer ownership to the shooter. - in Feedback/Requests [original thread]
God damn you forum fool's getting off topic.... Then wondering why CCP take no interest in some threads If my explosives are detonated by a friendly than they should be punished/rewarded they set it off so they caused the dmg they should get +/- ...
- by TheD1CK - at 2014.01.03 18:14:00
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1922. Your First FPS - in The Locker Room [original thread]
The first online shooter I got into was MGO Not really an FPS shooter but when playing with and against good players, it was very tactical For me the online play on Metal Gear Solid 4 has not been matched by any other game since How many shooters...
- by TheD1CK - at 2014.01.03 18:07:00
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1923. 25m SP top ten slayer closed beta vet looking for PC active corp - in Corporation Recruitment [original thread]
I will contact you tonight , in-game I have a different sort of contract in mind and I look forward to discussing it with you o7
- by TheD1CK - at 2014.01.01 18:22:00
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1924. Sniper Nerf??? - in General Discussions [original thread]
Can we get DEV confirmation on whether this is intended or another bug..??? Personally I hope it's intended and snipers are forced to co-ordinate with frontline For now...we have snipers 400m+ away from the objectives, doesn't provide much help w...
- by TheD1CK - at 2013.12.29 15:01:00
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1925. are remote explosives okay? - in General Discussions [original thread]
I find proxi's to work OK they need to be set in formation for a good effect, They can be buggy and not detonate, but overall they are OK RE the difference among the tiers shows clearly with the blast radius and their AV capabilities, but they se...
- by TheD1CK - at 2013.12.29 14:54:00
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1926. DMG - in Corporation Recruitment [original thread]
Thanks, I overlooked that in OP, I edited in the info you seek
- by TheD1CK - at 2013.12.28 15:01:00
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1927. Why did you choose your mercs name? - in General Discussions [original thread]
I'm a D1CK getting a laugh from a CrotchGrab ..... ahahahaha Someone was bound to make that joke, at least I'm glad it was you
- by TheD1CK - at 2013.12.28 14:57:00
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1928. Looking for a Corp.....again - in Corporation Recruitment [original thread]
Dead Man's Game could make use of your skills, The main drawback would be you may cringe back at our Matari pride But our players fight for factions of choice or where support is needed It is my intention to have designated Squad leaders for al...
- by TheD1CK - at 2013.12.28 14:53:00
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1929. Wow... maybe blueberrys aren't evil O.o - in General Discussions [original thread]
Playing FW earlier today and as you can expect I got TK'd by friendly RE I was pissed off but it didn't seem intentional so I didn't hunt him down Now for the shocking part.... The game ends and I receive a mail - *Really sorry for that TK* I...
- by TheD1CK - at 2013.12.28 14:39:00
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1930. Why did you choose your mercs name? - in General Discussions [original thread]
CrotchGrab 360 wrote: umm... I got a good laugh out of this
- by TheD1CK - at 2013.12.28 14:28:00
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1931. Gotta love Amarrians. - in General Discussions [original thread]
Mordecai Sanguine wrote: TheD1CK wrote: The difference in Minmatar / Amarr FW is simple The Amarr side play to win, when the going gets tough they don't play Minmatar fight for the sake of a good fight and we fight to the last clone Amar...
- by TheD1CK - at 2013.12.28 14:21:00
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1932. Why did you choose your mercs name? - in General Discussions [original thread]
I do my best to be a D1CK to the opposition, so it seemed pretty suitable
- by TheD1CK - at 2013.12.28 14:09:00
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1933. Gotta love Amarrians. - in General Discussions [original thread]
The difference in Minmatar / Amarr FW is simple The Amarr side play to win, when the going gets tough they don't play Minmatar fight for the sake of a good fight and we fight to the last clone Amarr do have a strong side but they fear losing ...
- by TheD1CK - at 2013.12.28 13:57:00
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1934. Plasma Cannon burn effect - in General Discussions [original thread]
Alan, only a select few proto heavys survive a PLC with prof. The burn affect more applies to vehicles as infantry are already dead with a direct hit
- by TheD1CK - at 2013.12.28 10:32:00
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1935. Sniper Nerf??? - in General Discussions [original thread]
I think sniping at an long-range is pointless in this game, If you consider the layout of the maps and weaponry it doesn't add up to camp outside of map Most weapons are not effective after 100m, so when I am sniping I try to go for 200/300 as my ...
- by TheD1CK - at 2013.12.28 10:29:00
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1936. [Idea] Power Converter. - in Feedback/Requests [original thread]
Damn, I am the first one to like this +1 It would add a new variation to our fitting selection
- by TheD1CK - at 2013.12.28 10:20:00
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1937. Plasma Cannon burn effect - in General Discussions [original thread]
I do not want to see the regular version of the PLC change it's mechanic but, that said I do like this idea and If it was implemented it could be sone by releasing ammo variants for it, such as incendiary or a specific AV ammo type
- by TheD1CK - at 2013.12.28 10:13:00
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1938. It will be the same people until this ship goes down . - in General Discussions [original thread]
You have to accept that despite being officially released, this is still a beta We should be grateful we've had to opportunity to see the game progress At absolutely no cost to us unless we chose too invest in the game
- by TheD1CK - at 2013.12.27 20:32:00
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1939. Newbs VS. Adv VS. vets in high, low and nul sec and a way to travel. - in Feedback/Requests [original thread]
Your idea haas potential, but good luck making the DEV's care
- by TheD1CK - at 2013.12.27 03:55:00
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1940. Quit - in General Discussions [original thread]
Beld Errmon wrote: Quit the game but still actively post on the forums, your like one of those people that gets beaten up by the mrs but won't leave her for good *amused* this guy is posting a few 'quit' threads... your summary is perfect I ...
- by TheD1CK - at 2013.12.27 03:48:00
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