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Logi Bro
Greatness Achieved Through Training EoN.
2510
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Posted - 2013.12.27 21:51:00 -
[1] - Quote
Type: Module Slot: High PG/CPU Usage- High CPU costs, nil PG cost Use: Converts all remaining high module slots into low slots by reducing power output. Low slots cannot be converted likewise due to lack of power output.
I would say more, but really that about sums it up, it is the high-slot armor module that many people wanted. On suits with only a single high slot, it would be completely useless, but otherwise a powerful module that has reasonable drawbacks.
No, I am not CCP Logibro.
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Artificer Ghost
Bojo's School of the Trades
864
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Posted - 2013.12.27 22:43:00 -
[2] - Quote
Are you CCP Logibro?
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Ulysses Knapse
Knapse and Co. Mercenary Firm
901
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Posted - 2013.12.28 02:11:00 -
[3] - Quote
No thank you. Would mess with balance later.
What's the difference between an immobile Minmatar ship and a pile of garbage?
The pile of garbage is more lethal.
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Logi Bro
Greatness Achieved Through Training EoN.
2510
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Posted - 2013.12.28 02:38:00 -
[4] - Quote
Ulysses Knapse wrote:No thank you. Would mess with balance later.
Later when what....?
No, I am not CCP Logibro.
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Bojo The Mighty
Zanzibar Concept
2476
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Posted - 2013.12.28 02:41:00 -
[5] - Quote
wait so I can't use this on my Proto Galscout and it would turn a Proto Minscout into a Proto Galscout without a high slot?
Scout / Condor / Lentarr Legionnaire / LAV Driver
Use: Scrambler Pistols, Assault Rifles+Variants, Mass Drivers
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Logi Bro
Greatness Achieved Through Training EoN.
2510
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Posted - 2013.12.28 02:45:00 -
[6] - Quote
Bojo The Mighty wrote:wait so I can't use this on my Proto Galscout and it would turn a Proto Minscout into a Proto Galscout without a high slot?
Pretty much. It isn't applicable to some suits, as you have just shown, but it just adds to some screw-aroundy-ness to suit fitting. I fail to see how it would break balance, like Ulysses said.
No, I am not CCP Logibro.
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Mogar Bobac
Algintal Core Gallente Federation
72
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Posted - 2013.12.28 03:15:00 -
[7] - Quote
The thing is most of the dropsuits are centered around how many low/high slots they have. Its the main balancing feature between the classes. Also it would offer unfair advantages to armor tankers which are limited to the number of low slots they have, imagine another complex armor plate on a dropsuit. or higher regen. t would be hard to manage. |
Logi Bro
Greatness Achieved Through Training EoN.
2510
|
Posted - 2013.12.28 03:44:00 -
[8] - Quote
Mogar Bobac wrote:The thing is most of the dropsuits are centered around how many low/high slots they have. Its the main balancing feature between the classes. Also it would offer unfair advantages to armor tankers which are limited to the number of low slots they have, imagine another complex armor plate on a dropsuit. or higher regen. t would be hard to manage.
The thing is, armor tankers are meant to be brawlers, they should have high tank, whilst shield tankers have high regen. The only way to be a brawler is with dual tanking at the moment, so this module would allow you to actually be a pure tank. Besides, by using this module, armor tankers would be forfeiting the ability to fit damage mods, more tank for less gank. That seems more or less balanced to me.
No, I am not CCP Logibro.
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Killar-12
The Corporate Raiders Top Men.
1908
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Posted - 2013.12.28 04:17:00 -
[9] - Quote
Logi Bro wrote:Mogar Bobac wrote:The thing is most of the dropsuits are centered around how many low/high slots they have. Its the main balancing feature between the classes. Also it would offer unfair advantages to armor tankers which are limited to the number of low slots they have, imagine another complex armor plate on a dropsuit. or higher regen. t would be hard to manage. The thing is, armor tankers are meant to be brawlers, they should have high tank, whilst shield tankers have high regen. The only way to be a brawler is with dual tanking at the moment, so this module would allow you to actually be a pure tank. Besides, by using this module, armor tankers would be forfeiting the ability to fit damage mods, more tank for less gank. That seems more or less balanced to me. I'd rather have passive hardeners...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Logi Bro
Greatness Achieved Through Training EoN.
2510
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Posted - 2013.12.28 04:34:00 -
[10] - Quote
Killar-12 wrote:Logi Bro wrote:Mogar Bobac wrote:The thing is most of the dropsuits are centered around how many low/high slots they have. Its the main balancing feature between the classes. Also it would offer unfair advantages to armor tankers which are limited to the number of low slots they have, imagine another complex armor plate on a dropsuit. or higher regen. t would be hard to manage. The thing is, armor tankers are meant to be brawlers, they should have high tank, whilst shield tankers have high regen. The only way to be a brawler is with dual tanking at the moment, so this module would allow you to actually be a pure tank. Besides, by using this module, armor tankers would be forfeiting the ability to fit damage mods, more tank for less gank. That seems more or less balanced to me. I'd rather have passive hardeners...
I'd like them too, but take a look at this:
Laurent Cazaderon wrote:snipDamage reduction is pretty tricky atm according to Devs. I'd go with a +5% bonus to hp of base shield and armor per level.snip
That was in response to a thread I made a long time ago about racial bonuses. Apparently we won't be seeing any damage reduction on infantry units any time soon, so I recommend my power converter idea instead.
No, I am not CCP Logibro.
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TheD1CK
Dead Man's Game
322
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Posted - 2013.12.28 10:20:00 -
[11] - Quote
Damn, I am the first one to like this +1
It would add a new variation to our fitting selection
Minmatar Demolitions Specialist
Plasma Cannon Pro
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