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981. Player Market HAVs - in General Discussions [original thread]
Vulpes Dolosus wrote: TheAmazing FlyingPig wrote: I'll sell one for 9,999,999.99. Welcome to Jita. 9,999,999.98 *Right click* *Modify Order* "9,999,999.97" *OK*
- by TheAmazing FlyingPig - at 2013.10.16 22:16:00
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982. Who has the most SP? - in General Discussions [original thread]
Roofer Madness wrote: How many times does this topic have to come up? Ooooooo, lets all stroke our epeens. lol I'll let you touch mine if I can touch yours.
- by TheAmazing FlyingPig - at 2013.10.16 21:19:00
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983. How does the isk work? - in General Discussions [original thread]
To make ISK, you have to stop making the same threads and actually play the game.
- by TheAmazing FlyingPig - at 2013.10.16 21:18:00
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984. CPM Activity Report #8 - in General Discussions [original thread]
So... How hilarious would it be if CCP were to use the statement to dissolve the CPM system ("to allow for more creative breathing room") and announce Facebook integration (because that's what we've been demanding, right?)?
- by TheAmazing FlyingPig - at 2013.10.16 20:40:00
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985. Announcements coming this weekend 18th Oct - 20th - in General Discussions [original thread]
inb4 #dustisdead
- by TheAmazing FlyingPig - at 2013.10.16 20:32:00
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986. Hardcore Mode? - in General Discussions [original thread]
richiesutie 2 wrote: Assert Dominance wrote: I say the isk stays the same if you lose, a good player carrying his team should not be punished on his payout. A good player shouldn't be on his own in Teamwork based mode. Besides that what ...
- by TheAmazing FlyingPig - at 2013.10.16 20:22:00
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987. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Vulpes Dolosus wrote: If it was like EvE where you had to purchase ammo to use on your vehicle with virtually no limit of capacity (but you risk losing if you die and it is actually used up in battles), then it would not be stupid. This would a...
- by TheAmazing FlyingPig - at 2013.10.16 18:32:00
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988. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Olomo Daygon wrote: Here is a simple pole. http://goo.gl/ZdVJ0a Here's a simpler pole.
- by TheAmazing FlyingPig - at 2013.10.16 18:22:00
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989. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
CLONE117 wrote: ammo for vehicles...how to make it to where it isnt underpowered.. make the ammo regenerate over time.. I'd go as far as adding an ammo regeneration module in the same slot type as an ammo cache, but that's it. A base ammo re...
- by TheAmazing FlyingPig - at 2013.10.16 18:19:00
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990. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Sinboto Simmons wrote: TheAmazing FlyingPig wrote: We have no information available to us to judge whether his post is false or not. For all we know he could be spot-on and scouts become the new FotM, or he couldn't be farther from the trut...
- by TheAmazing FlyingPig - at 2013.10.16 16:57:00
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991. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Sinboto Simmons wrote: TheAmazing FlyingPig wrote: Sinboto Simmons wrote: 8213 wrote: A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and ...
- by TheAmazing FlyingPig - at 2013.10.16 16:48:00
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992. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Sinboto Simmons wrote: 8213 wrote: A piece of equipment that gives a Merc the ability to shoot at someone unsuspecting in the back of the head is OP. Scouts sacrifice HP for speed and more stealth. They are the opposite of Heavy. To give the...
- by TheAmazing FlyingPig - at 2013.10.16 16:41:00
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993. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
Iron Wolf Saber wrote: Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers. +10 Vehicle resupply
- by TheAmazing FlyingPig - at 2013.10.16 16:38:00
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994. Player Market HAVs - in General Discussions [original thread]
I'll sell one for 9,999,999.99. Welcome to Jita.
- by TheAmazing FlyingPig - at 2013.10.16 16:35:00
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995. (DEV/CPM) Cloak/Deployable shield - in General Discussions [original thread]
Cloak idea: Implement cloaks after we get a rollover SP system.
- by TheAmazing FlyingPig - at 2013.10.16 16:34:00
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996. Ammo for vehicles idea -- let's put it to a vote. - in General Discussions [original thread]
I'm a tanker and I fully support finite ammo counts.
- by TheAmazing FlyingPig - at 2013.10.16 16:33:00
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997. Customisation - in General Discussions [original thread]
General John Ripper wrote: Grammar ***** are losers. No need to shut them down before they even post.. Now they won't even bother making fools of themselves on this thread and where is the fun in that? And yes I want a pink dropsuit plz ccp! m...
- by TheAmazing FlyingPig - at 2013.10.15 17:06:00
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998. I ACHIEVED EVERYTHING I WANTED TO DO IN THIS GAME. - in General Discussions [original thread]
Aaroniero d'Lioncourt wrote: Ploo-Koon wrote: iceyburnz wrote: Surt gods end wrote: "come you guys!" "does your mother knows you wear her high heels? put on those boots and start kicking ass!" "You don't have to get all the object...
- by TheAmazing FlyingPig - at 2013.10.15 17:02:00
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999. Making money with rollover SP - in General Discussions [original thread]
Huh. I thought this thread would've gotten more responses than this.
- by TheAmazing FlyingPig - at 2013.10.15 16:16:00
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1000. (DEV/CPM WANTED) Classes and your vision - in General Discussions [original thread]
I think having the classless system we have now is one of the main draws of Dust. I can throw knives on a heavy or a LR on a scout and in neither case would I be told "No". The suits attempt to lean you one way or the other, but it is ultimately u...
- by TheAmazing FlyingPig - at 2013.10.15 06:34:00
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