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XxWarlordxX97
Ancient Exiles
4736
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Posted - 2013.10.16 18:16:00 -
[61] - Quote
Himiko Kuronaga wrote:No big discussion, just a simple vote so Wolfman can reflect on this decisions without spending a year reading every neckbeard's lengthy opinion.
Stupid or not stupid.
My vote?
Stupid.
Bad bad and bad,plus bad so bad that bad its self is say that is bad.
I had to say it |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4226
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Posted - 2013.10.16 18:19:00 -
[62] - Quote
CLONE117 wrote:ammo for vehicles...how to make it to where it isnt underpowered..
make the ammo regenerate over time.. I'd go as far as adding an ammo regeneration module in the same slot type as an ammo cache, but that's it. A base ammo regeneration would sort of defeat the purpose of finite ammo. |
Olomo Daygon
ZionTCD
3
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Posted - 2013.10.16 18:19:00 -
[63] - Quote
Here is a simple pole. http://goo.gl/ZdVJ0a |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4226
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Posted - 2013.10.16 18:22:00 -
[64] - Quote
Here's a simpler pole. |
Vulpes Dolosus
Neanderthal Nation Public Disorder.
110
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Posted - 2013.10.16 18:24:00 -
[65] - Quote
If it was like EvE where you had to purchase ammo to use on your vehicle with virtually no limit of capacity (but you risk losing if you die and it is actually used up in battles), then it would not be stupid. This would also open the possibility for different ammo types. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
4228
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Posted - 2013.10.16 18:32:00 -
[66] - Quote
Vulpes Dolosus wrote:If it was like EvE where you had to purchase ammo to use on your vehicle with virtually no limit of capacity (but you risk losing if you die and it is actually used up in battles), then it would not be stupid. This would also open the possibility for different ammo types. I highly doubt that this game currently has the ability to support different ammo types, or any kind of weapon attachment / modification at all. Most likely the reason why we have multiple variants of the AR instead of a single AR with a few buttons slapped on it. |
Iron Wolf Saber
Den of Swords
9483
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Posted - 2013.10.16 19:45:00 -
[67] - Quote
Takahiro Kashuken wrote:Iron Wolf Saber wrote:Ohh I am all for it, especially if it means vehicles like logistic dropships and LAVs get ammo suppliers. Obv missed the big sticky vehicle post LLAV and LDS are being removed Why do you keep posting in vehicle threads?
Why do you keep posting? You seem quite a bit behind on the times or a bit ignorant.
Also I am pretty sure the past I rubber stamped with "Expidite" is the same one you guys got. |
Spkr4theDead
Red Star. EoN.
1046
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Posted - 2013.10.16 19:57:00 -
[68] - Quote
Cody Sietz wrote:Spkr4theDead wrote:Arkena Wyrnspire wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Neither do you if you don't blow up the supply depots. It's also easier for you to do that because tanks move much faster than infantry. LOL That's a non-factor. Wiyrkomi breach can probably one-shot an installation with proficiency 4. I bet Wiyrkomi swarms can probably do the same thing. Still takes 2 shots with a compressed particle cannon or PRO accelerated missile with 3 damage mods. to kill a supply depot or turret? Turret, obviously |
Spkr4theDead
Red Star. EoN.
1046
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Posted - 2013.10.16 19:58:00 -
[69] - Quote
low genius wrote:Arkena Wyrnspire wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Neither do you if you don't blow up the supply depots. It's also easier for you to do that because tanks move much faster than infantry. yeah, if the tanks would just realize it's their job to protect the supply depot, not blow it up things would be different. It would be nice if infantry could capture and hold the supply depot. Sometimes that's all that stands between capturing an objective. |
Spkr4theDead
Red Star. EoN.
1046
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Posted - 2013.10.16 19:59:00 -
[70] - Quote
low genius wrote:Sir Dukey wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? because our fking turrets are 1 mil isk and tanks are ginormous and should be capable of fking having a lot of ammo ( 3000 blaster shots. if i had a turret that was good and costed 47k isk, i would be more than happy to get some ammo nerf but no other game in this fking world has ammo for the tanks. drive a cheaper tank. solved. You mean a weaker tank. |
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Spkr4theDead
Red Star. EoN.
1046
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Posted - 2013.10.16 19:59:00 -
[71] - Quote
Obodiah Garro wrote:I think its stupid they havent introduced vehicle ammo yet at all. I think it's lame infantry still gets +5% to CPU and PG per core level. |
Iron Wolf Saber
Den of Swords
9484
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Posted - 2013.10.16 20:00:00 -
[72] - Quote
TheAmazing FlyingPig wrote:Vulpes Dolosus wrote:If it was like EvE where you had to purchase ammo to use on your vehicle with virtually no limit of capacity (but you risk losing if you die and it is actually used up in battles), then it would not be stupid. This would also open the possibility for different ammo types. I highly doubt that this game currently has the ability to support different ammo types, or any kind of weapon attachment / modification at all. Most likely the reason why we have multiple variants of the AR instead of a single AR with a few buttons slapped on it.
The game can support but there is no development or design ready for it at this time maybe after the next roadmap which will be PM 1's mess to deal with then. |
Delta 749
Kestrel Reconnaissance
2146
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Posted - 2013.10.16 23:15:00 -
[73] - Quote
Spkr4theDead wrote:Delta 749 wrote:Himiko Kuronaga wrote:Ripley Riley wrote:I don't think it is a stupid idea, personally. Infantry have to worry about ammo consumption so why shouldn't vehicles? Because infantry don't have to go all the way back to the red line to get ammo. Infantry also dont get to recall from anywhere on the map and call in a fresh fully loaded suit to replace it so dont act like you have to run back to the red line every time ammo runs low and thats not even touching on supply depots which heal vehicles right now as well although Im not sure at what rate since they usually get blown up long before I consider calling something in Do you not run with intelligent people? You don't have any Logi suits at all? You don't use forward supply depots?
That question has what to do with the ability to recall a tank from anywhere on the map and call a fresh on in back on that same location Our stuff is limit, can be destroyed, and are static not mobile, its not like we can stick a nanohive on top of a logis head and go and we cant hold down O for a few seconds to keep out stuff from getting blown up so your "argument" has no ground to stand on |
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