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21. [Feedback] [Request] Field of View Annoyances - in Feedback/Requests [original thread]
But having the option wouldn't do any harm, would it? I played some matches in MAG the other night and actually noticed there was a minor FoV change when sprinting. It was so minor that I never was really bothered by it. Something like that would...
- by The-Last-Ninja - at 2013.02.24 23:59:00
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22. [Feedback] [Suggestion] Squad Orders & Commorose - in Feedback/Requests [original thread]
While I've adjusted to using R2+R3 for squad orders, it certainly felt odd at the start. I would prefer using Select or the down button on the d-pad to open up the squad order menu. I don't see the scoreboard being very important in the middle of ...
- by The-Last-Ninja - at 2013.02.24 23:56:00
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23. Why Light Side Logi is more profitable than Dark Side Logi. - in Rookie Training Grounds [original thread]
I had to stop at "Reppers are put away once the point cap for healing is reached and guns come out until the cap expires." so I could post this and ask... There's actually a limit to how many points someone can earn from repairing teammates' armo...
- by The-Last-Ninja - at 2013.02.18 05:21:00
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24. [Feedback] [Request] Strafe Speed When Aiming and Deadzone Options - in Feedback/Requests [original thread]
I find the strafing speed when aiming down the sight is too slow at the moment. Initially, I wanted movement speed to be increased for the Scout, Assault, and Logistics dropsuits for better strafing. After getting a feel for both KB+M and DS3, as...
- by The-Last-Ninja - at 2013.02.18 02:27:00
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25. [Request] Switching Weapons/Equipment - in Feedback/Requests [original thread]
+1. Would be great for both the weapon/equipment wheel, as well as the fitting wheel. I completely understand what you mean about the R&C selection wheel because of Resistance: Fall of Man's weapon wheel being similar, and I played that game ...
- by The-Last-Ninja - at 2013.02.17 04:05:00
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26. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
+1. I assumed we would have something akin to Titan mode when I was checking info on DUST. When I told people about DUST back then, I even told them the objective mode would be similar to Conquest/Titan mode. Would be great if they added that to m...
- by The-Last-Ninja - at 2013.02.17 04:00:00
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27. [Feedback] [Suggestion] Squad Orders & Commorose - in Feedback/Requests [original thread]
Heh, I should have specified the troublesome part of my original post. I already know about that, but bringing up the map takes time, blinds you, and needs to load properly. MAG spoiled me in regards to the FRAGO/squad order system. It was very ...
- by The-Last-Ninja - at 2013.02.17 01:15:00
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28. [Feedback] [Request] Field of View Annoyances - in Feedback/Requests [original thread]
I would hope I'm not alone in my dislike for how many games change the FoV when beginning a sprint and when ending a sprint. It was one of the many flaws Resistance 3 had. It also caused me to not want to test the beta for DUST in earlier builds. ...
- by The-Last-Ninja - at 2013.02.17 01:08:00
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29. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Terry Webber wrote: I don't think text chat while in battle is a good idea and there are notifications for text chat. The icons on the right side of your screen will flash when there is a text. Do you mean using text chat in the middle of ba...
- by The-Last-Ninja - at 2013.02.17 00:58:00
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30. [Feedback] [Suggestion] Squad Orders & Commorose - in Feedback/Requests [original thread]
The squad order system is great! I was very glad when I discovered it. However, like many things in DUST, it could be made better. We aren't able to see through walls, so it can be troublesome to mark an objective if you do not have a clear line...
- by The-Last-Ninja - at 2013.02.17 00:53:00
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31. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
Terry Webber wrote: I like the OP's idea of the L2 button for equipment and R2 button for weapons but I have a question for the OP. Do you mean that grenades will occupy a weapon slot like the nova knives do? Hm, I'm not sure what you mean a...
- by The-Last-Ninja - at 2013.02.17 00:45:00
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32. [Feedback] [Suggestion] Text Chat and Notifications - in Feedback/Requests [original thread]
Due to a lack of notifications, text chat isn't very useful for communicating. A small notification to signal that someone typed something in a specific channel would be fine. Personally, I'd prefer a small pop-up window. An option to disable the ...
- by The-Last-Ninja - at 2013.02.17 00:41:00
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33. Spawn Chaos ruins the team feel. - in Feedback/Requests [original thread]
I completely agree. I made a thread with what I think are good solutions to the issue with spawns here . Your orbital strike installation idea reminds me of BF1943. Which I can see being a good thing and a bad thing. I'd prefer a system simila...
- by The-Last-Ninja - at 2013.02.17 00:23:00
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34. [Suggestion] Special Radar Blips for Dropsuits - in Feedback/Requests [original thread]
Irish Syn wrote: For friendlies there should be unique symbols for each dropsuit, but for enemies I'd say it should be something subtle like the size of the blip. For instance, a scout suit would be a small blip, a logi suit would be a bit bigg...
- by The-Last-Ninja - at 2013.02.17 00:18:00
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35. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
Shledder wrote: I back this 100%. No reason tanks can lay on the blasters constantly. If not limit the ammo I would prefer to see an actual reload /clip size for HAV's rather than a cool meter. To make dropships more useful, why not allow them ...
- by The-Last-Ninja - at 2013.02.17 00:10:00
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36. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
De- -Zell wrote: I'd like to fine tune my driving controls to my liking as well. But as they say "wish in one hand, **** in the other, which fills up first?" Ideally, all controls would be fully customizable.
- by The-Last-Ninja - at 2013.02.16 23:25:00
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37. [Suggestion] Secure Spawn Solutions - in Feedback/Requests [original thread]
Reimus Klinsman wrote: They could include a very short cloaking time. maybe 1-2 seconds and is immediately deactivated when shots are fired. Cloak, as in invisibility? Eh, not sure I'd like that. Besides, a blip appears on radar when you sp...
- by The-Last-Ninja - at 2013.02.16 23:24:00
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38. [Suggestion] Special Radar Blips for Dropsuits - in Feedback/Requests [original thread]
I think there should be unique blips on the radar for infantry. The HAV, MAV, and LAV vehicles have different icons on the radar. As such, a Heavy dropsuit should give off a different blip than an Assault dropsuit. Soldiers with nanite injectors ...
- by The-Last-Ninja - at 2013.02.12 18:42:00
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39. [Feedback and Suggestion] Controls & Customization - in Feedback/Requests [original thread]
I should have clarified. I know R2 allows quick switch between weapons, however it doesn't allow quick switching between equipment. In MAG, L2 allowed you to quick switch between any gear and equipment. R2 allowed you to switch between weapons. I...
- by The-Last-Ninja - at 2013.02.12 18:38:00
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40. [Suggestion] Limited Vehicle Ammo and a Vehicle Supply Depot - in Feedback/Requests [original thread]
One thing that bugged me about the recent Battlefield games is that the vehicles have infinite ammo. This gives vehicles like the HAV and Dropship too much power in my opinion. It allows gunners to fire freely without worrying about wasting ammo. ...
- by The-Last-Ninja - at 2013.02.12 18:35:00
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