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21. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
More explosive resistance would be fine. I just know my fatsuit dies to flaylocks WAY faster than any heavy should ever die to a side arm. I could swear it died in 3 shots one time. And when you're in a big slow moving fatsuit you aren't even that...
- by Tharak Meuridiar - at 2013.07.07 08:27:00
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22. When players are separated into brackets it needs to be by ranking, not SP. - in Feedback/Requests [original thread]
One thing I've heard a few times is the developers will soon be making it so that players in public matches are separated by how much SP they have. I personally think this is a TERRIBLE idea. I invest my SP at being able to fill a lot of roles, no...
- by Tharak Meuridiar - at 2013.07.07 08:14:00
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23. a thumb down dislike button. - in Feedback/Requests [original thread]
shaman oga wrote: most of people are here to troll other people, feeding the troll with a dislike button would unacceptable Yeah except there is a good reason for it. I'm sick and tired of all these threads that make some terrible point then...
- by Tharak Meuridiar - at 2013.07.07 07:59:00
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24. How to balance out the scout and heavy suits - in Feedback/Requests [original thread]
I primarily play heavies. Heavies are fine. Beyond that the only heavy is an Amarr heavy, which means armor tanks (as you can tell by the amount of low slots we have.) When they introduce shield tanking heavies and fix the fact armor tanks are u...
- by Tharak Meuridiar - at 2013.07.07 07:56:00
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25. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Getting way too complicated, man. This isn't EVE. Ok let me simplify it for you... Me think they shud make thingy to recharge ammo on Amarr boomsticks. Come for free with Amarr shiny skin.
- by Tharak Meuridiar - at 2013.07.05 16:43:00
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26. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
Gigatron Prime wrote: I forward this motion! Well also, leveling the appropriate weapon skills adds max ammo anyways to the SR so I guess in a sense it's an energy cell upgrade? It sounds more like a max ammo module you want which can be appl...
- by Tharak Meuridiar - at 2013.07.05 09:41:00
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27. Making Amarr Tech Feel Amarr (DS Capacitors) - in Feedback/Requests [original thread]
As someone who primarily flies Amarr ships on EVE, their weapons and drop-suits simply do not feel like part of the same race to me. One of my primary reasons for going Amarr is that for the most part, Amarr is a race that doesn't need ammo. When ...
- by Tharak Meuridiar - at 2013.07.05 05:31:00
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28. A sizzling hot way to change close quarters combat (flamethrowers and a small bu... - in Feedback/Requests [original thread]
So this isn't just a "_____ wuld B kool so U shud maek it!" thread. I actually believe flamethrowers would make a positive impact on the flow of the game, and I'm about to explain why. Right now I classify effective close quarters weapons into 2 ...
- by Tharak Meuridiar - at 2013.06.11 01:37:00
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29. [Request] Swap Swarm damage stats with plasma launcher - in Feedback/Requests [original thread]
I can't understand the nerf-addict mentality of a lot of people. Are you saying the SL is OP vs. vehicles? Because I would disagree. It's very nice but you still have to put multiple volleys into your target to take any decent vehicles down. It's ...
- by Tharak Meuridiar - at 2013.06.09 14:24:00
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30. Logi and Scout LAVs - in Feedback/Requests [original thread]
I think the big deal with LAV's is running people over is the only way they can get kills. Their only weapon other than plowing through you, is the same class of turrets that HAV's get 2 of in addition to their heavy gun. HAV's are a much slower v...
- by Tharak Meuridiar - at 2013.06.09 00:29:00
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31. How to make vehicle turrets better - in Feedback/Requests [original thread]
Mmmm. I'm not sure where you are going with range. How would increasing range help LAV gunners hit targets while going at LAV speeds more easily? I can see it a bit for dropships though.
- by Tharak Meuridiar - at 2013.06.09 00:20:00
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32. How to make vehicle turrets better - in Feedback/Requests [original thread]
Role bonus to LAV's 100% bonus to turret tracking Caldari LAV role bonus 50% higher refire rate bonus for missles 50% lower charge time / heat build up for railguns 50% higher explosion radius for missles and railguns Gallante LAV role bon...
- by Tharak Meuridiar - at 2013.06.08 20:54:00
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33. An entire Class of weaponry made obsolete. - in Feedback/Requests [original thread]
I still see more TACs that I see MDs, shotguns, laser rifles, plasma cannons, nova knives etc. Of course I see more general ARs than I see all other weapons combine. Kind of sick of the AR toting masses always getting their way by having everythi...
- by Tharak Meuridiar - at 2013.06.08 20:41:00
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34. Snipers Role, Sniper Feedback - in Feedback/Requests [original thread]
Raynedog Lightstar wrote: Snipers Role: The snipers role seems to have been the topic of some debate as of late. Some argue that snipers should be much closer to the action and in the mix while others stand firm that snipers will always be at ...
- by Tharak Meuridiar - at 2013.06.08 20:31:00
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35. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
-1. Purely because it's immersion breaking. Not that is is a very RP centric game but it's tied to EVE which DOES have an RP community and I don't think they will appreciate the grizzled male Caldari mercenary they were dealing with yesterday beco...
- by Tharak Meuridiar - at 2013.06.08 09:33:00
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36. More melee! - in Feedback/Requests [original thread]
I'd really love to see some swords. Especially with the Japanese theme of the Caldari. My only concern is if you start adding in full blown melee weapons that nova knives would be kind of shoved aside / made useless. But I suppose if you made swo...
- by Tharak Meuridiar - at 2013.06.08 09:00:00
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37. Target Range / Vehicle Test Area - in Feedback/Requests [original thread]
Nguruthos IX wrote: No. You're point is very well justified. I like how you spelled out exactly why such a feature could negatively impact your enjoyment of Dust 514. Alcare Xavier Golden wrote: I'm all about a training area...preferab...
- by Tharak Meuridiar - at 2013.02.25 23:05:00
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38. SP for destroying enemy equipment - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Points for something that takes 10 rounds from an Assault Rifle sprayed at the ground? Not likely. Why not? You get points for dropping stuff on the ground, why not get points for blowing that same equipment up? I've n...
- by Tharak Meuridiar - at 2013.02.25 12:42:00
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39. Target Range / Vehicle Test Area - in Feedback/Requests [original thread]
Those who played the original Planetside may remember these. Basically there is an area where you can go that is a virtual reality test range. In the virtual reality test range there are a bunch of targets sitting there. The targets are different ...
- by Tharak Meuridiar - at 2013.02.25 11:44:00
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40. Treaded transports - in Feedback/Requests [original thread]
I was thinking the same thing earlier today. Basically a ground based drop ship. The other thing I would consider sticking on it is basically a supply depot module. So basically you ride around dropping people off and resupplying troops. I could s...
- by Tharak Meuridiar - at 2013.02.25 11:31:00
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