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1561. [Bug] Forum Notifications - in Feedback/Requests [original thread]
You're not the only one. I've been having this issue since the end of closed beta.
- by Terry Webber - at 2013.03.20 15:41:00
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1562. In the future this is something we need. - in General Discussions [original thread]
I would like this too.
- by Terry Webber - at 2013.03.20 15:38:00
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1563. It's Riddle Time! - in The Locker Room [original thread]
Parson Atreides wrote: Let's give it to Vyzion for false teeth since I'd say that adequately fits the criteria of the riddle, though isn't the answer Terry is looking for. Just so we can move on. Then here's the answer I was looking for from...
- by Terry Webber - at 2013.03.20 15:28:00
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1564. Animal Speciation: Procedural Generation of Alien Wildlife - in Feedback/Requests [original thread]
Breakin Stuff wrote: Is it a bit much that I hope for giant wasps that lay eggs in logibros with devouring larvae that explode out and eat people nearby? Killed by wildlife... The game is rated T so this will probably not make it in the game.
- by Terry Webber - at 2013.03.20 01:16:00
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1565. It's Riddle Time! - in The Locker Room [original thread]
Do you guys want me to tell the answer to my last riddle so we can move on?
- by Terry Webber - at 2013.03.20 01:12:00
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1566. It's Riddle Time! - in The Locker Room [original thread]
Try again.
- by Terry Webber - at 2013.03.19 03:05:00
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1567. [Feedback] Skirmish 2.0 needs a sense of urgency - in Feedback/Requests [original thread]
Any more good feedback?
- by Terry Webber - at 2013.03.19 02:24:00
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1568. Animal Speciation: Procedural Generation of Alien Wildlife - in Feedback/Requests [original thread]
Any more good feedback?
- by Terry Webber - at 2013.03.19 02:19:00
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1569. It's Riddle Time! - in The Locker Room [original thread]
Uhh...no.
- by Terry Webber - at 2013.03.19 02:15:00
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1570. It's Riddle Time! - in The Locker Room [original thread]
Zat Earthshatter wrote: Work. People want to relax, but want to get paid. Incorrect, but it does involve a profession.
- by Terry Webber - at 2013.03.17 21:57:00
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1571. [Request] Game mode: stealing clone reserves - in Feedback/Requests [original thread]
I LOVE this idea! +1
- by Terry Webber - at 2013.03.17 21:37:00
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1572. request - Visual Effects - blood, dirt, cracks in the display. - in Feedback/Requests [original thread]
I would like to see too. But let's wait until CCP works out the kinks in the game.
- by Terry Webber - at 2013.03.17 21:29:00
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1573. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Hey, I posted a similar thread but with animals. Check it out. Animal Speciation: Procedural Generation of Alien Wildlife
- by Terry Webber - at 2013.03.17 21:23:00
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1574. [Request] Rogue drones: have massive enemy variety - in Feedback/Requests [original thread]
I like this a lot. +1
- by Terry Webber - at 2013.03.17 21:20:00
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1575. Animal Speciation: Procedural Generation of Alien Wildlife - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: As cool as this would be, its too much work (developing AIs on top of the generation), and wouldn't effect gameplay enough to justify it. Since they would just die from 1 shot from our superheated-plasma or railgun ...
- by Terry Webber - at 2013.03.17 21:09:00
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1576. Animal Speciation: Procedural Generation of Alien Wildlife - in Feedback/Requests [original thread]
I know, Draxus but it wouldn't hurt to post this for CCP to look at.
- by Terry Webber - at 2013.03.16 20:34:00
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1577. Animal Speciation: Procedural Generation of Alien Wildlife - in Feedback/Requests [original thread]
That's pretty much what I had in mind, Zeylon.
- by Terry Webber - at 2013.03.16 20:04:00
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1578. It's Riddle Time! - in The Locker Room [original thread]
Ner'Zul Nexhawk wrote: Uh, I'll make a purely scientific guess - motion? Practically, according to Newton's First Law, every object, including humans, at rest tends to stay at rest, thus it doesn't want to go in motion. When an object is in mo...
- by Terry Webber - at 2013.03.16 20:00:00
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1579. Vegetation Speciation: procedural generation of alien plants - in Feedback/Requests [original thread]
Maybe as a gameplay mechanic, the plants can be obstacles that can be dangerous to players. A giant Venus Flytrap is one example.
- by Terry Webber - at 2013.03.16 19:53:00
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1580. Animal Speciation: Procedural Generation of Alien Wildlife - in Feedback/Requests [original thread]
The thread was inspired by Klivve Cussler's thread for plant speciation. Here's the link if you want to check it out: Vegetation Speciation: Procedural Generation of Alien Plants Using the same system Cussler suggested, animals in the game can...
- by Terry Webber - at 2013.03.16 19:45:00
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