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681. [Request] - Corp members status - in Feedback/Requests [original thread]
Wouldn't hurt to have this.
- by Terry Webber - at 2013.07.30 18:27:00
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682. equipment glitched with 1.3 - in Feedback/Requests [original thread]
I also experienced lag with the injectors. But this thread should be in the bug forums
- by Terry Webber - at 2013.07.30 18:22:00
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683. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Oso Peresoso wrote: Just a bunch of Euro's messing with my district while my corp is at work/school. Do not want. Couple changes could make the idea workable. -Prescheduled -No alarm system, or at least participation by the defenders must not ...
- by Terry Webber - at 2013.07.30 18:10:00
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684. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Any thoughts or opinions?
- by Terry Webber - at 2013.07.30 13:37:00
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685. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
J-Lewis wrote: Terry Webber wrote: I made a vehicle skill tree feedback thread here . Go check it out. The vehicle tree is in much less of a pickle. The only tree less in need than the vehicle tree is the corp management tree - for now. Th...
- by Terry Webber - at 2013.07.30 00:02:00
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686. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
I made a vehicle skill tree feedback thread here . Go check it out.
- by Terry Webber - at 2013.07.29 21:49:00
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687. [Feedback] Vehicle Skill Tree Organization - in Feedback/Requests [original thread]
Aizen Intiki wrote: We basically have that now, this is just adding skills. No. Peace, Aizen I don't think my vehicle skill tree will add too many skills. It's just reorganized. This is what the current vehicle skill tree looks like: http...
- by Terry Webber - at 2013.07.29 21:44:00
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688. [Feedback] Vehicle Skill Tree Organization - in Feedback/Requests [original thread]
Any thoughts or opinions?
- by Terry Webber - at 2013.07.29 15:59:00
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689. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
lithkul devant wrote: Terry Webber wrote: Ren Ratner wrote: Your reward is intel and the possibility of hindering your targets clone production/installation bonus. What are you risking? There has to be risk/reward associated with this typ...
- by Terry Webber - at 2013.07.29 15:42:00
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690. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Ren Ratner wrote: Your reward is intel and the possibility of hindering your targets clone production/installation bonus. What are you risking? There has to be risk/reward associated with this type of gameplay. Obviously you wouldn't be spendin...
- by Terry Webber - at 2013.07.29 03:32:00
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691. suggestion for cloaking device - in Feedback/Requests [original thread]
Or you can make only scouts be able to use it.
- by Terry Webber - at 2013.07.28 21:08:00
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692. Game mode request. LAV races - in Feedback/Requests [original thread]
I wouldn't be surprised if CCP has already thought of this. This will be perfect for the Gladiator Arena that they're planning for.
- by Terry Webber - at 2013.07.28 21:06:00
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693. Future thoughts. Part 3: How different planet maps will look like - in Feedback/Requests [original thread]
CCP made a thread asking for feedback about the same thing some time ago. It has a LOT of pages full of requests for maps so some of your ideas may have already been mentioned. You can find it here .
- by Terry Webber - at 2013.07.28 21:02:00
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694. [Request] Infiltration: One - Squad Game Mode - in Feedback/Requests [original thread]
Instead of sending in an army of mercs to an enemy district to do recon, sabotage, or steal information; one squad should be able to do those tasks. The squad can be sent in from the Warbarge via drop pod. When they arrive, they won't be able to ...
- by Terry Webber - at 2013.07.28 20:37:00
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695. [Feedback] Vehicle Skill Tree Organization - in Feedback/Requests [original thread]
As the title suggests, the vehicle skill tree needs to be more streamlined. It can work like this: Vehicle Command - skill bonus to ? and unlocks access to the racial variants and upgrades
Racial Variants - organizes vehicles by race, al...
- by Terry Webber - at 2013.07.28 20:04:00
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696. The Skill Tree Think Tank: Also a core mechanic. - in Feedback/Requests [original thread]
For the Dropsuit Command skill tree, I think it should be organized like this: Dropsuit Command -> Race -> Frame -> Specializations But I like the Weaponry skill tree proposed by J-Lewis.
- by Terry Webber - at 2013.07.27 19:12:00
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697. [Request] New Game Mode: Acquisition - in Feedback/Requests [original thread]
Want to cause more tears to fall? If this game mode is implemented, this will happen and it will be GLORIOUS!
- by Terry Webber - at 2013.07.27 04:46:00
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698. CCP, Can we get a kill cam in the near future? - in Feedback/Requests [original thread]
I agree with the majority. It doesn't make sense in New Eden lore anyway.
- by Terry Webber - at 2013.07.27 04:38:00
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699. [Request] Jump link installations - in Feedback/Requests [original thread]
It seems like a good idea. It would be faster than just sprinting or driving to flanking areas.
- by Terry Webber - at 2013.07.27 04:33:00
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700. We need more planets. - in Feedback/Requests [original thread]
While I agree with having more planets to conquer, there are already some lesser-known corporations taking part in PC since clone pack prices were reduced. Besides, CCP has confirmed that they will open up more districts when they're able to.
- by Terry Webber - at 2013.07.27 04:22:00
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