Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
201. New heavy suit - in Feedback/Requests [original thread]
aiden telurius wrote: Terry Webber wrote: Probably better as new equipment than a whole new suit. i chose to make it a suit to stop abuse. imagine an assault with kinetic catalyzers going immortal and running across the map or a scout using...
- by Terry Webber - at 2015.05.02 20:40:00
|
202. [Idea] New Installation That Spawns Vehicles - in Feedback/Requests [original thread]
Any other thoughts about this? It could also be used in planetary raiding.
- by Terry Webber - at 2015.05.02 05:52:00
|
203. tech question: manufacturing - in Feedback/Requests [original thread]
Pokey Dravon wrote: Kallas Hallytyr wrote: Golden Day wrote: Using salvaged parts to create weapons sound great Pokey Dravon wrote: In the most simple form? Have market items that cost components/salvage to buy. All those Mangled H...
- by Terry Webber - at 2015.05.02 05:48:00
|
204. [Request] Warlords 1.1's Acquisition Game Mode for Planetary Rai... - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: As an advocate of the idea that Planetary Conquest should be the deep-risk/most satisfying-rewards match that many players would want to graduate to,GǪ and also as a believer that PC battles should not be TOO complicated...
- by Terry Webber - at 2015.05.02 05:39:00
|
205. Active Scanner Falloff - in Feedback/Requests [original thread]
Bright Cloud wrote: Terry Webber wrote: Why does it matter that they were removed? If the code for the squad scanners had been saved, all CCP has to do is write the code back into the game. If it isn't, it shouldn't take them too long to fig...
- by Terry Webber - at 2015.05.02 05:22:00
|
206. Active Scanner Falloff - in Feedback/Requests [original thread]
Sgt Kirk wrote: Terry Webber wrote: Why does it matter that they were removed? If the code for the squad scanners had been saved, all CCP has to do is write the code back into the game. If it isn't, it shouldn't take them too long to figure ...
- by Terry Webber - at 2015.05.02 05:10:00
|
207. [Request] Warlords 1.1's Acquisition Game Mode for Planetary Rai... - in Feedback/Requests [original thread]
Lady MDK wrote: At first this seemed like a nice idea however... as i understand it the point appear randomly. It wouldnt make much sence to me if I had to steal random things to get to the actual thing i wanted. A skirmish would make more sen...
- by Terry Webber - at 2015.05.02 04:52:00
|
208. Active Scanner Falloff - in Feedback/Requests [original thread]
Why does it matter that they were removed? If the code for the squad scanners had been saved, all CCP has to do is write the code back into the game. If it isn't, it shouldn't take them too long to figure it out.
- by Terry Webber - at 2015.05.02 04:44:00
|
209. Active Scanner Falloff - in Feedback/Requests [original thread]
Sgt Kirk wrote: Terry Webber wrote: Sgt Kirk wrote: Terry Webber wrote: As part-time scanner logi, I agree. Seems a little too easy to pick up enemies. Maybe CCP could even bring back squad-only scanners that are more powerful than the...
- by Terry Webber - at 2015.05.02 04:30:00
|
210. Contacts. - in Feedback/Requests [original thread]
CCP don't usually post in forums unless it's a really cool or interesting idea. But I'm pretty sure they have already read your post.
- by Terry Webber - at 2015.05.02 04:26:00
|
211. Active Scanner Falloff - in Feedback/Requests [original thread]
Sgt Kirk wrote: Terry Webber wrote: As part-time scanner logi, I agree. Seems a little too easy to pick up enemies. Maybe CCP could even bring back squad-only scanners that are more powerful than the team scanners. Nah Why not?
- by Terry Webber - at 2015.05.02 03:43:00
|
212. Active Scanner Falloff - in Feedback/Requests [original thread]
As part-time scanner logi, I agree. Seems a little too easy to pick up enemies. Maybe CCP could even bring back squad-only scanners that are more powerful than the team scanners.
- by Terry Webber - at 2015.05.02 03:25:00
|
213. New heavy suit - in Feedback/Requests [original thread]
Probably better as new equipment than a whole new suit.
- by Terry Webber - at 2015.05.02 03:17:00
|
214. [Idea] Inertia Dampeners deal AOE damage. - in Feedback/Requests [original thread]
This has been suggested some time ago but has never been added. Maybe CCP will consider it some day.
- by Terry Webber - at 2015.05.01 02:29:00
|
215. Pirate dropsuits! - in Feedback/Requests [original thread]
Sounds cool.
- by Terry Webber - at 2015.04.30 16:29:00
|
216. Dust 514 Event Suggestion: Drifter Information Encryptions - in Feedback/Requests [original thread]
DJINN Jecture wrote: Terry Webber wrote: Great concept. But to avoid complaints from EVE players, they shouldn't be forced to work with DUST players to get these encryptions. They should be able to get them in space. I was also thinking that...
- by Terry Webber - at 2015.04.29 14:53:00
|
217. [Suggestion] Mobile Jump Portal - in Feedback/Requests [original thread]
Sorry to further disappoint you, but this idea sounds like it's too similar to the mobile CRU.
- by Terry Webber - at 2015.04.29 06:35:00
|
218. Dust 514 Event Suggestion: Drifter Information Encryptions - in Feedback/Requests [original thread]
Great concept. But to avoid complaints from EVE players, they shouldn't be forced to work with DUST players to get these encryptions. They should be able to get them in space. I was also thinking that the encryptions could include info on new tech...
- by Terry Webber - at 2015.04.29 06:31:00
|
219. an event i would simply love ..#mortedeamorsbloodlust - in Feedback/Requests [original thread]
An event like this would be great.
- by Terry Webber - at 2015.04.27 16:59:00
|
220. (Idea) Player made game trailers & videos for marketing. Event m... - in Feedback/Requests [original thread]
Thanks for showing that video, Golden. Now if only we could make a video included tanks and players charging through the battlefield.
- by Terry Webber - at 2015.04.27 04:33:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |