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181. Milita vehicles and suits/weapons - in Technical Support/Bugs [original thread]
Diesel Heat seeker wrote: Another issue that seems to be showing signs of not going away is a soma or sica tank can not take out a proto gunlogi or a madruger no matter what type of shield an armor it may have. it has been a problem from the b...
- by Templar XIII - at 2015.03.11 21:24:00
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182. funnest fits (that you shouldn't run) - in General Discussions [original thread]
My favorite fun fit is mine GåÆ ADV Amarr Logistics with GåÆ Assault Mass driver + SMG GåÆ RE+ (2x)Ishukone Gauged NanoHives GåÆ Core Locus Grenades GåÆ all shield extenders & Armor plates+reps Iam not any good with it, actually I really suc...
- by Templar XIII - at 2015.03.11 21:06:00
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183. Your most unbelievable Dust 514 story - in General Discussions [original thread]
Once I was running a Domination match like, you know, awesome as usual Amarr Assault: good looking, striking smiles, all bling, all style. Suddenly I fall through the ground and am like: "Whoa, wassat?" Me all cool and handsome and: Lets get some...
- by Templar XIII - at 2015.03.07 10:02:00
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184. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Okay, now I'm buying in. But there has to be a point where this kicks in. You can't have a dude that goes 4-0 with 200 WP getting 4x his normal payout because he sniped in a starter suit. Brilliant objection, you are ...
- by Templar XIII - at 2015.03.06 21:00:00
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185. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: ... In my opinion the only way to turn it around in the short term would be to incentivize higher level gear in pubs to give the higher skilled players something more difficult to kill. Basically turning their COD story ...
- by Templar XIII - at 2015.03.06 20:48:00
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186. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: With the removal of passive ISK in PC there are no longer any payouts or bonuses being paid by corporations. I think a lot can be done once other game modes are there for corporations to build for. A lot of the discussi...
- by Templar XIII - at 2015.03.06 20:25:00
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187. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: I think ISK efficiency would be a good metric to add to the leaderboard, but I don't think it'll change much of anything in pubs. Most of the people that cause the tears have incredible ISK efficiency while wearing the mo...
- by Templar XIII - at 2015.03.06 20:21:00
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188. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Thor Odinson42 wrote: Templar XIII wrote: CCP, in addition to aforementioned method: If you want to step up the incentive once implemented, remove the hacking cards from daily missions gradually, but not completely. Furthermore have NPC c...
- by Templar XIII - at 2015.03.06 20:05:00
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189. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in General Discussions [original thread]
SILENT GIANT wrote: Kinda Ps2ish. How you use up resources during battle. Except its puts the Eve economy into play and penalizes the people who are resource hogs. I dig all the ideas really. It would prob refresh the concept of really being a...
- by Templar XIII - at 2015.03.06 19:58:00
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190. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
CCP, in addition to aforementioned method: If you want to step up the incentive once implemented, remove the hacking cards from daily missions gradually, but not completely. Furthermore have NPC corporations pay less and less bonus to the mercena...
- by Templar XIII - at 2015.03.06 19:44:00
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191. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in General Discussions [original thread]
I should have rather posted this in Features and Ideas, sorry. I now have... Any which way: Please promote, fellow mercenaries.
- by Templar XIII - at 2015.03.06 18:17:00
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192. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in Feedback/Requests [original thread]
Doing mostly public battles, I run standard suit and weapon almost 100% of the time. This gives noobs the chance to compete on the battle field, yields me tougher engagements and satisfying kills, knowing I play and contribute to the game's health...
- by Templar XIII - at 2015.03.06 18:10:00
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193. [CCP PLEASE READ] HowTo Regulate Proto Stomping In A Meaningful Way - in General Discussions [original thread]
Doing mostly public battles, I run standard suit and weapon almost 100% of the time. This gives noobs the chance to compete on the battle field, yields me tougher engagements and satisfying kills, knowing I play and contribute to the game's health...
- by Templar XIII - at 2015.03.06 18:02:00
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194. I found the reason why new players leave dust... - in General Discussions [original thread]
Soldner VonKuechle wrote: Actually. HOWDIDTHATTASTE did this to me (everyone) when i first played this game. Id run ar against him. Die. dumbfire swarm. Die. snipe..mutha fucka rolled up in a lav. Die. 3 guys with dumbfire swarms. Success! ...
- by Templar XIII - at 2015.03.06 16:57:00
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195. Just a daily reminder - in General Discussions [original thread]
* Bump *
- by Templar XIII - at 2015.03.05 17:47:00
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196. enable Sentinel diversity - in Feedback/Requests [original thread]
five times wrote: ... Firstly, all sentinels have same base speed as heavy frames, except for the minmatar sentinel, this should be rectified, NERF the basic frame's speed so it's same as the sentinel's ... this is not anything op and I think...
- by Templar XIII - at 2015.03.05 01:52:00
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197. Sticky:[Data Insights] Simple Planetary Conquest Kill Analysis plus Raw... - in Feedback/Requests [original thread]
I have to admit, I did not read every post in this thread, so please bear with me, if I unknowingly bring up an idea someone else already had here. But has any of you ever thought about a completely different take on heavy+HMG combo? You all talk ...
- by Templar XIII - at 2015.03.04 23:00:00
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198. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
Tesfa Alem wrote: Templar XIII wrote: [ My amarr... . Comparing two suits designed to be polar opposites, how could not you expect a massive difference in speed or regen? Gallente have a massive armor regen advantage over the caldari, t...
- by Templar XIII - at 2015.03.04 18:33:00
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199. Just a daily reminder - in General Discussions [original thread]
Don't give up on it, bro. Keep posting. Easiest thing would be to have turret installations auto-fire at infantry as well, friend AND foe. Add some mini turret installations, some concerted hacking action to open complex doors to last objectiv...
- by Templar XIII - at 2015.03.03 22:51:00
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200. Assault Speed fits Min OP? - in Feedback/Requests [original thread]
Leadfoot10 wrote: lol @ speed suits with regular plates. All the fancy numbers in the world won't change the killfeed. The MinAss is FoTM right now because of four things: 1) Its ability to dual tank making any bias in weapons weak on one sid...
- by Templar XIII - at 2015.03.03 17:40:00
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