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Ripley Riley
Incorruptibles
8032
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Posted - 2015.03.03 14:11:00 -
[1] - Quote
I don't think I can express with words how badly I want PvE in Dust 514 and I do not believe that I am the only one. The PvE card on the community trello board has a whopping 37 votes; probably one of the highest, if not highest, voted cards on there.
At this point, I don't even require overly complex PvE. Later, it can be iterated upon to be PvEvP and incorporated into planetary conquest or whatever, but right now I just want something that is not PvP.
For you "LolCarebear" windowlickers out there I will compromise with you: make PvE missions require an item that must be attained from PvP. This "PvE key" would drop randomly from strongboxes or EoM salvage. That way PvP will not dry up after PvE gets released.
4 out of 5 dentists agree that orange is not a sound.
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Atiim
Commando Perkone Caldari State
15850
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Posted - 2015.03.03 14:23:00 -
[2] - Quote
2nd Daily Reminder:
PvE will not be coming to DUST 514.
The 1st Matari Commando
-HAND
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Ripley Riley
Incorruptibles
8032
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Posted - 2015.03.03 14:27:00 -
[3] - Quote
Atiim wrote:PvE will not be coming to DUST 514. I've heard that too. Now ask me if that will stop me from asking for it.
Go on. Ask me.
4 out of 5 dentists agree that orange is not a sound.
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Ripley Riley
Incorruptibles
8032
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Posted - 2015.03.03 14:33:00 -
[4] - Quote
I know that CCP Rouge has said something to the effect of, "Dust 514 will not be receiving PvE." but I can't find the interview where he says it. Does anyone have a link?
4 out of 5 dentists agree that orange is not a sound.
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Cat Merc
Negative-Feedback. Negative-Feedback
15365
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Posted - 2015.03.03 14:37:00 -
[5] - Quote
PvE is incredibly higher in terms of resource requirements to produce than CCP Rattati's team can achieve.
Don't even dream about it, it ain't happening for DUST 514.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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castba
Rogue Instincts
798
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Posted - 2015.03.03 14:42:00 -
[6] - Quote
Ripley Riley wrote:I know that CCP Rouge has said something to the effect of, "Dust 514 will not be receiving PvE." but I can't find the interview where he says it. Does anyone have a link? It was stated at fanfest 2014 if I recall correctly... But I dare say possibilities for Dust have changed somewhat since then.
"When everything is OP, nothing is" - CCP Ratatti
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Ripley Riley
Incorruptibles
8033
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Posted - 2015.03.03 14:45:00 -
[7] - Quote
Cat Merc wrote:PvE is incredibly higher in terms of resource requirements to produce than CCP Rattati's team can achieve.
Don't even dream about it, it ain't happening for DUST 514. Rattati has pulled off some nigh magical stuff before. Who knows how close PvE was to completion before they slashed the CCP Shanghai dev team.
This is a pipedream, as Atiim already established, the headhoncho CCP Rouge himself has already said he doesn't want Dust to have PvE, but if the players never tell CCP that it is something we want badly then how will they know?
4 out of 5 dentists agree that orange is not a sound.
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postapo wastelander
Corrosive Synergy RISE of LEGION
1001
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Posted - 2015.03.03 15:20:00 -
[8] - Quote
Ripley Riley wrote:Atiim wrote:PvE will not be coming to DUST 514. I've heard that too. Now ask me if that will stop me from asking for it. Go on. Ask me.
They can make something like in Hawk3n. Just same map what we have for pubs with rogue drones or waves. That cant be that difficult, if we already saw video what was made.
Basicaly like strike missions in destiny.
Go to point/node with what we lost signal. Fix the node under atack of first wave of drones. Secure data from attack from second point/node. Destroy UBERDRONE for win.
or
Destroy Waves of rogue drones.
That can be that difficult.
"Sebiestor Hetzer"
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Ripley Riley
Incorruptibles
8037
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Posted - 2015.03.03 15:31:00 -
[9] - Quote
postapo wastelander wrote:They can make something like in Hawk3n. Just same map what we have for pubs with rogue drones or waves. That cant be that difficult, if we already saw video what was made.
Basically like strike missions in Destiny.
Go to point/node with what we lost signal. Fix the node under attack of first wave of drones. Secure data from attack from second point/node. Destroy UBERDRONE for win.
or
Destroy Waves of rogue drones.
That can be that difficult. AI is supposedly a PITA to program. I wouldn't know, I'm not a programmer. The objectives and AI doesn't have to be the most incredible experience ever. They just need to work and be different from PvP. I get so tired grinding out PvP matches day after day. Even if we get new gamemodes and maps it will still be PvP. You feel me?
I know CCP Shanghai's team isn't huge, but is there anything usable from the previous team?
4 out of 5 dentists agree that orange is not a sound.
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Taskanoss
What The Pho
45
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Posted - 2015.03.03 15:50:00 -
[10] - Quote
Ripley Riley wrote:Atiim wrote:PvE will not be coming to DUST 514. I've heard that too. Now ask me if that will stop me from asking for it. Go on. Ask me.
Will you KEEP asking?!?
Derpa hard and derpa fast.
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Aiwha Bait
Demonic Cowboys
88
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Posted - 2015.03.03 15:53:00 -
[11] - Quote
Atiim wrote:2nd Daily Reminder:
PvE will not be coming to DUST 514.
3rd Daily Reminder:
You can buy PvE keys for 800 AUR.
"I went looking for trouble, and I found it." - Charles Ponzi
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Ripley Riley
Incorruptibles
8040
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Posted - 2015.03.03 15:54:00 -
[12] - Quote
Aiwha Bait wrote:3rd Daily Reminder:
You can buy PvE keys for 800 AUR. Or they can be put in strongboxes. Either way, it makes CCP money.
Taskanoss wrote:Will you KEEP asking?!? Jes.
4 out of 5 dentists agree that orange is not a sound.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2021
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Posted - 2015.03.03 16:53:00 -
[13] - Quote
Just my opinion, but I couldn't give a toss about PvE.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Amature ADS Pilot
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Ripley Riley
Incorruptibles
8043
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Posted - 2015.03.03 17:02:00 -
[14] - Quote
Dreis Shadowweaver wrote:Just my opinion, but I couldn't give a toss about PvE. That's fine. I don't want PvE to replace PvP. I still want more PvP gamemodes too. I just also want PvE to sprinkle in between matches just to do something different. That's all.
On a side note: I'm sure you want the NPE to be better, right? Well having something resembling PvE could really benefit new players. Imagine a "firing range" mode where newberries could figure out how certain weapons fire without organized squads punching in their teeth.
4 out of 5 dentists agree that orange is not a sound.
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Joel II X
Bacon with a bottle of Quafe
6488
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Posted - 2015.03.03 17:19:00 -
[15] - Quote
While I would fall in love if it had a story-mode, I'd be content if they implemented a Survival Mode.
Clones turn rogue and drones are sent in to exterminate them. How long will you last? Or clone infestation where a facility is faulty and creates an infinite amount of drones. Your supply is limited, so you better get the job "done".
EDIT: I can only see a medium socket being needed for this, except a Bridge survival map! Like the ambush one. |
Ripley Riley
Incorruptibles
8045
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Posted - 2015.03.03 17:24:00 -
[16] - Quote
Joel II X wrote:Clones turn rogue and drones are sent in to exterminate them. How long will you last? Or clone infestation where a facility is faulty and creates an infinite amount of drones. Your supply is limited, so you better get the job "done". A survival mode would be a good start.
I imagined a skirmish map with drones patrolling each objective in groups. Light drones around the edges, medium and heavies as you got closer to the letter. After hacking the letter a "boss" drone would spawn. The bosses are basically supped up "officer" versions of a light, medium, or heavy drone. Killing the boss would flip the objective. Capture all objectives within the timeframe to complete the mission. Stocks of clones for the mission can be purchased beforehand; if you think your squads are badasses then you could just buy 30 - 40, but if you have newberries maybe you buy 100+.
4 out of 5 dentists agree that orange is not a sound.
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postapo wastelander
Corrosive Synergy RISE of LEGION
1004
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Posted - 2015.03.03 21:26:00 -
[17] - Quote
Ripley Riley wrote:postapo wastelander wrote:They can make something like in Hawk3n. Just same map what we have for pubs with rogue drones or waves. That cant be that difficult, if we already saw video what was made.
Basically like strike missions in Destiny.
Go to point/node with what we lost signal. Fix the node under attack of first wave of drones. Secure data from attack from second point/node. Destroy UBERDRONE for win.
or
Destroy Waves of rogue drones.
That can be that difficult. AI is supposedly a PITA to program. I wouldn't know, I'm not a programmer. The objectives and AI doesn't have to be the most incredible experience ever. They just need to work and be different from PvP. I get so tired grinding out PvP matches day after day. Even if we get new gamemodes and maps it will still be PvP. You feel me? I know CCP Shanghai's team isn't huge, but is there anything usable from the previous team?
I made mistake i meant IT CANT BE BIG PROBLEM. I just forgot T in cant, i want PvE too ;p
"Sebiestor Hetzer"
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
67
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Posted - 2015.03.03 22:51:00 -
[18] - Quote
Don't give up on it, bro. Keep posting.
Easiest thing would be to have turret installations auto-fire at infantry as well, friend AND foe.
Add some mini turret installations, some concerted hacking action to open complex doors to last objective.
Have it insta-trigger mega-turret installations guarding said objective. Mega-turrets with scan precision of 21, not hackable, only destroyable.
Add some capture the flag element in the end by having enemy team deploy as well to compete.
Et voil+í, there you have it, some decent if small PvEvP. |
Balistyc Farshot
The Exemplars RISE of LEGION
78
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Posted - 2015.03.03 23:05:00 -
[19] - Quote
Rip - you know I have similar lines of thinking. My idea is to take that bottom slot meant for special missions and make the biggest corp district wise have a bank account that keeps ticking up in ISK. Say an extra lab for them that once a day makes experimental weapons but if you beat them you all get the weapons in salvage.
This would encourage a corp to be at the top and have an alliance to back them in the continuous battles. That would be nuts but fun!
Heavy with a massive bullet hose called Lola (Burst HMG).
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17440
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Posted - 2015.03.03 23:16:00 -
[20] - Quote
Cat Merc wrote:PvE is incredibly higher in terms of resource requirements to produce than CCP Rattati's team can achieve.
Don't even dream about it, it ain't happening for DUST 514.
Basically as I have already worked through my own personal issues surrounding the Amarr HAV, then also the subsequent crippling disappointment that accompanied that realisation.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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PLAYSTTION
Corrosive Synergy RISE of LEGION
612
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Posted - 2015.03.03 23:17:00 -
[21] - Quote
Cat Merc wrote:PvE is incredibly higher in terms of resource requirements to produce than CCP Rattati's team can achieve.
Don't even dream about it, it ain't happening for DUST 514. I don't care if PVE is a floating sphere going in circles with turret AI, but something is needed.
Gassault Calogi and more. Respec Pending.
- Open Beta Vet - 38 mil sp -
- Director of Corrosive Synergy -
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Balistyc Farshot
The Exemplars RISE of LEGION
80
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Posted - 2015.03.05 15:17:00 -
[22] - Quote
CCP is running a skeleton crew and doing a awesome job developing, they say they can't play like they used to. We hardly see the CPMs (Game Masters?). So they need to baptize some veteran players to be in game GMs and drive some stories if they can't.
What they need to do is leverage the veteran player base to make a PVE style match where the best of the best play king of the hill against the randoms. Then it isn't farming, you are interacting still for the points, but there is a match to jump into at a moments notice to get isk and sp even if you are squadless.
My idea could lead into even having maybe a three team system (Dreaming big here), two thrown squads of 6 in against a holding squad of 10. Then squad finding to get all 6 slots filled would be crucial.
Off balanced teams is something CCP could use to add new game variants. 10 against 16 but the 10 team gets 5 minutes to dig in before the 16 loads. Things like that could be very easily established. I should put this into it's own thread.
Heavy with a massive bullet hose called Lola (Burst HMG).
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postapo wastelander
Corrosive Synergy RISE of LEGION
1012
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Posted - 2015.03.05 15:49:00 -
[23] - Quote
Balistyc Farshot wrote:CCP is running a skeleton crew and doing a awesome job developing, they say they can't play like they used to. We hardly see the CPMs (Game Masters?). So they need to baptize some veteran players to be in game GMs and drive some stories if they can't.
What they need to do is leverage the veteran player base to make a PVE style match where the best of the best play king of the hill against the randoms. Then it isn't farming, you are interacting still for the points, but there is a match to jump into at a moments notice to get isk and sp even if you are squadless.
My idea could lead into even having maybe a three team system (Dreaming big here), two thrown squads of 6 in against a holding squad of 10. Then squad finding to get all 6 slots filled would be crucial.
Off balanced teams is something CCP could use to add new game variants. 10 against 16 but the 10 team gets 5 minutes to dig in before the 16 loads. Things like that could be very easily established. I should put this into it's own thread.
Awesome job? I think "ok" is better word to use.
Game is still laggy since release. Flow is basicaly slugish. We still not have all racial vehicles/weapons/tech implemented and fully balanced. We still have invisible walls around construction, corners, fences. We still have glitch what stop you on soil instantly. And etc. etc.
CCP did great job with ideas, lore (what is basicaly reason why im still here), skill trees but right now it seems like they just want to cover all that cons with skins, graphical adjustments and other (in my eyes) quite not important things for game.
Polishing stuff is good, but the core must be complete and slick. If you do it otherwise that is just covering something "broken" with gold and that is nonsence.
Do not get me wrong i like this game i like Lore i like community i like ideas. But the game is stuck in the dead point (we dont have any info about future development or implements) and even with some graphical improvements and few new maps it is starting to be somehow boring.
I know CCP like to make good looking stuff (i played some time EvE), but many things missing. In EvE most of tech was already covered (wehicles/weapons etc.) but in dust we still have bugs and we still dont have racial parity around tech what should be CORE of game.
Its all just neverending cycle. And im quite sad, because i know CCP can do it. Some talks about skeleton crew with money what they have from community seem really irelevant.
Honestly for me is more important to have smalles amount of bugs and all racials with proper balance in game, than some graphical polishing and effects.
Game is about gameplay, not about graphical impact.
"Sebiestor Hetzer"
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
70
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Posted - 2015.03.05 17:47:00 -
[24] - Quote
* Bump * |
Derpty Derp
Dead Man's Game
873
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Posted - 2015.03.05 17:58:00 -
[25] - Quote
Just to put my vote in there... I don't want PvE in Dust514... If I want PvE I'll play a game designed to be PvE.
What I want is for people to:
Stop tacking multiplayer onto single player games.
Let a multiplayer game, be a multiplayer game.
Focus on things that are connected to the main idea behind the game.
Games do not have to be 'a bit of everything.' There are enough games around, for people to just switch the game they are playing if they want a different experience. |
Ripley Riley
Incorruptibles
8147
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Posted - 2015.03.05 18:07:00 -
[26] - Quote
Derpty Derp wrote:Just to put my vote in there... I don't want PvE in Dust514... If I want PvE I'll play a game designed to be PvE. Games do not have to be 'a bit of everything.' There are enough games around, for people to just switch the game they are playing if they want a different experience. Don't play PvE if you don't want to PvE. Why prevent others from enjoying new content in Dust 514 just because you personally might not enjoy it? That is just as idiotic as me asking CCP to forsaken development on PvP gamemodes in favor of PvE...
And in response to the "Just switch games if you want PvE!" line of reasoning, I'm sure CCP would love the concept of telling players to go play another game Sound business strategy there.
I included in my OP, if you read it at all, that we can require PvP matches to be completed before players can participate in PvE. This way the core of Dust 514's focus remains on PvP fights. PvE would be an auxiliary gamemode that takes a backseat to PvP. I'm fine with that and I'm sure the community is too.
4 out of 5 dentists agree that orange is not a sound.
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Derpty Derp
Dead Man's Game
874
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Posted - 2015.03.05 18:23:00 -
[27] - Quote
Ripley Riley wrote:[quote=Derpty Derp] Why prevent others from enjoying new content in Dust 514 just because you personally might not enjoy it? That is just as idiotic as me asking CCP to forsaken development on PvP gamemodes in favor of PvE.
I have nothing against PvE in general, I might enjoy it, I had a lot of fun with things like 'Monster Hunter' and several other co-op games. I'm also looking forward to 'Dragons Dogma Online' if it ever makes it over here without the usual level of Capcom Free2BuyEverythingYouNeedToPlayTheGame.
However wasting time developing a different game on top of the game, is taking away resources (that are apparently quite limited) from the main PvP game, which is still far from complete in most peoples eyes.
I could care less about business decisions, I only care about the games themselves... If it can't survive without something else tacked on, then it shouldn't exist. Meanwhile the game appears to be doing better than it did for a long while and therefore needs nothing tacked on to save it. |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K RISE of LEGION
2047
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Posted - 2015.03.05 18:25:00 -
[28] - Quote
I really don't understand why you want PvE so badly. Isn't PvP better in every way?
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Amature ADS Pilot
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Fixitgd
Incorruptibles
297
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Posted - 2015.03.05 18:35:00 -
[29] - Quote
Ripley Riley wrote:I don't think I can express with words how badly I want PvE in Dust 514 and I do not believe that I am the only one. The PvE card on the community trello board has a whopping 37 votes; probably one of the highest, if not highest, voted cards on there. At this point, I don't even require overly complex PvE. Later, it can be iterated upon to be PvEvP and incorporated into planetary conquest or whatever, but right now I just want something that is not PvP. For you "LolCarebear" windowlickers out there I will compromise with you: make PvE missions require an item that must be attained from PvP. This "PvE key" would drop randomly from strongboxes or EoM salvage. That way PvP will not dry up after PvE gets released.
I would like to see that medium socket on one of the new maps. Its one you do not see as often as we used to. It was on the old manus peak - B objective and in Ambush OMS when you get the manus peak map, its where you find the supply depot. Must better than the constant train map, I think I left that map 6 times in 3 hours last night.
Yes I would like PVE. As a response for those questioning why, it is simple.
Something different, something new, as well as something that was said to be part of the game why back when.
"Suck it!" - S.M.
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Ripley Riley
Incorruptibles
8155
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Posted - 2015.03.05 18:50:00 -
[30] - Quote
Dreis Shadowweaver wrote:I really don't understand why you want PvE so badly. Isn't PvP better in every way? PvE would add another layer of depth to Dust 514. It would mean I can fight rouge drones, Sansha zombies, Blood Raiders. The possibilities are immense. They could have weird tech or weapons that normal mercs don't have access to for lore and balancing reasons.
Take a step back and acknowledge that PvE may not seem all that fun for you, but it is a lot of fun for some players. You don't have to understand that. I will never understand why people enjoy PC, but I don't pretend FW or pubs are better, do I? No. PC is probably someone's favorite way to play.
Derpty Derp wrote:However wasting time developing a different game on top of the game, is taking away resources (that are apparently quite limited) from the main PvP game, which is still far from complete in most peoples eyes. First, we don't know how much of the original team's work on PvE is nearly complete. It may be something that could be developed in the span of one expansion for all we know.
Also, you should probably reexamine the use of the word "waste". Dust is trying to remain profitable. If it is not profitable then CCP will not keep it around. That means your incredibly important PvP modes disappear too. With some careful monetization CCP could create another avenue to make money from aurum sales. Aurum sales translate into profit and profit means more devs, which if we keep with my previous assertion that PvP remains core gameplay, means more PvP development too.
4 out of 5 dentists agree that orange is not a sound.
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