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201. [Request] Add cockpit view to vehicles. - in Feedback/Requests [original thread]
The title says it all & it's a must have.
- by Templar Two - at 2012.06.29 07:38:00
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202. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
I have checked and there is no Holing Breath at all in Dust 514 now.
- by Templar Two - at 2012.06.29 07:27:00
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203. PLEASE allow reloading while running - in Feedback/Requests [original thread]
Noc True but also true that now reloading feels so artificial, so "fake" Reload while running could slow running a bit to balance things thought. Nick Do you relize that you can use it too! I assure you you comfort zone won't be removed ...
- by Templar Two - at 2012.06.29 06:11:00
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204. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
^^^ Really?!! Anyway R3 it quite awkward to use, I have played FPS that used that solution and I would prefer to have that on R2...not to mention that it' very easy to inadvertently trigger a melee. I don't have time to check now but does it consu...
- by Templar Two - at 2012.06.28 18:26:00
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205. [Request] Fix Sniper Rifle Sway: it's broken. - in Feedback/Requests [original thread]
CCP you must fix the SR sway, it's completely broken. I Dust 514 the sway it's not affected by movements while it should be that way. In real life & in FPS, the sway of the SR is determined by: your stance, your breathing rate. Now in Dust sw...
- by Templar Two - at 2012.06.28 07:45:00
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206. "Hollow" Combat and textures - in Feedback/Requests [original thread]
Finn Kempers wrote: If they had feedback with the guns like in BF3 I would be happy. What your problem is that 1. Unreal Engine was not designed for advanced environmental or particle physics than say frostbite, the engines original source code...
- by Templar Two - at 2012.06.28 06:39:00
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207. [Request] Bring Back Wobbling HUD - in Feedback/Requests [original thread]
Cobalt Monkey wrote: I didn't experience this, and I'm kinda glad. It seems like one of those things that would make me nauseous to look at for any length of time. I'm all for it as an option, but please don't force it. Sure pal. I want to b...
- by Templar Two - at 2012.06.28 06:34:00
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208. Vehicle owner identification - in Feedback/Requests [original thread]
Having the name of the owner associated to the vehicle is a must have. My teammates will hopefully stop stealign my dropships when they relize tha they belong to the mighty Tempalr Two
- by Templar Two - at 2012.06.27 17:53:00
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209. "Hollow" Combat and textures - in Feedback/Requests [original thread]
^^^ In COD RPG has a better feel than the Swarm in Dust 514. I don't like COD and I think Killzone does it million times better but really the feel of the weapon here is disappointing.
- by Templar Two - at 2012.06.27 17:46:00
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210. [Feedback / Request] LAV and HAV Vehicle Needs a change of controls ASAP - in Feedback/Requests [original thread]
^^^ I edited my post to include that version.
- by Templar Two - at 2012.06.27 17:42:00
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211. "Hollow" Combat and textures - in Feedback/Requests [original thread]
I have the same problem with the overall feel of the game. On a conceptual level Dust 514 is the best FPS ever made, in reality it lacks the feel of a FPS. I want Dust 514 to succeed as well but we are really far from it...the latest build showed ...
- by Templar Two - at 2012.06.27 17:16:00
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212. [Feedback / Request] LAV and HAV Vehicle Needs a change of controls ASAP - in Feedback/Requests [original thread]
EDITED I humbly propose propose: L2/R2 to accelerate. R2/L2 to brake/reverse. SQUARE to access inventory instead than R2. P.S. I made a thread suggesting a streamlined controls, should I post your ideas there as well guys?
- by Templar Two - at 2012.06.27 17:09:00
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213. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
Black Dynoamite wrote: You bumping into a street light also speaks volumes about the way the driving controls are handled. Handled by us or the game?
- by Templar Two - at 2012.06.27 17:00:00
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214. [REQUEST] "UNSAFE" Mechanic needs to change - in Feedback/Requests [original thread]
I have been thinking about a curious alternative for vehicles: when vehicles enter the "unsafe zone" they get kicked back with some sort of U-turn maneuver.
- by Templar Two - at 2012.06.27 16:00:00
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215. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
^^^ I assure you that the enemy was right in front of my tank and I coudl not run over him: he was as stiff as a rock. Maybe is a glitch and doesn't happen every time but I am not lying because I like to.
- by Templar Two - at 2012.06.27 15:30:00
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216. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
^^^ This is purely a physic/collision problem. One thing is hitting at full speed a wall another is slightly touching a box or a street light.
- by Templar Two - at 2012.06.27 15:07:00
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217. [Feedback] Tank Collisions - in Feedback/Requests [original thread]
I have experienced this as well: I lost 40% of my HP because I touched a box. Also it seems you can't run over people.
- by Templar Two - at 2012.06.27 15:04:00
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218. Friendly vehicles MUST have a marker - in Feedback/Requests [original thread]
+1 The maps helps to better identify them but sometimes they don't show appear on it at all.
- by Templar Two - at 2012.06.27 14:43:00
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219. [Request] Starmap changes - in Feedback/Requests [original thread]
I would also love to see the names of the systems/sectors change color & size when highlighted.
- by Templar Two - at 2012.06.27 14:36:00
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220. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
Hi. Sorry if I say this CCP but you need to improve the animation for player's movement as well as improve the overall feel of weapons. Let me give you a deeper look all these elements: WALKING (First Person)
Walking doesn't look like walking ...
- by Templar Two - at 2012.06.27 14:23:00
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