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21. Raising Reload awareness. - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Honestly, that would place more emphasis on having a good support player along with your squad. Good for gameplay and makes more sense from a realism standpoint. Win-win. Not really. Any medium/light frame suit, as well...
- by Templar 514 - at 2013.11.03 03:09:00
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22. Raising Reload awareness. - in Feedback/Requests [original thread]
Galvan Nized wrote: It can work with laser weapons very easily, imagine they use energy cells. You use so much energy cell then you reload, but, imagining that they are sort of like batteries, you may not have completely used one up. When have ...
- by Templar 514 - at 2013.11.03 03:04:00
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23. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: *snipped undignified whining, which is only to be expected from a Matari* If you won't bother to read it, then you shouldn't have bothered to post in the first place. Incidentally, I've read in the time since my last post that...
- by Templar 514 - at 2013.11.03 02:59:00
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24. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: True, and this mechanic is even better. And I see the whiny children won over with BF4, as they removed the new reload mechanic from core servers. In Arma, soldiers don't discard unused ammunition each time they replace a clip. T...
- by Templar 514 - at 2013.11.02 22:35:00
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25. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. Thi...
- by Templar 514 - at 2013.11.02 20:20:00
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26. [Feedback] Swarm Launcher Nerf in 1.6 - in Feedback/Requests [original thread]
You know, you should really read the patch notes , and maybe the accompanying devblog as well. In case you're too lazy to do so, here's the short version: new rifles, Swarm and AV grenade changes are coming in 1.7. Uprising 1.6 is going to be ...
- by Templar 514 - at 2013.10.30 19:59:00
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27. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
My main issue is this little bit here [emphasis mine]: I-Shayz-I wrote: It would be nice if it gave you ammo and healing at the same time, but I'd honestly rather it just make it so that it only heals once you have 50%+ ammo By your own ...
- by Templar 514 - at 2013.10.23 23:33:00
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28. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
I'm going to say "NO", because this would massively screw over the playstyle of "MAXIMUM ARMOR BUFFER+REP&AMMO HIVE". Seriously, it would. A repping hive is absolutely critical to any fit that prioritizes fitting plates over reppers (or cannot...
- by Templar 514 - at 2013.10.23 22:15:00
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29. [request] let us change the order of suits in dropsuit list - in Feedback/Requests [original thread]
I'm merely going to say that you can do this already by simply renaming your fits. I personally use a two-number code to sort order of importance, then the following system: Dropsuit type- general, like Logi/Assault/Scout. L for Logi, A for Assau...
- by Templar 514 - at 2013.10.23 05:08:00
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30. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Proto gear doesn't magically make you a 10+ KD player. You're gonna get stomped by people who are better and more organized than you regardless of what gear they're wearing. The matchmaking simply needs to do a better jo...
- by Templar 514 - at 2013.10.19 16:52:00
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31. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
General Sideboob wrote: Thank you for proving my point. +1 for you. Certain high-end gear is not allowed in high sec. The reason for that is because it would ruin the game. Currently, the Dust experience is being ruined due to high-end gear bei...
- by Templar 514 - at 2013.10.18 16:34:00
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32. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
General Sideboob wrote: All CCP needs to do is block proto gear from public matches the same way they block certain types of ships from high sec space. There is already a precedent for it in Eve, so it really kind of makes sense. In Eve, less...
- by Templar 514 - at 2013.10.18 15:54:00
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