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121. Election process mecanics thoughts. Discussion welcome. - in The Council's Chamber [original thread]
Zeylon Rho wrote: You could make an argument that this runs against "Free to play", but I think there's a difference between F2P and Free to Vote or participate in the company liaison group. A person can fully enjoy the game AND provide feedbac...
- by Temba Fusrodah - at 2013.09.04 07:00:00
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122. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
udont nothat wrote: I am glad to see that DS are getting a little attention from the forums and ccp saying they get more HP...SWEET. lets face it, they sucked. well not really but the only tanking you could do was speed tank so that pretty much...
- by Temba Fusrodah - at 2013.09.04 06:35:00
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123. Where Does The CPM Stand on Matchmaking Changes? - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: Temba Fusrodah wrote: Where do the members of the CPM stand on the matchmaking changes? Did any of you warn the DEVs about how bad an idea this was? Did they not heed your voices or were you in agreement with...
- by Temba Fusrodah - at 2013.09.03 21:22:00
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124. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
CCP Nullarbor wrote: Hi All- Just want to write down a few notes about what we changed in 1.4 in relation to joining a battle and explain some of the questions you might have. So in 1.4 alongside a new battle finder we have rewritten the match...
- by Temba Fusrodah - at 2013.09.03 20:44:00
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125. Where Does The CPM Stand on Matchmaking Changes? - in The Council's Chamber [original thread]
Where do the members of the CPM stand on the matchmaking changes? Did any of you warn the DEVs about how bad an idea this was? Did they not heed your voices or were you in agreement with them? I would like to know where my fellow players who ...
- by Temba Fusrodah - at 2013.09.03 20:07:00
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126. Sticky:Matchmaking in Uprising 1.4 - in General Discussions [original thread]
OMG CCP you completely screwed the pooch on this one! The new UI changes very attractive. In game graphic improvements also good. Taking as long to get into a match (and not even the one I selected) as it takes to play the match horrible. Mult...
- by Temba Fusrodah - at 2013.09.03 19:53:00
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127. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: I would rather every tower have hackable nodes at the base that would electrify the entire tower until un hacked. This would gradually destroy equipment, infantry and vehicles indiscriminately until counter hacked and add ris...
- by Temba Fusrodah - at 2013.09.03 17:57:00
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128. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: You seem to me an argumentative person. I would rather every tower have hackable nodes at the base that would electrify the entire tower until un hacked. This would gradually destroy equipment, infantry and vehicles indiscri...
- by Temba Fusrodah - at 2013.09.03 17:50:00
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129. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: 4. Why should only forge gunners, swarmers or snipers be able to take advantage of the tower tops? I think if its available to infantry it should be available to HAV's. As to why a building should be able to support it, keep ...
- by Temba Fusrodah - at 2013.09.02 21:54:00
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130. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
I use to be able to frequently shoot down the ships that brought vehicles to the surface, sometimes even before they delivered their payloads, but most times afterwards. Now they vanish rapidly from the field before they can be brought down. If ...
- by Temba Fusrodah - at 2013.09.02 21:26:00
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131. Who is your favorite CCP Dev ? - in General Discussions [original thread]
Crash Monster wrote: General John Ripper wrote: Who is it and why? Whoever gave the Gallente suit four eyes and a dejected old person look... lol!
- by Temba Fusrodah - at 2013.09.02 21:02:00
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132. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Gabriella Grey wrote: I would like to see murder taxi's take damage when they run into things, clones included. Thus far all other vehicles take damage when hitting things, tanks, dropping from an steep enough place, dropships bumping into thin...
- by Temba Fusrodah - at 2013.09.02 21:00:00
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133. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Blaze Ashra wrote: 2. Stationary turrets don't cost you anything so they shouldn't be better than tanks. I would gladly purchase a turret if I could deploy it where I wanted it, like I can move my HAVs to where they best suit my purpose. The c...
- by Temba Fusrodah - at 2013.09.02 20:41:00
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134. Vehicles in 1.5 and beyond! - in General Discussions [original thread]
Four quick observations, and one point of explanation .... I admit I did not read every post in this 20 plus page thread so perhaps the following four observations will be redundant. #1 Is CCP planning to nerf ... err I mean rebalance the high ra...
- by Temba Fusrodah - at 2013.09.02 17:33:00
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135. Who is your favorite CCP Dev ? - in General Discussions [original thread]
Favorite CCP Dev? This is a trick question right? lol I am biased towards the Dust 514 devs because I am around to see the beginning of their creative efforts bare fruit. I was not playing EVE 10 years ago when it began, so watching the ground up...
- by Temba Fusrodah - at 2013.09.02 16:37:00
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136. Ganksters Inc Is Recruiting! - in Corporation Recruitment [original thread]
Ganksters Inc is a corp that is a member of the Drake Ashigaru Alliance We have a new online corporate home for you! We are a player owned corporation with the goal of helping players deal with the steep learning curves of EVE Online and D...
- by Temba Fusrodah - at 2013.09.01 22:01:00
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137. A Thinking Man's Strategy - in DUST 514 Fiction [original thread]
Chapter One Part One released 01/09/2013
- by Temba Fusrodah - at 2013.09.01 19:59:00
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138. A Thinking Man's Strategy (Chapter 1 Pt 1) - in DUST 514 Fiction [original thread]
Evati V/ Aldodan Constellation/ Metropolis Region Boundless Creation Factory Complex Temba keyed in the access codes he had been given by the EAD and the locked doors of the central offices sprang open, he was going to the main IT server room t...
- by Temba Fusrodah - at 2013.09.01 19:10:00
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139. A Thinking Man's Strategy (Chapter 1 Pt 1) - in DUST 514 Fiction [original thread]
Temba had completed the fight with 21 kills and zero loses, overall his team had only suffered 42 total kills and inflicted 150 against their opponents, a more then respectable post battle kill to death ratio. Temba had completed his initial cont...
- by Temba Fusrodah - at 2013.09.01 19:00:00
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140. A Thinking Man's Strategy (Chapter 1 Pt 1) - in DUST 514 Fiction [original thread]
The other HAV faired better it dropped behind the shelter of the structures at the far end of the complex before Temba could chew a little more then forty percent of it's armor away, it's shields had failed, but they could regenerate. The Amarr cu...
- by Temba Fusrodah - at 2013.09.01 18:50:00
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