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1961. Is this how cloaks will work? - in General Discussions [original thread]
Spectre-M wrote: Lol. Has no one here played TF2? If scrubs can't flank with the help of invisibility, no one can help them. Try not to put your nose up the enemies ass before you decloak behind cover, as to not alert him. Then stab him in the ...
- by Tectonic Fusion - at 2014.02.13 04:53:00
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1962. Is this how cloaks will work? - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: logi is a blueberry who doesn't know how to revive you, you bleed out Or you die and he keeps reviving you. Nocturnal Soul wrote: I just wish switch to your weapons didnt decloak you but instead pushing R1 once the...
- by Tectonic Fusion - at 2014.02.13 04:14:00
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1963. Is this how cloaks will work? - in General Discussions [original thread]
WUT ANG wrote: I have one.... Turn on cloak sneak behind enemy lines de cloak destroy enemy uplinks drop friendly uplinks from second equip slot re cloak run to supply depot change fit kill enemy hack objective win game PERFECTION Enemy sca...
- by Tectonic Fusion - at 2014.02.13 04:12:00
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1964. Scout to Heavy - in General Discussions [original thread]
Kiriasis Draca wrote: Hardest change I've ever made was my scout suit to a heavy suit. But, I can see the reason why Heavies are so integral to holding a point. It's kinda heady knowing you've got a logi suit behind you with a rep tool while yo...
- by Tectonic Fusion - at 2014.02.13 04:11:00
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1965. Is this how cloaks will work? - in General Discussions [original thread]
COVERT SUBTERFUGE wrote: A bit different for me. *don't turn on cloak* *go about my objectives, e.g DU deployment to facilitate my team's victory* *rely on situational awareness, dampening and the indirect approach* *kill only if my covert o...
- by Tectonic Fusion - at 2014.02.13 04:02:00
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1966. Is this how cloaks will work? - in General Discussions [original thread]
1. Turn on cloak 2. Find a player to flank 3. turn off cloak when in range to kill 4. player backpeddles and kills you Is that about right?
- by Tectonic Fusion - at 2014.02.11 16:36:00
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1967. THE SLAYER LOGI - in General Discussions [original thread]
Mobius Kaethis wrote: toasterwaffles wrote: rebecca watson wrote: toasterwaffles, you'll be happy to know, that come 1.8 your Slayer Logi will be getting a buff for the price of losing your inherent armor rep, now all of your nanohives...
- by Tectonic Fusion - at 2014.02.11 16:08:00
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1968. THE SLAYER LOGI - in General Discussions [original thread]
Jack Kittinger wrote: toasterwaffles wrote: It costs exactly 137,745 isk. how much do somas with arm hardener and damage amplifiers cost? 90-130k isk?
- by Tectonic Fusion - at 2014.02.10 04:00:00
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1969. Why the major difference between shield and armor mods? - in General Discussions [original thread]
Patrick57 wrote: Shields rep at 15-25 hp/s depending on the suit, but have a recharge delay. Armor can rep through taking damage but at a low rate. Also, I haven't seen a Logi with a rep tool in a while, unless they're a truly dedicated Logi. ...
- by Tectonic Fusion - at 2014.02.10 01:53:00
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1970. Why are Amarr and Caldari weapons so hated?! - in General Discussions [original thread]
True Adamance wrote: AScR is OP? How so? I'm honestly interested since I've never heard that before. If you do the math, it is underpowered and because you can't really use the new range other than chipping people with the recoil.
- by Tectonic Fusion - at 2014.02.10 01:44:00
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1971. Caladari Logistics - in General Discussions [original thread]
Joseph Ridgeson wrote: The equipment changes are also relevant. Basically: Non-Basic Nanohives, Uplinks, Scanners, Repair tools are getting nerfed. The Amarr will make up for the Uplink nerf and be THE Uplink guys. The Gallente will make up ...
- by Tectonic Fusion - at 2014.02.09 02:32:00
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1972. So the Senior Recruiter C-I!! - in General Discussions [original thread]
:/ lol
- by Tectonic Fusion - at 2014.02.09 02:30:00
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1973. Active scanner nerf is the best part of 1.8 - in General Discussions [original thread]
And scouts being viable.
- by Tectonic Fusion - at 2014.02.09 02:21:00
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1974. Of all the things in 1.8 - in General Discussions [original thread]
Aikuchi Tomaru wrote: Melchiah ARANeAE wrote: Another great thing about scanning in 1.8 is that all scouts will passively hide form ADV scanners. Hopefully they change at least the ******* cloak bonus. Invisibility? Not enough! You also ...
- by Tectonic Fusion - at 2014.02.08 20:05:00
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1975. who wants thales - in General Discussions [original thread]
I want 30 thales!
- by Tectonic Fusion - at 2014.02.08 03:17:00
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1976. What if decapitation was added to knives? - in General Discussions [original thread]
Turtle Hermit Roshi wrote: put it in requeasts ill bump it every 30 seconds Will do.
- by Tectonic Fusion - at 2014.02.07 21:01:00
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1977. Is the combat rifle next??????? - in General Discussions [original thread]
Disturbingly Bored wrote: Confirming that Combat Rifle is next on the nerf QQ list. And for a good reason. CCP forgot why they had to fix the TAC. Make it fire in 3-round bursts with a slight pause only and we're all good. Use the burst ass...
- by Tectonic Fusion - at 2014.02.07 21:00:00
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1978. Skilled an amarr med frame... - in General Discussions [original thread]
The advanced isn't much better.
- by Tectonic Fusion - at 2014.02.07 20:58:00
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1979. What if decapitation was added to knives? - in General Discussions [original thread]
mr musturd wrote: Lol You could just follow the trail of severed heads to find me hehe they would disappear if you aren't tracking the scout.
- by Tectonic Fusion - at 2014.02.07 20:54:00
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1980. A scout question - in General Discussions [original thread]
Bazookah Tooth wrote: For those who use nova knives and scout suits... What's the minimum proficiency +dmg mods that you would need with nova knives to charge and one hit a heavy? I'm still unclear how much damage charging NK does... (Heavy ...
- by Tectonic Fusion - at 2014.02.07 20:48:00
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