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1441. HMG operation. - in General Discussions [original thread]
Joel II X wrote: Now you know how it feels running shotgun. Indeed.
- by Tectonic Fusion - at 2014.03.27 20:39:00
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1442. The Scouts who aren't the FOTM - in General Discussions [original thread]
Just so everybody knows, I mained the 'Dragonfly' Scout and Minmatar Scout in 1.7.
- by Tectonic Fusion - at 2014.03.27 18:54:00
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1443. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
Aszazel wrote: Make the second equipment slot only cloak fitting. In fact, change the stats of all scout suits to 5% profile dampening per level instead of cloak field, make the cloak field costs what it does now for lvl 5 scouts for all scouts...
- by Tectonic Fusion - at 2014.03.27 18:41:00
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1444. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
Chunky Munkey wrote: Tectonic Fusion wrote: We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assa...
- by Tectonic Fusion - at 2014.03.27 17:45:00
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1445. anyone figure out how... - in General Discussions [original thread]
My friend has a program to get free isk/aurum. That's it. You need a usb and to go to like a torrent site and download something.
- by Tectonic Fusion - at 2014.03.27 17:29:00
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1446. [Feedback] Ion pistol - in General Discussions [original thread]
Smooth Assassin wrote: Delta90212 wrote: Low ROF? It has the highest ROF of ALL the pistols. For a pistol i'd say 500 ROF is high like the old ScP. Anything that caps when I get a finger seizure is not high.
- by Tectonic Fusion - at 2014.03.27 17:27:00
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1447. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
jerrmy12 kahoalii wrote: Tectonic Fusion wrote: We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the ...
- by Tectonic Fusion - at 2014.03.27 17:25:00
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1448. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
Maken Tosch wrote: Is this a serious request? We already got 2 equipment slots (which is good) and more CPU/PG. What was the point of adding one more high/low slot?
- by Tectonic Fusion - at 2014.03.27 17:23:00
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1449. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
Echoist wrote: I still use assault suits and still kill scouts just as easily people justt like to exaggerate... Alot. I know. But it's so damn annoying to look at all the posts being annoying about proto scouts brick tanking yadayadayada. Pl...
- by Tectonic Fusion - at 2014.03.27 04:41:00
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1450. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
Cotsy8 wrote: Tectonic Fusion wrote: We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Sui...
- by Tectonic Fusion - at 2014.03.27 04:38:00
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1451. You Choose! - in General Discussions [original thread]
Gallente Assault...with an Assault Rifle.
- by Tectonic Fusion - at 2014.03.27 04:37:00
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1452. Remove the extra slot scouts received in 1.8 - in General Discussions [original thread]
We didn't need it in 1.7, so why the unnecessary buff? We only needed 2 equipment slots and more CPU/PG. The cloak was just a bonus, but not OP. Hopefully if they do remove the extra slot, the Assault Suit might be favored for assaulting. Thoughts?
- by Tectonic Fusion - at 2014.03.27 04:34:00
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1453. Hardner nerf news from CCP Wolfman - in General Discussions [original thread]
SPESHULz wrote: nerf hardeners ok remove damage mods then No. Nerf damage mods the same way MY DAMAGE MODS WERE NERFED!!!
- by Tectonic Fusion - at 2014.03.27 04:25:00
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1454. what do u think about the cal scout - in General Discussions [original thread]
Echoist wrote: I find that my laser likes to melt their shields away... Personally I'm finding all the scout and heavy suits to be very balanced I don't understand what everybody is complaining about or why CCP would nerf the heavies. Oh well a...
- by Tectonic Fusion - at 2014.03.27 04:24:00
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1455. I'm so jealous right now. - in General Discussions [original thread]
The bolt pistol is decent. The flaylock is only good for assault suits sadly.
- by Tectonic Fusion - at 2014.03.27 04:22:00
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1456. Medium frames (assaults & logis) have a serious problem - in General Discussions [original thread]
kk
- by Tectonic Fusion - at 2014.03.27 04:21:00
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1457. Any tips for going scout? - in General Discussions [original thread]
Level 3 in range amps, and level 4 in dampening and precision. Get either a Caldari Scout or Gallente Scout for sneaking and killing, and the Minmatar for skirmishing. The Amarr Scout is good for if you need to murder scouts or something (you can ...
- by Tectonic Fusion - at 2014.03.27 03:20:00
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1458. Am I FOTM? - in General Discussions [original thread]
Sir Dukey wrote: What is FOTM to you? (not really based on me) -I have scouted since uprising. I went into caldari scout yesterday and found it a great suit. I use 4 complex shield extenders and a cloak with a kaalakoitia rail rifle. Am I FOT...
- by Tectonic Fusion - at 2014.03.27 02:31:00
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1459. The Ion Pistol is ¡THE! anti-scout weapon - in General Discussions [original thread]
BL4CKST4R wrote: DeadlyAztec11 wrote: So, the Ion Pistol sucks against Assault suits, very terrible against heavies and disgustingly bad against Logi suits. BUT... It's the premier scout killer. I was playing today in my tanked out mili...
- by Tectonic Fusion - at 2014.03.27 02:29:00
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1460. Scouted 15 games last night and knew what to expect here this mornin... - in General Discussions [original thread]
TranquilBiscuit ofVaLoR wrote: is that YOU CAN. scouts can get the same ehp as assaults. FALSE scouts are basically invisible. Meh. Use an SMG to find them. scouts are faster than assaults. NO **** SHERLOCK! Fixed.
- by Tectonic Fusion - at 2014.03.27 02:27:00
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