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Thread Statistics | Show CCP posts - 3 post(s) |
Draxus Prime
BurgezzE.T.F General Tso's Alliance
3445
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Posted - 2014.03.27 01:27:00 -
[1] - Quote
they will be nerfed very soon, even possibly today
Source: CCP Saberwings twitter
"Spilling floor cleaner only makes the floor cleaner" -Draxus Prime
Closed Beta Vet
Nova Knife Proficiency 5 \o/
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da GAND
L.O.T.I.S. D.E.F.I.A.N.C.E
583
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Posted - 2014.03.27 01:30:00 -
[2] - Quote
Well a tanker did say before that they didn't need to buff the hardners before when tanks were kinda crap
Don't nerf heavies, instead do This
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Draxus Prime
BurgezzE.T.F General Tso's Alliance
3445
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Posted - 2014.03.27 01:45:00 -
[3] - Quote
bump
"Spilling floor cleaner only makes the floor cleaner" -Draxus Prime
Closed Beta Vet
Nova Knife Proficiency 5 \o/
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Lorhak Gannarsein
Science For Death
2430
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Posted - 2014.03.27 01:47:00 -
[4] - Quote
da GAND wrote:Well a tanker did say before that they didn't need to buff the hardners before when tanks were kinda crap My current triple hardened EHP is lower than my general-purpose Maddy's was in 1.6.
The only reason tanks seem like they got buffed is because AV got nerfed.
NOTE: By triple-hardened I don't mean perma hardened. I mean I have the same burst EHP as my old Maddy do, only my old tank had it for longer without activating as many mods.
ak.0 4 LYFE
Guess who's butthurt about light-assaults!?
<------This guy!!
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I-Shayz-I
I-----I
2731
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Posted - 2014.03.27 02:07:00 -
[5] - Quote
I honestly think reps are the problem, not the hardeners.
As an armor tank you should be able to resist a ton of damage so that the enemy has to chip away slowly at your health...not this rep back the 2000 damage you just took in 10 seconds thing.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Zirzo Valcyn
Kameira Lodge Amarr Empire
321
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Posted - 2014.03.27 02:09:00 -
[6] - Quote
it's the plates that need nerfing. nerf the plates.
u can ban the troll out of the forums but u can't ban the forums out of the troll.
forum warrior .189
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Christiphoros von Poe
Dead Six Initiative Lokun Listamenn
252
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Posted - 2014.03.27 02:10:00 -
[7] - Quote
It also says they are nerfing redline rails. Aw yes.
(1) "Exile" Assault Rifle reserved for: Fire of Prometheus
Uprising->Replication->E3->Codex->Chromosome->Uprising->???
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RuckingFetard
Better Hide R Die
750
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Posted - 2014.03.27 03:38:00 -
[8] - Quote
I-Shayz-I wrote:I honestly think reps are the problem, not the hardeners.
As an armor tank you should be able to resist a ton of damage so that the enemy has to chip away slowly at your health...not this rep back the 2000 damage you just took in 10 seconds thing. AFAIK GalTanks rely on active tanking, so I'd like to go with other options before reps are nerfed
Running pure shield tanked Caldari 'cuz me a hippy
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CCP Saberwing
C C P C C P Alliance
2892
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Posted - 2014.03.27 03:39:00 -
[9] - Quote
Yes. I don't know the exact hotfix that's planned yet (they're working on it at the moment) but we'll post an update when we know.
CCP Saberwing // DUST 514 Community Manager // @kanafchian
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bamboo x
Eternal Beings Proficiency V.
427
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Posted - 2014.03.27 03:40:00 -
[10] - Quote
OH MY GOD <3
You people who have an ego trip from proto stomping have a harsh reality waiting in life after you turn off the PS3.
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Rusty Shallows
1273
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Posted - 2014.03.27 03:42:00 -
[11] - Quote
CCP Saberwing wrote:Yes. I don't know the exact hotfix that's planned yet (they're working on it at the moment) but we'll post an update when we know. ....
.....
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Racro 01 Arifistan
501st Knights of Leanbox INTERGALACTIC WARPIGS
254
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Posted - 2014.03.27 03:42:00 -
[12] - Quote
can i just have my tanks from chromosome back?
Elite Gallenten Soldier
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1666
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Posted - 2014.03.27 03:43:00 -
[13] - Quote
Could the person in charge of nerf/buff squad up for a bit. I can show you objectively what needs to be done. It will take a half hour to an hour to demonstrate.
Who wants some?
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KenKaniff69
Fatal Absolution
2255
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Posted - 2014.03.27 03:46:00 -
[14] - Quote
Why not buff AV and leave hardeners alone?
Hardeners are the only way to survive against mod'd rails
If you take away their effectiveness, vehicle combat will consist of two shot engagements that require no tactility or skill.
The problem with tanks
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1132
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Posted - 2014.03.27 03:49:00 -
[15] - Quote
Just what we need. More redline rail cowards.
Now that their precious bathtubs can actually be dented, they won't leave and just snipe their now weakened prey.
CCP, please address the redline issue. I suggest removing it all together, replacing it with bunkers/bubble shields that you can't shoot into or out of, but still allows safe spawns, regrouping and vehicles drops.
Me in my ADS: 1,2
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Christiphoros von Poe
Dead Six Initiative Lokun Listamenn
253
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Posted - 2014.03.27 03:52:00 -
[16] - Quote
Vulpes Dolosus wrote:Just what we need. More redline rail cowards.
Now that their precious bathtubs can actually be dented, they won't leave and just snipe their now weakened prey.
CCP, please address the redline issue. I suggest removing it all together, replacing it with bunkers/bubble shields that you can't shoot into or out of, but still allows safe spawns, regrouping and vehicles drops. They are. Something about nerfing range on railguns and stuff
(1) "Exile" Assault Rifle reserved for: Fire of Prometheus
Uprising->Replication->E3->Codex->Chromosome->Uprising->???
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SPESHULz
The Southern Legion
70
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Posted - 2014.03.27 03:54:00 -
[17] - Quote
nerf hardeners ok remove damage mods then
Blood flows. Death comes. War rages
Maths is OP. Those numbers kill you
RedLineLove
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sebastian the huds
Legions of Infinite Dominion Zero-Day
61
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Posted - 2014.03.27 03:56:00 -
[18] - Quote
Racro 01 Arifistan wrote:can i just have my tanks from chromosome back? Amen to that brother.
If you only see from your point of view, you are doing it wrong.
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xxwhitedevilxx M
Maphia Clan Corporation
2049
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Posted - 2014.03.27 04:04:00 -
[19] - Quote
Rusty Shallows wrote:CCP Saberwing wrote:Yes. I don't know the exact hotfix that's planned yet (they're working on it at the moment) but we'll post an update when we know. .... ..... hit them, hit them hard with that nerf hammer
>Bastard I : "Cce me ne... futt! XD"
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lithkul devant
Legions of Infinite Dominion Zero-Day
164
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Posted - 2014.03.27 04:08:00 -
[20] - Quote
Maybe one day soon swarm launchers will actually be worth something again! Instead of just purely ignored damage that doesn't do anything. |
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bamboo x
Eternal Beings Proficiency V.
429
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Posted - 2014.03.27 04:14:00 -
[21] - Quote
CCP Saberwing wrote:Yes. I don't know the exact hotfix that's planned yet (they're working on it at the moment) but we'll post an update when we know.
I just want you guys to know I'll go down in history as the first person who liked this post.
You people who have an ego trip from proto stomping have a harsh reality waiting in life after you turn off the PS3.
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1133
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Posted - 2014.03.27 04:22:00 -
[22] - Quote
Christiphoros von Poe wrote:Vulpes Dolosus wrote:Just what we need. More redline rail cowards.
Now that their precious bathtubs can actually be dented, they won't leave and just snipe their now weakened prey.
CCP, please address the redline issue. I suggest removing it all together, replacing it with bunkers/bubble shields that you can't shoot into or out of, but still allows safe spawns, regrouping and vehicles drops. They are. Something about nerfing range on railguns and stuff Oh, well that would have been nice to know before opening my big mouth, lol.
Here are the acutal tweets so far.
Me in my ADS: 1,2
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Tectonic Fusion
1331
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Posted - 2014.03.27 04:25:00 -
[23] - Quote
SPESHULz wrote:nerf hardeners ok remove damage mods then No. Nerf damage mods the same way MY DAMAGE MODS WERE NERFED!!!
Solo Player
Squad status: Locked
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Alpha 443-6732
General Tso's Alliance
374
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Posted - 2014.03.27 04:44:00 -
[24] - Quote
KenKaniff69 wrote:Why not buff AV and leave hardeners alone?
Hardeners are the only way to survive against mod'd rails
If you take away their effectiveness, vehicle combat will consist of two shot engagements that require no tactility or skill.
yes, nerfing hardeners only breaks railguns further |
Alpha 443-6732
General Tso's Alliance
374
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Posted - 2014.03.27 04:45:00 -
[25] - Quote
Vulpes Dolosus wrote:Christiphoros von Poe wrote:Vulpes Dolosus wrote:Just what we need. More redline rail cowards.
Now that their precious bathtubs can actually be dented, they won't leave and just snipe their now weakened prey.
CCP, please address the redline issue. I suggest removing it all together, replacing it with bunkers/bubble shields that you can't shoot into or out of, but still allows safe spawns, regrouping and vehicles drops. They are. Something about nerfing range on railguns and stuff Oh, well that would have been nice to know before opening my big mouth, lol. Here are the acutal tweets so far.
why would they nerf the range on the railgun before damage? The problem is that its the king off all ranges, so they should nerf the DPS first.
railguns were never a real problem back when they had decent damage; their range was their strength |
I-Shayz-I
I-----I
2732
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Posted - 2014.03.27 04:48:00 -
[26] - Quote
KenKaniff69 wrote:Why not buff AV and leave hardeners alone?
Hardeners are the only way to survive against mod'd rails
If you take away their effectiveness, vehicle combat will consist of two shot engagements that require no tactility or skill.
Yeah nerfing tanks just messes up with the tank v tank balance...it's actually at a good place right now.
Links:
7162 wp with a Repair Tool!
I make logistics videos!
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Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4934
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Posted - 2014.03.27 04:50:00 -
[27] - Quote
CCP Saberwing wrote:Yes. I don't know the exact hotfix that's planned yet (they're working on it at the moment) but we'll post an update when we know. inb4 Hardeners are useless and all vehicles die in two shots.
Except for Assault Dropships, which die to dirty looks.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1886
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Posted - 2014.03.27 04:53:00 -
[28] - Quote
I-Shayz-I wrote:KenKaniff69 wrote:Why not buff AV and leave hardeners alone?
Hardeners are the only way to survive against mod'd rails
If you take away their effectiveness, vehicle combat will consist of two shot engagements that require no tactility or skill. Yeah nerfing tanks just messes up with the tank v tank balance...it's actually at a good place right now. The whole thing is almost at a good place right now - this makes me sad because it's not nerfs to hardener %ages or railgun range that we need.
Now Wolfman is adjusting non-core variables. Who the hell came up with the WOO model in the first place? Sheesh. Would love to be wrong, but i'm thinking this isn't going to end well.
I support SP rollover.
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MarasdF Loron
Fatal Absolution Negative-Feedback
278
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Posted - 2014.03.27 05:00:00 -
[29] - Quote
Christiphoros von Poe wrote:Vulpes Dolosus wrote:Just what we need. More redline rail cowards.
Now that their precious bathtubs can actually be dented, they won't leave and just snipe their now weakened prey.
CCP, please address the redline issue. I suggest removing it all together, replacing it with bunkers/bubble shields that you can't shoot into or out of, but still allows safe spawns, regrouping and vehicles drops. They are. Something about nerfing range on railguns and stuff So the only long range weapon vehicles have becomes CQC only weapon too, good job CCP.
Ps. I don't redline rail, but this aint the way to go.
R.I.P. Pre-1.7 tanks, you will be missed.
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Chris F2112
Pradox One Proficiency V.
560
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Posted - 2014.03.27 05:02:00 -
[30] - Quote
Ugh. Hardeners on my Python are actually in a pretty decent place right now against everything but swarms (swarms are a joke right now and need a buff). Without decent hardeners though I won't be able to effectively engage any sort of infantry AV. I'll just be dead up there before I even get a decent chance to fight back.
What this really shows is the need to separate dropship mod stats from tank mod stats. It's silly that they can expect to balance two completely different vehicles as long as the mods they can use are identical on both. Same thing with the small turrets. |
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