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441. Why does fluxing an Onikuma... - in General Discussions [original thread]
Fizzer XCIV wrote: Atiim wrote: LT SHANKS wrote: So, should vehicle damage WP be reduced? No, it should not be. Literally every other role in the game can place 1st on the scoreboard by performing well, and I fail to see why AV should...
- by Tectonic Fusion - at 2014.08.21 05:00:00
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442. The Burst AR - in General Discussions [original thread]
Zindorak wrote: BlazeXYZ wrote: Zindorak wrote: This gun is just bad use Duvolle or CreoDron Breach What about the tactical? Thats crap too use Duv or Creo waaaaaaaaaaaaaaaay better weapons. For me the Burst and the Tac do pitiful da...
- by Tectonic Fusion - at 2014.08.21 04:58:00
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443. Holy crap. The LAZ0R R1FLE!!! - in General Discussions [original thread]
Sgt Kirk wrote: True Adamance wrote: Tectonic Fusion wrote: I downed a fuckton of proto assaults and scouts. I slapped 2 complex damage mods on my gallente scout, and flanked 'em and ganked 'em. Holy crap. This gun kills fast at range. Ju...
- by Tectonic Fusion - at 2014.08.21 04:57:00
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444. Check out this super OP Minmatar Sentinel fit. - in General Discussions [original thread]
Logi Bro wrote: WOW! I can't believe this kind of power is allowed in this game. I think this goes to show just how much more powerful the Minsent is compared to the other sentinels. It completely blows them off the map. I think the real rea...
- by Tectonic Fusion - at 2014.08.21 04:53:00
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445. Holy crap. The LAZ0R R1FLE!!! - in General Discussions [original thread]
I downed a fuckton of proto assaults and scouts. I slapped 2 complex damage mods on my gallente scout, and flanked 'em and ganked 'em. Holy crap. This gun kills fast at range. Just shoot behind cover, then fire (edit: DRAG the aiming thingy onto a...
- by Tectonic Fusion - at 2014.08.21 04:50:00
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446. Simple NK Question - in General Discussions [original thread]
TritusX wrote: One Eyed King wrote: TritusX wrote: When I equip NK, I hold the two knives normally. When I hit melee however, instead of using my arm or gun, it slashes with a knife. Would this mean that the melee damage will be that of t...
- by Tectonic Fusion - at 2014.08.21 04:45:00
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447. The Scrambler Rifle - A fair assessment - in General Discussions [original thread]
Ok. GTFO NOOB!!! /Thread
- by Tectonic Fusion - at 2014.08.20 22:14:00
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448. Snipers and why everyone hates on them. - in General Discussions [original thread]
They need a damage buff and better sniper mechanics. Just make it so you don't have to completely stay in one place. It should drastically reduce the sway, but it should be slightly more versatile.
- by Tectonic Fusion - at 2014.08.20 21:52:00
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449. The Scrambler Rifle - A fair assessment - in General Discussions [original thread]
Arcturis Vanguard wrote: Seriously? The weapon has been around for the longest time. Why are people, now, starting to talk about rebalancing the weapon? Nothing has changed other then suit adjustments to make The assault class more viable then ...
- by Tectonic Fusion - at 2014.08.20 21:50:00
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450. The Scrambler Rifle - A fair assessment - in General Discussions [original thread]
368? Are you mental? 525 MAX.
- by Tectonic Fusion - at 2014.08.20 21:23:00
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451. Dear ProtoFit scrubs - in General Discussions [original thread]
Joel II X wrote: Joel's Modified Scout Gk.0 (700 CPU/100 PG; 5 lows/3 highs; 150 shields/370 armor) (2x hacking speed; 6.08 movement speed/ 8.35 sprint speed) (35 profile dB; 30 scan dB; 20m scan range) Joel's B4C0N Plasma Mortar Joel's G0-D ...
- by Tectonic Fusion - at 2014.08.20 20:44:00
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452. Dear ProtoFit scrubs - in General Discussions [original thread]
Dreis Shadowweaver wrote: Bro, he was trolling... It was a thread following the trend of satirically suggesting that UP things were OP and vice versa, via 'undeniable proof'. I feel stupid having to actually explain this... How could people a...
- by Tectonic Fusion - at 2014.08.20 20:03:00
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453. Dear ProtoFit scrubs - in General Discussions [original thread]
Do not make an invalid fit and call it OP. Thank you...
- by Tectonic Fusion - at 2014.08.20 19:49:00
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454. Move Range Amps to High Slots - in General Discussions [original thread]
2Berries wrote: Tectonic Fusion wrote: 2Berries wrote: Tectonic Fusion wrote: Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there &a...
- by Tectonic Fusion - at 2014.08.20 19:38:00
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455. Move Range Amps to High Slots - in General Discussions [original thread]
2Berries wrote: Tectonic Fusion wrote: Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more. Move these to high slots? I would be ok with that. Blue bottles already there & moving kin cats might ruffle too many fea...
- by Tectonic Fusion - at 2014.08.20 19:17:00
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456. Pc Battle youtube vid - in General Discussions [original thread]
I really hate your intro lol
- by Tectonic Fusion - at 2014.08.20 19:00:00
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457. Alright come on - in General Discussions [original thread]
You didn't hear? CCP nerfed us.
- by Tectonic Fusion - at 2014.08.20 18:02:00
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458. Move Range Amps to High Slots - in General Discussions [original thread]
Only Kin cats, green bottles, blue bottles and codebreakers. Nothing more.
- by Tectonic Fusion - at 2014.08.20 17:58:00
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459. I love the new CalScout bonus. - in General Discussions [original thread]
GLOBAL fils'de RAGE wrote: 2Berries wrote: Range amps need to be moved to high slots. Low side has all the tools for a scout, range amp, damps, kin cats & cardio. High side only gets precision. Other than that, love my calscout! I'd ...
- by Tectonic Fusion - at 2014.08.20 17:56:00
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460. Versatility List - in General Discussions [original thread]
im squishy wrote: We all have our favorite roles to play in the game. Heavy, sniper, logi. But a versatile player is rare and few and can be a game changer when utilized properly (it also helps that the player doesnt suck). Got that annoying AD...
- by Tectonic Fusion - at 2014.08.19 23:49:00
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