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241. Help w/ACRs? - in General Discussions [original thread]
You gotta tap R at range so you waste less ammo, and only engage those who are right there in your field of vision under 50m.
- by Tectonic Fusion - at 2014.09.14 16:58:00
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242. Ideas for Cal Scout Plasma fit? - in General Discussions [original thread]
ADV PLC (It seriously helps), M209 ASMG, 3 basic shield extenders, 1 enhanced profile dampener, kin cat(?), flux grenade.
- by Tectonic Fusion - at 2014.09.14 16:49:00
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243. The use for the Ion Pistol - in General Discussions [original thread]
Sicerly Yaw wrote: seriously everyone needs to stop crying because they cant use a weapon effectively I'm newish to dust and I still get plenty of kills with it the only bad thing I really see would be the range cut off its very limited but as ...
- by Tectonic Fusion - at 2014.09.14 16:46:00
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244. Think about the tanks in this buff to swarms - in General Discussions [original thread]
Thumb Green wrote: JARREL THOMAS wrote: Compaired to av swarms in this case we are dead nearly every time ...... I don't think you are qualified to drive a tank........ Or spell.
- by Tectonic Fusion - at 2014.09.14 02:13:00
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245. Couple questions to you mass driver users - in General Discussions [original thread]
hfderrtgvcd wrote: 1. Which variant is the best? Note that I will spend most of my time fighting in cqc against mainly scouts and heavies 2. Which suit is the best to use it on assuming I don't want the minmatar commando 3. Is it viable in pc? ...
- by Tectonic Fusion - at 2014.09.13 21:45:00
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246. Sooo... the breach flaylock pistol. - in General Discussions [original thread]
Arkena Wyrnspire wrote: 800 seems a little excessive. Fine. Why? The thing is crap. It'll just make it more rewarding.
- by Tectonic Fusion - at 2014.09.13 20:25:00
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247. Sooo... the breach flaylock pistol. - in General Discussions [original thread]
BL4CKST4R wrote: Tectonic Fusion wrote: 800 direct damage, and faster projectile speed. Sounds good? Yep one shotting any suit sounds super good while your at it give the ion pistol 200 damage per shot and 9999 charge shot damage. It ca...
- by Tectonic Fusion - at 2014.09.13 20:13:00
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248. Sooo... the breach flaylock pistol. - in General Discussions [original thread]
800 direct damage, and faster projectile speed. Sounds good?
- by Tectonic Fusion - at 2014.09.13 20:07:00
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249. how many queenthunerbolt videos will it take? - in General Discussions [original thread]
CommanderBolt wrote: lol its Queen thunderbolt now? Commander Thunderbolt
- by Tectonic Fusion - at 2014.09.13 18:51:00
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250. Im getting better (again) - in General Discussions [original thread]
Take a picture of the killboards. I'd say with a minja, more than 7 deaths is bad. 6 is meh, and 5 and under is pretty good. It also really depends what kinds of teams you fought.
- by Tectonic Fusion - at 2014.09.13 18:30:00
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251. CCP have announced date they will shut off Dust Sevrer - in General Discussions [original thread]
OH GOD NOOOOOO!!!!!!!!!!!
- by Tectonic Fusion - at 2014.09.13 17:01:00
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252. The use for the Ion Pistol - in General Discussions [original thread]
Mobius Kaethis wrote: Tectonic Fusion wrote: RKKR wrote: Charge...pop out of cover...Shoot...pop back into cover...repeat. Line up the headshot when the red dot comes around the corner from your cover. Or run around your target like crazy...
- by Tectonic Fusion - at 2014.09.13 16:32:00
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253. The use for the Ion Pistol - in General Discussions [original thread]
RKKR wrote: Charge...pop out of cover...Shoot...pop back into cover...repeat. Line up the headshot when the red dot comes around the corner from your cover. Or run around your target like crazy when you have no cover. Arkena Wyrnspire wrote:...
- by Tectonic Fusion - at 2014.09.13 16:18:00
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254. They're right! This IS OP! - in General Discussions [original thread]
Bahirae Serugiusu wrote: Everyone needs to say screw it and use the Plasma Cannon. But then again unless you get a direct hit the splash damage does nothing. But no one will ever make the Plasma Cannon anything useful or give it a worthwhile sp...
- by Tectonic Fusion - at 2014.09.13 16:14:00
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255. Assault CR v.s. Assault SMG - in General Discussions [original thread]
Chief-Shotty wrote: Use both and yes the flux grenade is great at dropping shields for those heavy shield tank suits. However, if you absolutely need to have a shield and armor based weapon then the ACR is your best best. ASMG is good too but ...
- by Tectonic Fusion - at 2014.09.13 05:52:00
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256. CCP just sell the orange and green BPOs - in General Discussions [original thread]
This noob again?
- by Tectonic Fusion - at 2014.09.13 05:49:00
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257. They're right! This IS OP! - in General Discussions [original thread]
Joel II X wrote: Scouts have strong EWAR! Heavies have too much health and DPS! Assaults are too versatile! Logistics get too many wp for doing nothing but support their team! AV can actually kill things! NNNNEEEERRRFFFF Tragic. TRAG...
- by Tectonic Fusion - at 2014.09.13 04:45:00
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258. The use for the Ion Pistol - in General Discussions [original thread]
If you and someone else are fighting in close quarters, then you both are at low health, hide, charge the IP, then lol 1 hit him. The range seriously sucks though. It needs to do like 90 damage per shot to actually be competitive.
- by Tectonic Fusion - at 2014.09.13 04:43:00
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259. Assault CR v.s. Assault SMG - in General Discussions [original thread]
FIRST TESTDUMMY wrote: PARKOUR PRACTIONER wrote: Both. But I rather keep the sidearm slot open for a shield based weapon such as the Scrambler Pistol. Flux Grenade. EDIT: Having that much fire power is a giant advantage and you can simp...
- by Tectonic Fusion - at 2014.09.13 04:40:00
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260. We love the forums too much... - in General Discussions [original thread]
I've been loling wiith dual basic ion pistols and pwning proto cal assaults. And damn...I charge shotted a cal scout and he still had half armor...
- by Tectonic Fusion - at 2014.09.13 03:18:00
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