Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
352
|
Posted - 2014.09.27 22:50:00 -
[1] - Quote
The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
414
|
Posted - 2014.09.27 23:06:00 -
[2] - Quote
Why overheat of course. Let the scram pistol fire more rounds but it overheats at three shots at no skill and six shots at lvl 5.
THIS IS THE VOICE OF RÁN
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
352
|
Posted - 2014.09.27 23:11:00 -
[3] - Quote
Operative 1125 Lokaas wrote:Why overheat of course. Let the scram pistol fire more rounds but it overheats at three shots at no skill and six shots at lvl 5. 3 shots. You're kidding, right? Nobody new would ever get into the ScP ever again, because the moment they pick up the Militia one they'd be so turned off by it. It wouldn't even be able to kill an unt nked Minmatar Scout, let alone anything else.
There's a different between reducing the effectiveness of the operation skill to something more in line with the other pistols/weapons, and crippling the **** out of the gun. |
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
100
|
Posted - 2014.09.28 00:07:00 -
[4] - Quote
Fizzer XCIV wrote:The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced. you know the headshot dam multiplier ia actually 419% right? |
Tectonic Fusion
2245
|
Posted - 2014.09.28 00:08:00 -
[5] - Quote
CharacterNameWasTaken wrote:Fizzer XCIV wrote:The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced. you know the headshot dam multiplier ia actually 419% right? That's not the problem.
(GIF)
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1005
|
Posted - 2014.09.28 00:13:00 -
[6] - Quote
I like the Operation skill as it is
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
|
BL4CKST4R
La Muerte Eterna Dark Taboo
3152
|
Posted - 2014.09.28 00:13:00 -
[7] - Quote
Fizzer XCIV wrote:The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced.
Increase the dispersion because it is the best CQC and long range pistol, it shouldn't be like this as it devalues the power of the smg, and ion pistol. So increase the dispersion and kick and add a skill to reduce on of the two.
supercalifragilisticexpialidocious
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
353
|
Posted - 2014.09.28 00:21:00 -
[8] - Quote
BL4CKST4R wrote:Fizzer XCIV wrote:The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced. Increase the dispersion because it is the best CQC and long range pistol, it shouldn't be like this as it devalues the power of the smg, and ion pistol. So increase the dispersion and kick and add a skill to reduce on of the two. Your missing the point guys. Your suggestion was basically "reduce the mag size". A straight up Nerf. I'm not advocating a Nerf.
Its just that the disparity between Basic and Prototype ScPs is too large compared to most other weapons. It also needs to be changed to something that is less rewarding of spraying, and more rewarding of aiming. |
I-Shayz-I
I----------I
4824
|
Posted - 2014.09.28 00:26:00 -
[9] - Quote
Last I checked the scrambler rifle had an excess amount of ammo in the mag, but was balanced by an overheat function...
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
|
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
958
|
Posted - 2014.09.28 00:30:00 -
[10] - Quote
Oh, yay... another nerf... not like the ScP is really worth much at this point anyways. Well, any one but the Breach...
Nova Knives are best sidearm.
|
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
353
|
Posted - 2014.09.28 00:36:00 -
[11] - Quote
Crimson ShieId wrote:Oh, yay... another nerf... not like the ScP is really worth much at this point anyways. Well, any one but the Breach...
Ikr...
I just want to change the skill into an equally useful, but easier to balance around one. But suddenly I started an anti-ScP mob.
The problem is that the skill just makes the weapon difficult to balance around guys. Not that the ScP is overpowered (it isn't).
Literally nothing should be changed but the skill. And the skill should still beretty powerful, because the gun has been balanced around a powerful operation skill. |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
958
|
Posted - 2014.09.28 00:42:00 -
[12] - Quote
Fizzer XCIV wrote:Crimson ShieId wrote:Oh, yay... another nerf... not like the ScP is really worth much at this point anyways. Well, any one but the Breach... Ikr... I just want to change the skill into an equally useful, but easier to balance around one. But suddenly I started an anti-ScP mob. The problem is that the skill just makes the weapon difficult to balance around guys. Not that the ScP is overpowered (it isn't). Literally nothing should be changed but the skill. And the skill should still be pretty powerful, because the gun has been balanced around a powerful operation skill.
It was one of the few operation skills that actually felt rewarding. Shame more of the weapons aren't like that. Before though, it wasn't as important because the ScP was an awesome weapon no matter how high your operation skill was in it. Now? It's required just to make it possible to kill something without landing nothing but headshots. Speaking of which, I need to go check that multiplier. I know the Breach has a 457% multiplier, not sure about the standards.
Nova Knives are best sidearm.
|
CharacterNameWasTaken
G0DS AM0NG MEN General Tso's Alliance
100
|
Posted - 2014.09.28 01:55:00 -
[13] - Quote
BL4CKST4R wrote:Fizzer XCIV wrote:The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced. Increase the dispersion because it is the best CQC and long range pistol, it shouldn't be like this as it devalues the power of the smg, and ion pistol. So increase the dispersion and kick and add a skill to reduce on of the two. i think you are mistaken the BP ia the best long range pistol |
BL4CKST4R
La Muerte Eterna Dark Taboo
3152
|
Posted - 2014.09.28 02:07:00 -
[14] - Quote
CharacterNameWasTaken wrote:BL4CKST4R wrote:Fizzer XCIV wrote:The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced. Increase the dispersion because it is the best CQC and long range pistol, it shouldn't be like this as it devalues the power of the smg, and ion pistol. So increase the dispersion and kick and add a skill to reduce on of the two. i think you are mistaken the BP ia the best long range pistol
The BP also performs extremely well in CQ but not as well as the Scrambler which performs even better than the ion pistol, which is why it is the best at both.
supercalifragilisticexpialidocious
|
Fizzer XCIV
Company of Marcher Lords Amarr Empire
353
|
Posted - 2014.09.28 02:31:00 -
[15] - Quote
BL4CKST4R wrote:CharacterNameWasTaken wrote:BL4CKST4R wrote:Fizzer XCIV wrote:The Operation skill. It is hands down the best operation skill in the game. It allows the Breach ScP to have 1735 damage per magazine, which is more comparable to the amount of damage a rifle would have in the mag. It creates a massive rift in the effectiveness of a Basic vs PRO ScP.
In really ought to be changed. But to what?
Better hipfire accuracy would be a waste. Less kick wouldnt be very useful either. It would end up being purely visual, with no real effect on operation. Ideally we should have something unique, something tailored directly to the ScP. ... Better Headshot Damage. Personally, I am a fan of +3% per level.
At level 5 Operation skill, the ScP would have a 431% headshot multiplier, rather than a 375% multiplier.
Headshots from ScPs would become even more deadly, but their magazine size would be seveley reduced. Increase the dispersion because it is the best CQC and long range pistol, it shouldn't be like this as it devalues the power of the smg, and ion pistol. So increase the dispersion and kick and add a skill to reduce on of the two. i think you are mistaken the BP ia the best long range pistol The BP also performs extremely well in CQ but not as well as the Scrambler which performs even better than the ion pistol, which is why it is the best at both. I've heard the the Ion Pistol is the best at close quarters. |
CamClarke
0uter.Heaven
144
|
Posted - 2014.09.28 02:40:00 -
[16] - Quote
I'm in agreement that the Scrambler Pistol Operations bonus is by far the best Operations bonus in the game, comparable to the Minmatar Assault's bonus to Combat Rifles. I do not hate the Scrambler Pistol, but the bonus (even just partially ranked) does put it far above the other Pistol-type sidearms in terms of damage per magazine. I'd attempted to raise this as an issue during the sidearms proposal thread, but was ignored.
This thread is more about bringing the Scrambler Pistol Operations skill into line with the other Operations skills, in that it should be a marginal thing, not a "I have 1980 damage in my STD Breach ScP" thing. Extra headshot damage is the way to go, imo. The base stats for the Scrambler Pistols are quite balanced compared to all of the other sidearms and do not need modifying. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |