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2501. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Darken-Sol wrote: I am sure some genius has had this idea before but you cud just partition the cpu/pg. Some for the suit, some for the equipment. It cud probably cleared up in a hot fix then. I bet it cud.
- by Tectonic Fusion - at 2013.12.01 21:56:00
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2502. if you were given a respec - in General Discussions [original thread]
Prototype Caldari Assault and Advanced Minmatar Logistics with all core skills at level 4. And since I got 80% of all weapons in the game at advance level, I'd make them only basic and skill the weapons I like (Possibly the Rail Rifle, but also th...
- by Tectonic Fusion - at 2013.12.01 21:50:00
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2503. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
IceStormers wrote: i Struggle to pay attention to anyone calling themselves a logi with your Sig Tectonic Fusion wrote: Solo Player Squad status: Locked It just means I aid more people then your average medic type player. Problem?
- by Tectonic Fusion - at 2013.12.01 21:48:00
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2504. CCP the scanner need to go - in General Discussions [original thread]
Ghosts Chance wrote: have you ever thought of using their scanner spam to your advantage? if they know exactly where i am then they are going to come at me :P and if they come at me, then they explode :P its a double edged sword, sure they k...
- by Tectonic Fusion - at 2013.12.01 18:38:00
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2505. scout balancing petition , please sign SCOUT BROTHERS, ccp please respond and read - in General Discussions [original thread]
Signed.
- by Tectonic Fusion - at 2013.12.01 18:36:00
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2506. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Tesfa Alem wrote: Tectonic Fusion wrote: Tesfa Alem wrote: Tectonic Fusion wrote: First of all, give assaults a 20% EHP buff, 3 hps build in armor reps for Amarr and Gallente, +10hps for Caldari and Minmatar shield tankers. Buff scout ...
- by Tectonic Fusion - at 2013.12.01 18:29:00
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2507. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Tesfa Alem wrote: Tectonic Fusion wrote: First of all, give assaults a 20% EHP buff, 3 hps build in armor reps for Amarr and Gallente, +10hps for Caldari and Minmatar shield tankers. Buff scout speed to at least 8.1-8.6, give the advanced an...
- by Tectonic Fusion - at 2013.11.30 22:39:00
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2508. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Cosgar wrote: Tectonic Fusion wrote: Cosgar wrote: Tectonic Fusion wrote: Cosgar wrote: I'd rather they fix core issues like TTK, rendering, and frame rate before trying to rebalance anything else for an already broken game. All w...
- by Tectonic Fusion - at 2013.11.30 21:16:00
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2509. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Cosgar wrote: Tectonic Fusion wrote: Cosgar wrote: I'd rather they fix core issues like TTK, rendering, and frame rate before trying to rebalance anything else for an already broken game. All weapons but explosive weapons (besides the g...
- by Tectonic Fusion - at 2013.11.30 21:06:00
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2510. Nerf the logi by buffing everyone (including the logi)! - in General Discussions [original thread]
I like my ideas better: https://forums.dust514.com/default.aspx?g=posts&t=124225&find=unread
- by Tectonic Fusion - at 2013.11.30 21:00:00
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2511. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Cosgar wrote: I'd rather they fix core issues like TTK, rendering, and frame rate before trying to rebalance anything else for an already broken game. All weapons but explosive weapons (besides the grenades) should get a 10% damage nerf.
- by Tectonic Fusion - at 2013.11.30 20:52:00
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2512. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
GET ATMESON wrote: Tectonic Fusion wrote: First of all, give assaults a 20% EHP buff, 3 hps build in armor reps for Amarr and Gallente, +10hps for Caldari and Minmatar shield tankers. Buff scout speed to at least 8.1-8.6, give the advanced a...
- by Tectonic Fusion - at 2013.11.30 20:41:00
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2513. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Cody Sietz wrote: CCP has already said buffing scout speed will break the game. A 2nd EQ slot will do nothing for Assaults. We won't be able to fit anything in it anyway. Not sure why people think that's thew Assaults problem, but whatever. ...
- by Tectonic Fusion - at 2013.11.30 20:28:00
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2514. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Justin Tymes wrote: Booby Tuesdays wrote: Delanus Turgias wrote: You see, if everything is made ridiculously good (compared to now), but they're all on the same level of really good, then it's actually semi-balanced. I think those EHP bu...
- by Tectonic Fusion - at 2013.11.30 03:17:00
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2515. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Booby Tuesdays wrote: Delanus Turgias wrote: You see, if everything is made ridiculously good (compared to now), but they're all on the same level of really good, then it's actually semi-balanced. I think those EHP buffs would help drastica...
- by Tectonic Fusion - at 2013.11.30 01:59:00
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2516. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Booby Tuesdays wrote: Tectonic Fusion wrote: First of all, give assaults a 20% EHP buff, 3 hps build in armor reps for Amarr and Gallente, +10hps for Caldari and Minmatar shield tankers. Buff scout speed to at least 8.1-8.6, and give them a ...
- by Tectonic Fusion - at 2013.11.30 01:42:00
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2517. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
Thor Odinson42 wrote: Tectonic Fusion wrote: First of all, give assaults a 20% EHP buff, 3 hps build in armor reps for Amarr and Gallente, +10hps for Caldari and Minmatar shield tankers. Buff scout speed to at least 8.1-8.6, and give them a ...
- by Tectonic Fusion - at 2013.11.30 01:40:00
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2518. Real Logis, support this actually viable idea that can actually work, unlike the... - in General Discussions [original thread]
First of all, give assaults a 20% EHP buff, 3 hps build in armor reps for Amarr and Gallente, +10hps for Caldari and Minmatar shield tankers. Buff scout speed to at least 8.1-8.6, and give them a profile of 30-35dB. Heavies should get a +20m effec...
- by Tectonic Fusion - at 2013.11.30 01:07:00
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2519. If 1.8 Doesn't have all the missing racial weapons and Suits and a respec th... - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Psyon Sebiestor wrote: I'm tired of having to wait around and not invest SP because they 'might' introduce the Minmatar heavy suit in the future .. i've played 11 months in militia gear .. do you h...
- by Tectonic Fusion - at 2013.11.30 00:59:00
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2520. Templar gear - in General Discussions [original thread]
And I wanted to buy them for 60 billion... But I may get 480 million isk next week, so I might pay 100 million for one set.
- by Tectonic Fusion - at 2013.11.30 00:54:00
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