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Tectonic Fusion
645
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Posted - 2013.12.01 18:38:00 -
[31] - Quote
Ghosts Chance wrote:have you ever thought of using their scanner spam to your advantage?
if they know exactly where i am then they are going to come at me :P
and if they come at me, then they explode :P
its a double edged sword, sure they know where i am, but i also know they are near, and that they will undoubtably be headed right for me when i see it :P
it makes them VERY predictable However. If your opponent isn't stupid, you're screwed.
Solo Player
Squad status: Locked
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Sinboto Simmons
SVER True Blood Public Disorder.
2590
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Posted - 2013.12.01 19:25:00 -
[32] - Quote
Scanners definitely need a reworking but the biggest problem I see is that they can be spammed by other classes, which defeats the purpose of a scout because anyone with an equipment slot can do it.
Sinboto - The True Blood Minja.
Forum Warrior level 2
STB-Infantry (Demolition)
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Flix Keptick
Red Star. EoN.
1434
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Posted - 2013.12.02 00:11:00 -
[33] - Quote
I hate it when I am using a scout suit and it tells me that I have been scanned. Not being seen is pretty much my only defence considering that I only have 350hp and that assault rifles kill me in 0.2 seconds
"HP needs no buff, certain weapons need nerf. Or else all other become obsolete."
GÿåForum warrior lvl.1Gÿå
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Monkey MAC
killer taxi company
1099
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Posted - 2013.12.02 00:16:00 -
[34] - Quote
Ok
I understand what your thinking, but removing them isn't the solution, the way scanners work is unbalanced. Not thd premise behind them.
1) Once you scan, you can switch back to your light weapon This is problematic because there is no negative to doing a quick 360 and the getting intel for the next 30 seconds
2)Scans 'Tag' players physically showing there tag to 100% accuracy, 100% of the time This is problematic because having THIS much intel without a drawback is a little unfair
3) Tagging lasts for ridiculous amounts of time 4) Scans have incredibly long ranges
Ideally I think scanners should work more like the movement detectors in ALIENS. The scanner sends a pulse intermittently that 'tags' the player, but this tag is only updated with each pulse Furthermore as soon as you change to a weapon or other equipment the tag data is lost
So you might choose a short range scanner with moderate prescision, that comes with a short interval to give full real time info to a squad.
Or you might go for ultra long range moderate prescion but with an incredibily long interaval, which would serve more as global battlefield intel, such as where you predict groups are moving to.
The pen is mightier than the sword
The gun is mightier than both
Monkey Mac - Forum Warrior of the Trees Lvl.1
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