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6581. Announcement:Weapon stats! - in General Discussions [original thread]
Jack McReady wrote: TechMechMeds wrote: Jack McReady wrote: that tunnelvision and lack of basic comprehension of a human you just repeated why it is wrong and still dont get it... No your just a noobcake who wants to remain invisib...
- by TechMechMeds - at 2013.10.25 08:53:00
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6582. Announcement:Weapon stats! - in General Discussions [original thread]
Iron Wolf Saber wrote: well... at 175 meters you should be able to see the guy shooting swarms at you now. Yes exactly, its obviously a temporary fix until rendering issues.
- by TechMechMeds - at 2013.10.25 08:49:00
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6583. Announcement:Weapon stats! - in General Discussions [original thread]
Jack McReady wrote: TechMechMeds wrote: Jack McReady wrote: TechMechMeds wrote: Jack McReady wrote: dat swarm nerf. so it will take almost half a minute of continous fire with swarms at max range of 175m against tanks with the ann...
- by TechMechMeds - at 2013.10.25 08:46:00
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6584. Announcement:Weapon stats! - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: TechMechMeds wrote: KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gall...
- by TechMechMeds - at 2013.10.25 08:41:00
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6585. Announcement:Weapon stats! - in General Discussions [original thread]
Kevall Longstride wrote: I'll reserve judgment till I get to play with at least the militia variants but I'm a bit worried about the AV nerfs. Obviously we haven't got the final vehicle stats but if it ends that it need more than two infantry A...
- by TechMechMeds - at 2013.10.25 08:39:00
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6586. Announcement:Weapon stats! - in General Discussions [original thread]
Jack McReady wrote: TechMechMeds wrote: Jack McReady wrote: dat swarm nerf. so it will take almost half a minute of continous fire with swarms at max range of 175m against tanks with the announced changes to kill them solo and that is i...
- by TechMechMeds - at 2013.10.25 08:36:00
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6587. Announcement:Weapon stats! - in General Discussions [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Remnant wrote: They won't be removed, no, but they will be tweaked slightly. The idea being that each race will have it's base variant be Assault, (Gallente) Burst (Minmatar), Breach (Caldari) or Tactical (A...
- by TechMechMeds - at 2013.10.25 08:33:00
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6588. Announcement:Weapon stats! - in General Discussions [original thread]
Kaze Eyrou wrote: Arkena Wyrnspire wrote: Fizzer94 wrote: Arkena Wyrnspire wrote: Laurent Cazaderon wrote: Those numbers dont strike me as particularly odd. We should stay cautious regarding the DPS stats as we all know the guns be...
- by TechMechMeds - at 2013.10.25 08:31:00
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6589. Announcement:Weapon stats! - in General Discussions [original thread]
Kaze Eyrou wrote: Aeon Amadi wrote: This is somewhat alarming, actually... The Assault Rail Rifle outperforms -EVERYTHING- else in terms of Damage and Range. I don't see any reason to continue using the Assault Rifle when it doesn't even do ...
- by TechMechMeds - at 2013.10.25 08:27:00
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6590. Announcement:Weapon stats! - in General Discussions [original thread]
Excellent work CCP, worry about balancing it when its actually in use.
- by TechMechMeds - at 2013.10.25 08:24:00
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6591. Announcement:Weapon stats! - in General Discussions [original thread]
Arkena Wyrnspire wrote: KGB Sleep wrote: Arkena Wyrnspire wrote: Laurent Cazaderon wrote: Those numbers dont strike me as particularly odd. We should stay cautious regarding the DPS stats as we all know the guns behavior is a major fa...
- by TechMechMeds - at 2013.10.25 08:21:00
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6592. Announcement:Weapon stats! - in General Discussions [original thread]
Jack McReady wrote: dat swarm nerf. so it will take almost half a minute of continous fire with swarms at max range of 175m against tanks with the announced changes to kill them solo and that is if he does not move into cover... and dropship...
- by TechMechMeds - at 2013.10.25 08:19:00
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6593. Announcement:Weapon stats! - in General Discussions [original thread]
KGB Sleep wrote: Stop listening to QQers and make your game CCP. GL This, are we getting new stuff or will everything get QQ'ed to the back burner before its even released to actually balance.
- by TechMechMeds - at 2013.10.25 08:07:00
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6594. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: TechMechMeds wrote: Fizzer94 wrote: Feedback: the font on those charts... The 6s look like 8s. Also, Combat Rifles look like they don't use much resources, even at prototype. Because they fire bullets rather than energy...
- by TechMechMeds - at 2013.10.25 08:00:00
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6595. Announcement:Weapon stats! - in General Discussions [original thread]
DJINN leukoplast wrote: Jason Pearson wrote: Jade Dragonis wrote: Nice. So now advanced and proto tanks can stomp harder. Brilliant move. Just when you think CCP are getting things right. At least assault is getting more weapons to k...
- by TechMechMeds - at 2013.10.25 07:56:00
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6596. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: Feedback: the font on those charts... The 6s look like 8s. Also, Combat Rifles look like they don't use much resources, even at prototype. Because they fire bullets rather than energy, laser or rail.
- by TechMechMeds - at 2013.10.25 07:51:00
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6597. Announcement:Weapon stats! - in General Discussions [original thread]
Jade Dragonis wrote: CCP Wolfman wrote: Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Com...
- by TechMechMeds - at 2013.10.25 07:48:00
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6598. Announcement:Weapon stats! - in General Discussions [original thread]
Jade Dragonis wrote: CCP Wolfman wrote: Hi guys, ItGÇÖs time for some stats! Before you dive in to them let me remind you these are still a work in progress First off there has been a fair bit of speculation surrounding the upcoming Com...
- by TechMechMeds - at 2013.10.25 07:46:00
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6599. Can the minimatar and amarr get their own vehicles in the next update, also abou... - in Feedback/Requests [original thread]
watcher 19 wrote: CCPs time for completion of this game is running out they still continue to beat around the bush doing there best to avoid the true issues. They have till the middle of november to fix the true issues other wise we cripple the...
- by TechMechMeds - at 2013.10.25 07:39:00
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6600. Can the minimatar and amarr get their own vehicles in the next update, also abou... - in Feedback/Requests [original thread]
watcher 19 wrote: I'm gonna be quick about this but WHERE THE AMARR AND MINMATAR VEHICLES IM TIRED OF WAITING I WANT THEM NOW AND SO DO MY FRIENDS!! Im also tired of waiting for the gallente, caldari, minmatar to get their heavy dropsuits where...
- by TechMechMeds - at 2013.10.25 07:17:00
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