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5601. Aim Assist - in General Discussions [original thread]
Slag Emberforge wrote: Well guys I've hit a turning point. I've turned aim assist off just to see how much it really means. (This week) And actually it makes such a difference I was quite honestly shocked. With aim assist: Weapons automaticall...
- by TechMechMeds - at 2013.12.06 16:43:00
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5602. [Request] Rethinking weapon range and damge profiles. - in Feedback/Requests [original thread]
+1 and all that jazz
- by TechMechMeds - at 2013.12.06 16:10:00
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5603. Who else rocks the Assault Scrambler Rifle as their main? - in General Discussions [original thread]
I-Shayz-I wrote: I've been doing exceptionally well with it since they changed the mechanics a bit back a few patches. ADV + 2 damage mods + level 5 proficiency = Perfect The Carthum is pretty awesome too, but I can't afford 77k isk for a wea...
- by TechMechMeds - at 2013.12.06 15:59:00
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5604. Plz help me understand this note - in General Discussions [original thread]
Arkena Wyrnspire wrote: I heard it was something to do with ragdolls when you kill things. This, I'm pretty sure.
- by TechMechMeds - at 2013.12.06 15:57:00
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5605. Prepare for factional lagfare, scrubs continue to ruin dust. - in The War Room [original thread]
Timbo101 wrote: TechMechMeds wrote: Played my first ever pc style lag fw games today, 3 in a row slideshows where either the enemy team or my team had scrubs who spammed what must have been 60 pieces of equipment at least clearly inducing la...
- by TechMechMeds - at 2013.12.06 15:55:00
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5606. Kicking Dust 2.80 - 'LOOKING AT FACTION WARFARE 2.0' The Facts - in My DUST 514 [original thread]
CEOPyrex CloneA wrote: FW is shaping up to be one of the biggest game changes (and biggest additions) to the game, Check out this video which deals with some of the facts and also reviews how awesome this is going to be :D LINKY ---> Facti...
- by TechMechMeds - at 2013.12.06 15:46:00
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5607. Why Nerf the Breach FG? - in General Discussions [original thread]
DJINN Marauder wrote: Well tanks are getting there hp nerfed so.. Yeah it wouldn't be smart to leave the 3k dmg forges out there when tanks would barely be able to get 3k hp. It's never good if the receiver of any weapon doesn't even have tim...
- by TechMechMeds - at 2013.12.06 14:59:00
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5608. Amarr mcc name - in General Discussions [original thread]
Its should be called 'The Ignoramus' or 'The Joker' but in Latin.
- by TechMechMeds - at 2013.12.06 14:48:00
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5609. this post is for a dev to look over please read - in General Discussions [original thread]
Had about 50 people quit dust from my training corp and swamp because of this, we've been fed dusts vision, people who know not won't put up with all that slimy trash. I know that desperate pathetic tactics are valid in dust but let's be real her...
- by TechMechMeds - at 2013.12.06 14:21:00
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5610. The Research Lab and equipment spam - in General Discussions [original thread]
I know its a slideshow but just hang by where the uplinks are concentrated and farm away, drop OBS on the uplinks, keep farming. It works a treat.
- by TechMechMeds - at 2013.12.06 13:57:00
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5611. Prepare for factional lagfare, scrubs continue to ruin dust. - in The War Room [original thread]
Chris F2112 wrote: Clearly you didn't get the memo that winning and number of uplinks were directly proportional. Clearly what? Shut it you gimp. Edit: wtf has that got to do with what I said other than the more scrubbers waste their time s...
- by TechMechMeds - at 2013.12.06 13:32:00
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5612. Prepare for factional lagfare, scrubs continue to ruin dust. - in The War Room [original thread]
Oh yeah, we won all 3, you morons set yourselves up to get farmed, was it worth it in the end? Cheers
- by TechMechMeds - at 2013.12.06 05:40:00
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5613. Prepare for factional lagfare, scrubs continue to ruin dust. - in The War Room [original thread]
Played my first ever pc style lag fw games today, 3 in a row slideshows where either the enemy team or my team had scrubs who spammed what must have been 60 pieces of equipment at least clearly inducing lag on purpose. Now add griefers to the mix...
- by TechMechMeds - at 2013.12.06 05:39:00
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5614. Quafe Madrugar - in Feedback/Requests [original thread]
Chunky Munkey wrote: Do it CCP. Yes that would be boss.
- by TechMechMeds - at 2013.12.06 03:11:00
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5615. Concerning shield extender 'balance' - in General Discussions [original thread]
4447 wrote: TechMechMeds wrote: Seen as shields are supposed to be good for hit and run, surely now that they are less efficient at that and will need to 'run' for longer they should get a hp buff? People will have to use more regulators s...
- by TechMechMeds - at 2013.12.05 17:38:00
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5616. Concerning shield extender 'balance' - in General Discussions [original thread]
Son-Of A-Gun wrote: Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement surviv...
- by TechMechMeds - at 2013.12.05 17:16:00
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5617. Concerning shield extender 'balance' - in General Discussions [original thread]
Cyrius Li-Moody wrote: Well, I do play my Assault mk.0 like a scout. It only has 2 low slots. Putting a regulator in that 2nd low slot, though increases my chances between battles, it decreases my single engagement survivability. If I can't liv...
- by TechMechMeds - at 2013.12.05 17:13:00
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5618. Concerning shield extender 'balance' - in General Discussions [original thread]
Son-Of A-Gun wrote: TechMechMeds wrote: Cyrius Li-Moody wrote: A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault ...
- by TechMechMeds - at 2013.12.05 17:04:00
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5619. Concerning shield extender 'balance' - in General Discussions [original thread]
Cyrius Li-Moody wrote: A lot of shield tankers already dual tank because regulators kind of blowwwww. They don't blow, its just a different style of play, shield suit users will be using assault like a scout now, the pure shield tankers.
- by TechMechMeds - at 2013.12.05 15:37:00
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5620. Concerning shield extender 'balance' - in General Discussions [original thread]
This change doesn't even affect me as my fun suits are shield (proto cal assault and proto min assault) and my main I use 99% of the time is proto amarr logi. My alts proto are armour as well, no ulterior motive here.
- by TechMechMeds - at 2013.12.05 15:35:00
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