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141. Tell me what u think about Ambush matches. - in General Discussions [original thread]
I like the spire map in Ambush. The small ones and the one with the six towers at the sides suck.
- by Tarn Adari - at 2012.09.23 19:13:00
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142. REQUEST for 3PS POV - in Feedback/Requests [original thread]
I am usually quite good at deciphering jumbled English, but this is a new record...
- by Tarn Adari - at 2012.09.23 14:14:00
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143. [REQUEST] drop uplink avaible for the whole team - in Feedback/Requests [original thread]
`What makes you think these are only usable by your squad? AFAIK, the whole team can use them.
- by Tarn Adari - at 2012.09.23 11:49:00
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144. Being able restock from assets menu - in Feedback/Requests [original thread]
When you go to the assets menu, you can as well just go to the market...you see the number of items you have there, too... But I'd still say yes. The more usability, the better.
- by Tarn Adari - at 2012.09.23 00:18:00
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145. Minor Aesthetic [Request]: More Visual Signs of Progression - in Feedback/Requests [original thread]
Any sign of rank just paints a target on the back of your head.
- by Tarn Adari - at 2012.09.23 00:04:00
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146. Stealth Play - in Feedback/Requests [original thread]
I am a also a stealth guy, so I'll comment a bit on some of your suggestions. Area-Alarm: pretty redundant. Your NeoCom already shows enemies that anyone on your team sees. This would only help against enemies that no-one has seen yet in a limite...
- by Tarn Adari - at 2012.09.23 00:00:00
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147. Moving around in dropships? - in General Discussions [original thread]
It' not coding, but keeping the player on a moving platform. The dropship dives, rises and moves about, it is hard to keep the player from sliding or bouncing around. When you add network related latency, you get all kinds of problems with players...
- by Tarn Adari - at 2012.09.22 17:34:00
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148. Assists. - in General Discussions [original thread]
I'd even say, reduce the reward for kills. Make it 15WP for a kill, 15WP for an assist (25/25 if a squad member is near) and instead add a substantial SP bonus for the winning team...
- by Tarn Adari - at 2012.09.22 15:49:00
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149. [Request] Blow up soldiers into pieces - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Tarn Adari wrote: Completely unnecessary...in what way would this benefit the game? Seriously...gamers want to be taken seriously, we want mature games, handling mature themes...but then there are the idiots tha...
- by Tarn Adari - at 2012.09.22 12:08:00
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150. unsafe zone battle - in Technical Support/Bugs [original thread]
The starting spawn is redzone for the opposing team.
- by Tarn Adari - at 2012.09.22 12:02:00
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151. Assists. - in General Discussions [original thread]
The thing is, if two people work together and bring down an enemy, one gets arbitrary treated like he didn't contribute as much as the other one, determined by the last bullet that hits the enemy. That doesn't make sense. In a hacking situation, i...
- by Tarn Adari - at 2012.09.21 22:43:00
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152. Assists. - in General Discussions [original thread]
I agree that assists should be equal to kills. It helps promote teamplay. I'd even go as far and say that assists should be counted towards the KDR.
- by Tarn Adari - at 2012.09.21 22:15:00
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153. Gas Planets - in General Discussions [original thread]
There will be no gas planets in Dust at launch (only temperate planets). It is possible that they might be added later, but it is very unlikely, due to memory limitations.
- by Tarn Adari - at 2012.09.21 22:09:00
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154. [Request] Blow up soldiers into pieces - in Feedback/Requests [original thread]
Why would they spend resources on stuff that reaches only part of the audience? I say leave it as it is and concentrate on features that really adds something to the gameplay, instead of catering to childish gore-fetishists... Also, there is no c...
- by Tarn Adari - at 2012.09.21 22:07:00
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155. [Request] Blow up soldiers into pieces - in Feedback/Requests [original thread]
Completely unnecessary...in what way would this benefit the game? Seriously...gamers want to be taken seriously, we want mature games, handling mature themes...but then there are the idiots that think a game is the more mature, the more boobs and...
- by Tarn Adari - at 2012.09.21 20:07:00
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156. More specialized dropsuits - in Feedback/Requests [original thread]
Sandair Mulholy wrote: The dropsuits do pigeon you into a role. Go out with a sniper and your role is to stay away from the hot zone and shoot in. Carry a swarm; you are only good against vehicles. And that is the whole point. Your choice of ...
- by Tarn Adari - at 2012.09.21 14:23:00
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157. Drop suits balancing - in General Discussions [original thread]
Tech Ohm Eaven wrote: @Tarn Adari. When a minigun shoots there is NO EVADE there is only DIE, DIED and DYING. And troops from long ago did not stupidly stand there as a pikeman killed them. Thats what training was used for to teach what troop...
- by Tarn Adari - at 2012.09.21 14:15:00
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158. Smart Restocking - in Feedback/Requests [original thread]
SYST3M 0V3RL0AD wrote: Tarn Adari wrote: I am not missing the point, you are missing mine. Example: I have two fittings, both using the standard Assault suit. I restock both of them to 50, now I have 50 Assault suits, but I would want to...
- by Tarn Adari - at 2012.09.21 11:55:00
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159. Nerf the militia equipment - in Feedback/Requests [original thread]
Disagree completely. I think the gear has a big enough impact on the balance already, maybe even too much. Skills are more important (both player- and character-skills) if you want to win a fight and I think that's how it should be. I don't have a...
- by Tarn Adari - at 2012.09.21 11:39:00
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160. [Slight Tweak Request] Breach Shotgun Ammo - in Feedback/Requests [original thread]
Yeah, I totally agree. I tried the breach shotgun only once and went back to the normal one or specialist. 2 shots are too little, especially with the current lag and hit detection. The overall ammo count isn't enough also. I routinely run out of ...
- by Tarn Adari - at 2012.09.21 11:37:00
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