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Sandair Mulholy
Codex Troopers
42
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Posted - 2012.09.21 03:53:00 -
[1] - Quote
I know we are supposed to get pilot and command dropsuits, and I hope they are well specialized (i.e.: side arm only).
But the missing one is the dedicated support dropsuit: side arm only (no light weapon, no grenade), more tanking ability, more modules and equipment.
So you would get the fighting dropsuits (light or heavy weapon) and the non-fighting dropsuits (side arm only).
Another option that has been mentioned also is a grenadier drop suit (side arm, three grenade slots) .
The game is supposed to be all about specialization, but as it stands, support (or logistic) is not much of a specialization: you are only slightly less effective than an assault, and carry extra stuff. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.21 04:08:00 -
[2] - Quote
Logistics is the "support" dropsuit. It has more module and equipment slots than other dropsuits, as well as the extra PG/CPU to power them, although it isn't relegated to a sidearm only, which would actually be pretty crappy.
A grenade-throwing dropsuit doesn't strike me as a very good idea. If you want to spam explosives, grab a mass driver. They blow right now because they're buggy as all hell, but once they're fixed there wouldn't be much point in a grenade suit.
And I'll also say that the game really isn't about specialization in this sense. The dropsuits are not at all things that pigeon-hole you into a role. You can snipe with a heavy suit effectively under certain circumstances, or run around with an assault rifle in a scout suit and play gunfighter. Really big restrictions like sidearm-only on non-pilot suits, or a suit which exists simply to have two extra grenade slots over an assault suit, are too specific. They'd be good for very few roles. That's a big deviation from how the game works currently. |
Brumae Verres
24
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Posted - 2012.09.21 04:40:00 -
[3] - Quote
The only reason I don't agree is due to the number of specific 'pigeon holed' ships in EVE. Stands to reason the same would apply here.
I would also like for skilling up a suit to increase some function of that suit. Like ship bonuses gained for ranks in that ship skill.
A scout suit with 5% increased movement for each rank in scout drop suits. A heavy with 10% armor resist for each rank. Etc, etc.
In this way, a logi with increased grenade dmg, or repair peed per skill. |
Sandair Mulholy
Codex Troopers
42
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Posted - 2012.09.21 13:39:00 -
[4] - Quote
Fivetimes Infinity wrote:Logistics is the "support" dropsuit. It has more module and equipment slots than other dropsuits, as well as the extra PG/CPU to power them, although it isn't relegated to a sidearm only, which would actually be pretty crappy.
A grenade-throwing dropsuit doesn't strike me as a very good idea. If you want to spam explosives, grab a mass driver. They blow right now because they're buggy as all hell, but once they're fixed there wouldn't be much point in a grenade suit.
And I'll also say that the game really isn't about specialization in this sense. The dropsuits are not at all things that pigeon-hole you into a role. You can snipe with a heavy suit effectively under certain circumstances, or run around with an assault rifle in a scout suit and play gunfighter. Really big restrictions like sidearm-only on non-pilot suits, or a suit which exists simply to have two extra grenade slots over an assault suit, are too specific. They'd be good for very few roles. That's a big deviation from how the game works currently.
The dropsuits do pigeon you into a role. Go out with a sniper and your role is to stay away from the hot zone and shoot in. Carry a swarm; you are only good against vehicles. And that is the whole point. Your choice of dropsuit (and fittings) when you spawn sets you into a specific role. But as it stands, there is a lot of differentiation on the weapon side, not much on the equipment side: with 0 skills in nanohives, droplinks, repair, etc I can still be a very effective logistic. I say the specialization should also be pushed to the dropsuits and equipment. In Planetside you had the cloaker (one of my favorites) who could cloak, but had no armor and only a sidearm. It was super specialized and they made a difference on the battlefield. Here you could imagine a logistic with a nanite injector, droplinks, repair and nanohive but cannot really shoot effectively (only a sidearm). He is invaluable to a squad, so they have to protect him. Sure he is useless solo, but that is the whole point of what this game is supposed to be about: teamwork. There is already a lot of solo opportunity, you don't need another (i.e.: logistic that can do it all for himself). |
Tarn Adari
Crux Special Tasks Group Gallente Federation
157
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Posted - 2012.09.21 14:23:00 -
[5] - Quote
Sandair Mulholy wrote:
The dropsuits do pigeon you into a role. Go out with a sniper and your role is to stay away from the hot zone and shoot in. Carry a swarm; you are only good against vehicles. And that is the whole point. Your choice of dropsuit (and fittings) when you spawn sets you into a specific role.
These are weapons, not dropsuits. You can make a sniper logi, or a swarm scout. |
Mack Five
0
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Posted - 2012.09.21 14:39:00 -
[6] - Quote
Tarn Adari wrote:Sandair Mulholy wrote:
The dropsuits do pigeon you into a role. Go out with a sniper and your role is to stay away from the hot zone and shoot in. Carry a swarm; you are only good against vehicles. And that is the whole point. Your choice of dropsuit (and fittings) when you spawn sets you into a specific role.
These are weapons, not dropsuits. You can make a sniper logi, or a swarm scout.
My bad, I meant fittings. The fittings pigeon hole you. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.09.21 14:40:00 -
[7] - Quote
Brumae Verres wrote:The only reason I don't agree is due to the number of specific 'pigeon holed' ships in EVE. Stands to reason the same would apply here.
No it doesn't. Why should that apply here? They're two entirely different games. But anyway, this is a game with far fewer suits than EVE has ships. Maybe down the line really specialized suit variants will be added, but making classes of dropsuit which are themselves very specialized would be a bad idea.
Sandair Mulholy wrote:Your choice of dropsuit (and fittings) when you spawn sets you into a specific role.
Your fitting defines your role, not your suit. The suits you're suggesting would define your role right out the gate. I don't think that's the approach CCP is taking, and I don't like the idea of the game going that route. Maybe if they never fix mass drivers they can add a grenade-laden variant of the assault suit. As for your issues with support gear, the problem there is the equipment and the skills. Whether the support player has a pistol or a rifle isn't the issue. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.21 14:41:00 -
[8] - Quote
We're getting 'tech 2' suits soon such as Titan and Goliath suits which are versions of the heavy as an example but they're geared twoards specific functions such as one is perferrable anti infantry while the other is more anti-vehicular. |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.21 16:01:00 -
[9] - Quote
Iron Wolf Saber wrote:We're getting 'tech 2' suits soon such as Titan and Goliath suits which are versions of the heavy as an example but they're geared twoards specific functions such as one is perferrable anti infantry while the other is more anti-vehicular. Cool stuff. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.21 20:24:00 -
[10] - Quote
special ops assault suits, geared for stealth and cpu/pg power
please |
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