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1. Commando vs. Sentinel - in Rookie Training Grounds [original thread]
I personally went commando because speccing into the commando gives you access to something that the basic frame can't do. If I feel like running an HMG I just use a basic frame. Sure it doesn't have the extra defense bonuses, but that's never r...
- by Talos Alomar - at 2014.04.10 23:28:00
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2. What is a Blue Print Original (BPO)? - in Rookie Training Grounds [original thread]
Vaux Karn wrote: Honestly CCP removed them because people were saying that they were somehow OP...but they were std grade and actually a huge selling point for aurum. Personally I think they should have kept them around and just never released ...
- by Talos Alomar - at 2014.04.10 23:21:00
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3. Skill Level Goals for Newbs: Few at 5 or Many at 3 - in Rookie Training Grounds [original thread]
Meisterjager Jagermeister wrote: What level would you say the noticeable improvement benefits to a skill comes at? I'd say at ~3.
- by Talos Alomar - at 2014.03.03 01:45:00
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4. Rifle Types - in Rookie Training Grounds [original thread]
Snow Turtle wrote: Meisterjager Jagermeister wrote: BTW... Why did they remove the scope from the assault rifle? I watched a vid where the AR had a scope. That is the only complaint I have with the AR, is that it has the hard sight at the en...
- by Talos Alomar - at 2014.03.01 22:19:00
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5. Dual sidearms fit - in Rookie Training Grounds [original thread]
ScP is freaking awesome. use that. I addition to being better than the flaylock because the flaylock has been nerfed to all hell you have two weapons whose damage types compliment each other, as the ScP can eat through shields and the SMG can fi...
- by Talos Alomar - at 2014.03.01 20:10:00
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6. Rifle Types - in Rookie Training Grounds [original thread]
Try doing some Faction Warfare matches to get loyalty points (LP) so you can experiment with gear you don't have the skills for yet. But be warned - you will make no ISK and the other side FW is played by people who play to win. Use starter/ chea...
- by Talos Alomar - at 2014.03.01 20:02:00
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7. Racial Choice and Starter Fits - in Rookie Training Grounds [original thread]
The only difference in the starter fits is the type of mlt suit you'll be using. wiki.dust514.info has all the info you need on the differences there. All the other parts of the fits are the same.
- by Talos Alomar - at 2014.03.01 19:59:00
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8. Skill Level Goals for Newbs: Few at 5 or Many at 3 - in Rookie Training Grounds [original thread]
It's sometimes a hard choice. It comes down to if you think another 5% bonus for a certain skill is worth the SP to get three levels of a different one. I'd say if you still have to ask then the I wouldn't specialize in anything too heavily. Spr...
- by Talos Alomar - at 2014.03.01 19:56:00
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9. Best AV Suit/Fit? - in Rookie Training Grounds [original thread]
My AV fit has just turned into a gunnlogi with a State missile launcher on it. I do run a demolitions logi sometimes though. An amarr logi with RE's, prox mines, and hives.
- by Talos Alomar - at 2013.12.14 17:14:00
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10. Every death is a lesson - Troubleshooting a fit for your own unique play style. - in Rookie Training Grounds [original thread]
It's extremely rare for you to die for absolutely no reason. Usually there is some way you could have prevented it. Paying attention to why you died will help you make better decisions on the fitting screen. This isn't so much a guide as it is a t...
- by Talos Alomar - at 2013.11.10 17:44:00
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11. Purify - A Scrambler Rifle Guide - in Rookie Training Grounds [original thread]
Great guide - +1 from a day one scrambler rifle user. I'll add one thing, though. My favorite piece of equipment to run with the ScR is the active scanner. It lets you find enemies that are in cover and get your charge shot ready to blap them the...
- by Talos Alomar - at 2013.11.09 20:56:00
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12. Need Amarr logi fits - in Rookie Training Grounds [original thread]
I have several logi fits, but generally all of them have two enhanced plates and a complex repper in the lows. That gives me a solid pool of HP and the armor rep bonus from the skills give me a decent ability to stay in the fight for longer period...
- by Talos Alomar - at 2013.11.09 20:21:00
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13. How should i armor tank a gallente assault suit? - in Rookie Training Grounds [original thread]
Dellrium has a good starting point for you to try out, but after you get to armor rep 5 (mandatory) and armor plating 3 you should play with the different load-outs. It'll take trial and error to find what is best for you. Every death is a lesso...
- by Talos Alomar - at 2013.05.11 07:21:00
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14. A question on Lasers. - in Rookie Training Grounds [original thread]
Damage build up is increased for higher tier weapons. protip: Go amarr assault. It's bonuses really help the LR destroy people as those last few shots before overheating are more powerful, so the more time you'll really help your dps output. havi...
- by Talos Alomar - at 2013.05.10 08:27:00
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15. [REQUEST] What are the top 5 most valuable Blue-print copies? - in Rookie Training Grounds [original thread]
First things first blue print copies (BPCs) are used up every time you die, they are just the standard items you buy from the market. Blue print originals (BPOs) are the ones that never run out. My biggest advice on getting BPOs - don't do it. us...
- by Talos Alomar - at 2013.04.15 03:27:00
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16. Quick way to switch to RE's detonator - in Rookie Training Grounds [original thread]
L1.
- by Talos Alomar - at 2013.03.11 15:50:00
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17. SMGS scout viable? - in Rookie Training Grounds [original thread]
No mention of flux nades yet? Use flux nades to pop shields before you close in with the smg. Kinetic (smg/hmg) weapons are weak vs shields but strong vs armor so if you can strip the shields you can finish them off with relative ease. I run an ...
- by Talos Alomar - at 2013.03.11 05:32:00
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18. any good corporations? - in Rookie Training Grounds [original thread]
cronos sentinel wrote: searching for a corporation to join that's not empty like 1 to 5 people for example. just a simple team work based serious corporation. try the Planetary Response Organisation. they've always got a good amount of peopl...
- by Talos Alomar - at 2013.01.20 17:04:00
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19. EVE online contract, more then one dust corporation - in Rookie Training Grounds [original thread]
Yeah, you can get other folks in a different corp into your corp's battle. just add them into a squad led by someone from the corp that holds the contract and you can bring whoever you want into whatever battle.
- by Talos Alomar - at 2013.01.14 16:31:00
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20. Want to play a Heavy - in Rookie Training Grounds [original thread]
Mechanics and armor repair skills are important. field mechanics boosts armor hp by 5% per level and armor repair lets you have a constant passive repair to your armor. having a repair mod is essential as even a type II's shields will get drop...
- by Talos Alomar - at 2012.12.29 12:49:00
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