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41. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Configure vehicles to only allow its owner the operator's seat. Set to unlock if the owner leaves a certain radius of the vehicle. This means if you're always next to your dropship, HAV or LAV you'll always be able to pilot it, unless you die or...
- by Talnos Nosslu - at 2012.12.10 01:41:00
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42. Request for AI - in Feedback/Requests [original thread]
What if the players' role as Mercenaries was more elite, such as sending squad commands to rookie soldiers on your team? What if there was a Player vs Environment suite, where a team of players is pitted against an AI opponent? Two teams vs AI?
- by Talnos Nosslu - at 2012.12.10 01:34:00
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43. [REQUEST] Display the distance to a fallen teammate. - in Feedback/Requests [original thread]
+1 Seriously, we shouldn't have to keep asking.
- by Talnos Nosslu - at 2012.12.10 01:31:00
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44. Stop stealing my dropships - in Feedback/Requests [original thread]
Perhaps CCP should configure dropships to only allow its owner the pilot seat. Set to unlock if the owner leaves a certain radius of the ship. Which means if you're always next to your dropship you'll always be able to pilot it, unless you die or ...
- by Talnos Nosslu - at 2012.12.10 01:26:00
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45. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Well, I just offered a proposal to the dilemma. Much better than simply ranting and exhausting people to read subjective hatred towards a game we're trying to help build. Also, note that Mass Effect 3 also uses the UE3 engine with multiplayer. Che...
- by Talnos Nosslu - at 2012.12.10 01:23:00
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46. Optimize Maps for Smoother Multiplayer - in Feedback/Requests [original thread]
Instead of the sandbox-style of gameplay with open terrain and random vantage points with unpredictable encounters (though I digress) - alter the nature of the game into a more structured scenario. Perhaps instead of pitting players onto a large p...
- by Talnos Nosslu - at 2012.12.10 01:18:00
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47. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Sorry OP, but I disagree. Perhaps its the coding behind their engine, but as it exists right now is nowhere near optimal. You seem a tad obsessed with the idea they're using the wrong engine. Also, CCP isn't one of the triple-A developers, just o...
- by Talnos Nosslu - at 2012.12.10 01:01:00
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48. This game is fundementally broken at the core. - in Feedback/Requests [original thread]
Vermaak Doe wrote: Ziot Reitrenner wrote: Vermaak Doe wrote: Anyone who doesn't think exactly like me is a troll. I am trying to save this game from ending up like MAG. So you bash the game and give no constructive feedback to make ...
- by Talnos Nosslu - at 2012.12.09 08:19:00
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49. External Camera View / 360° Free Orbit - in Feedback/Requests [original thread]
Hmm... well there needs to be some way since we spend quite a fair amount of time building our dropsuits. And to say there will be future customization options, it's practically killing me not to be able to see myself. At least in MQ.
- by Talnos Nosslu - at 2012.12.09 01:46:00
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50. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
Ranger SnakeBlood wrote: I think it could be interesting if gravety was taken into effect where low grav planets would increase movement speed and catter to a more arcade style of play and high grav would slow everyone down forcing people to pl...
- by Talnos Nosslu - at 2012.12.09 01:40:00
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51. External Camera View / 360° Free Orbit - in Feedback/Requests [original thread]
Not sure if it's an official thing or not, but I'd love to be able to view my character in 360 degrees instead of 90 (Rear view <-> Right view) in the MQ and waiting lobbies. And it's only my take on the matter, but I'd love to see my own c...
- by Talnos Nosslu - at 2012.12.09 01:32:00
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52. [Request] Take off MCC shields !!!!! - in Feedback/Requests [original thread]
Lol hax.
- by Talnos Nosslu - at 2012.12.09 01:22:00
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53. Running should cancel crouch with KB + M - in Feedback/Requests [original thread]
+1 That it should.
- by Talnos Nosslu - at 2012.12.09 01:21:00
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54. (Request) Full Controller Customization - in Feedback/Requests [original thread]
I'd like this as well.
- by Talnos Nosslu - at 2012.12.09 00:00:00
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55. Assault and Defense/"Stronghold" Game Mode - in Feedback/Requests [original thread]
Now that you mention it, I remember an idea that was pitched months ago about a sort of 'Conquest' mode where the maps are seamlessly extended from one area to the next. Resulting in gameplay being sort of a territorial tug of war, as players have...
- by Talnos Nosslu - at 2012.12.08 23:57:00
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56. Readjusting Heavies - in Feedback/Requests [original thread]
Heavies imho should be the ones stopping traffic. lolLAVs is a new one, but seriously turning heavies into roadkill is ridiculous. As long as their shields hold up they should be able to survive a direct impact from a LAV. And what's this proto A...
- by Talnos Nosslu - at 2012.12.08 23:49:00
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57. No WINNING Bonus? - in Feedback/Requests [original thread]
Well this time around seems to be more ISK heavy than SP. I'm walking away with roughly 10k skill points in this version, compared to pre-PlaystationPlus release of roughly 20-30k SP. Also, there seems to be a reward curve. If the player in first...
- by Talnos Nosslu - at 2012.12.08 23:49:00
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58. Planet Type Affects Battle Style - in Feedback/Requests [original thread]
I don't know about oceanic and coastal battles, as we don't have any maritime ships. Might be asking a bit much. However I think a gas planet map will suit perfectly for air battles. Emphasis on vehicular maps and utilizing advanced sensory syste...
- by Talnos Nosslu - at 2012.12.08 23:08:00
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59. Assault and Defense/"Stronghold" Game Mode - in Feedback/Requests [original thread]
Yeah, I'd always imagined this kind of gameplay would take place on a mountain or hill. And also, this game mode would make extensive use of indoors for defense and tactical approach. I'd also love to see players defending an evacuated colony. Ki...
- by Talnos Nosslu - at 2012.12.08 22:51:00
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60. Adding Start Time to Battle Finder - in Feedback/Requests [original thread]
When searching for a match, there should be an area on screen that displays the start time of a match. To complicate things a lot less, add a clock with the current time into the upper right corner of the finder screen. This will enable players t...
- by Talnos Nosslu - at 2012.12.08 22:41:00
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