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21. Assault and Defense/"Stronghold" Game Mode - in Feedback/Requests [original thread]
I never learned the map names. Lol. It was on the map with the pointed rocks.
- by Talnos Nosslu - at 2012.12.10 05:27:00
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22. What if... - in Feedback/Requests [original thread]
Needs solution for running across huge maps and out of stamina.
- by Talnos Nosslu - at 2012.12.10 05:24:00
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23. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
A map that isn't a sandbox. The interior of a spaceship with rooms and corridors. Likewise the same with a building complex. Sandbox maps are a tad overused if not overvalued. Not as tactical or strategic as you may think, unless this game is supp...
- by Talnos Nosslu - at 2012.12.10 05:22:00
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24. [Request] Jetpacks (or jump pack): Could Actually Work - in Feedback/Requests [original thread]
If you're going to make a sandbox FPS, you're going to need jetpacks. Lots and lots of jetpacks...
- by Talnos Nosslu - at 2012.12.10 05:19:00
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25. Request for AI - in Feedback/Requests [original thread]
What about adding civilians? Defenders have to escort as many as possible to safety. Attackers however receive no actual bonus for civilian kills. What about NPC Mech units? Quadruped turrets that trudge along slowly, like a walking tank. Kind of...
- by Talnos Nosslu - at 2012.12.10 05:11:00
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26. lock this - in Feedback/Requests [original thread]
Nice.
- by Talnos Nosslu - at 2012.12.10 05:08:00
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27. Dust: Not enough RPG elements? Or not enough FPS? - in Feedback/Requests [original thread]
Well at the very least of its merits, I cannot stand shooting through someone. SMG at close range and only cuts through half of their shields? Really?
- by Talnos Nosslu - at 2012.12.10 05:07:00
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28. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
WHz DS9899 wrote: Take away the radius thing. They're set to blow up anyway if you're too far away from it. Why not apply a lockout-until-owner-out-of-range rule?
- by Talnos Nosslu - at 2012.12.10 05:02:00
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29. EVE Piolot Mercenary Raids and Defense - in Feedback/Requests [original thread]
Well, I do understand how EVE works. I'm no seasoned player, but I've piloted before. Already I can tell you that how things are done in battles somewhat disappoint me. However. If things are done at a slower pace, as in PvP'ers seeking to 'Raid...
- by Talnos Nosslu - at 2012.12.10 05:00:00
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30. Optimize Maps for Smoother Multiplayer - in Feedback/Requests [original thread]
That's... not necessarily what I'm getting at. However in that case, I find that huge sandbox maps are boring and annoying, but that is merely my opinion. As you have yours. As for what I am trying to say is that providing a variety of environmen...
- by Talnos Nosslu - at 2012.12.10 04:53:00
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31. [Request] Add North, East, South, and West markers to minimap - in Feedback/Requests [original thread]
+1 This.
- by Talnos Nosslu - at 2012.12.10 02:12:00
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32. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Doubt it.
- by Talnos Nosslu - at 2012.12.10 02:07:00
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33. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Goes to reason why a player without Dropship piloting skills can steal a ship from a player with required skills for said dropship.
- by Talnos Nosslu - at 2012.12.10 02:04:00
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34. EVE Piolot Mercenary Raids and Defense - in Feedback/Requests [original thread]
Another idea for a potential game 'mode'. Much like EVE Capsuleers protect their ships with Insurance, there would be a new 'Mercenary Contract' option which will allow Dust players to attack or defend said ship upon request. These could be list...
- by Talnos Nosslu - at 2012.12.10 02:02:00
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35. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Same rule should apply to HAV drivers.
- by Talnos Nosslu - at 2012.12.10 01:54:00
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36. Balance system - in Feedback/Requests [original thread]
Konohamaru Sarutobi wrote: Do something. Thank you Suggest something. Thanks.
- by Talnos Nosslu - at 2012.12.10 01:53:00
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37. Optimize Maps for Smoother Multiplayer - in Feedback/Requests [original thread]
Give me Likes!!!
- by Talnos Nosslu - at 2012.12.10 01:53:00
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38. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Nah, that will cause all kinds of unnecessary confusion. LOLSPAWN, DERP TOOK YA SHIP!!!!
- by Talnos Nosslu - at 2012.12.10 01:51:00
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39. Request for AI - in Feedback/Requests [original thread]
Come to think about it, the Maps' design resembles an RTS with heavy influence . What other type of sandbox-style FPS has you running around aimlessly in open terrain? Another thing, sandboxes usually don't market well as FPS or TPS.
- by Talnos Nosslu - at 2012.12.10 01:50:00
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40. Vehicle Owner is Always Its Operator - in Feedback/Requests [original thread]
Configure vehicles to only allow its owner the operator's seat. Set to unlock if the owner leaves a certain radius of the vehicle. This means if you're always next to your dropship, HAV or LAV you'll always be able to pilot it, unless you die or...
- by Talnos Nosslu - at 2012.12.10 01:41:00
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