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221. Shield Extenders - in General Discussions [original thread]
I like Texs Red numbers. I also think regulators should be buffed. The big problem is TTK is so low there is hardly and time to get to cover to recharge shields. If TTK was increased more emphasis could be put on shields and biotics balance with a...
- by Tallen Ellecon - at 2014.01.27 23:36:00
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222. Gallente Sentinel with a shotgun. - in General Discussions [original thread]
Stop running, he's just trying to give you a hug.
- by Tallen Ellecon - at 2014.01.27 21:53:00
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223. using eve to fix large blasters in dust - in General Discussions [original thread]
I just wish blaster damage was like it is in EVE. Shortrange high DPS. Rails would be long range with lower DPS.
- by Tallen Ellecon - at 2014.01.27 21:49:00
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224. so, on an alt today I tried the charge sniper in the academy... - in General Discussions [original thread]
Testing proto weapons and vehicles in the academy is like doing genetic testing on newborn babies. That's some sick twisted ****.
- by Tallen Ellecon - at 2014.01.27 21:41:00
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225. Tell my wife i love her. - in General Discussions [original thread]
Lol 16-7 and he's full proto. How does he afford to be this bad?
- by Tallen Ellecon - at 2014.01.27 21:12:00
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226. A visual guide to what Teiricide will do for suits. - in General Discussions [original thread]
This is the kind of overhaul I'd like to see sooner rather than later. It would require a complete respec on an Uprising 1.0 scale.
- by Tallen Ellecon - at 2014.01.27 17:51:00
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227. 1.8 speculation thread - in General Discussions [original thread]
I wonder what they'll post this week....
- by Tallen Ellecon - at 2014.01.27 16:45:00
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228. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
I have have 5 months worth of passive and active boosters and by the time I run out I'll likely have around 45-50 mil SP and likely won't need anymore to catch up. I've been pretty smart about where I've spent it.
- by Tallen Ellecon - at 2014.01.27 02:45:00
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229. 1.8 speculation thread - in General Discussions [original thread]
Joseph Ridgeson wrote: Total speculation? 1. Damage on Swarms will likely increase. They are meant to do consistent damage rather than burst yet cannot really overcome passive Shield Regeneration. I see the damage increasing while the range s...
- by Tallen Ellecon - at 2014.01.26 23:22:00
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230. 1.8 speculation thread - in General Discussions [original thread]
The lack of blue tags recently both excites and annoys me.
- by Tallen Ellecon - at 2014.01.26 23:18:00
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231. 1.8 speculation thread - in General Discussions [original thread]
Scheneighnay McBob wrote: I believe a dev said that amarr and minmatar vehicles are NOT coming in 1.8 However, considering that they said they "need to check before confirming or denying", I would say 1.9 is a safe bet. I'm pretty sure ther...
- by Tallen Ellecon - at 2014.01.26 23:17:00
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232. 1.8 speculation thread - in General Discussions [original thread]
Ryder Azorria wrote: Tallen Ellecon wrote: Ryder Azorria wrote: Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too. EDIT: The goal of these balance passes is...
- by Tallen Ellecon - at 2014.01.26 23:13:00
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233. 1.8 speculation thread - in General Discussions [original thread]
True Adamance wrote: I wouldn't count on a vehicle rebalance until much later after 1.8..... Maybe not a complete rebalance like 1.7 but some tweaking to certain modules.
- by Tallen Ellecon - at 2014.01.26 23:12:00
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234. USD $$$$ To Skill Point Conversion - LUDICROUS COSTS FOR WEAK SKILLS - in General Discussions [original thread]
I don't see the problem with this. If can grind out in 6 months what without boosters would take 9 months thats 3 months less grinding. The cost for me was relatively minimal because the BPOs I got from the packs with the Aurum also cut down on gr...
- by Tallen Ellecon - at 2014.01.26 23:01:00
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235. 1.8 speculation thread - in General Discussions [original thread]
Ryder Azorria wrote: Damage mods are getting a pass, and the LR, and Assault Rifle weapon class have also been confirmed to be getting another pass too. EDIT: The goal of these balance passes is to both increase over all weapon balance and inc...
- by Tallen Ellecon - at 2014.01.26 22:29:00
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236. 1.8 speculation thread - in General Discussions [original thread]
So far we've learned about: New Heavy suits and stats New Scout suits and stats New Sidearms and stats New Equipment and stats Likely but not concrete: New medium suit stats. New maps Yet to be explained in detail: Cloaking That is a lot but th...
- by Tallen Ellecon - at 2014.01.26 22:23:00
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237. Quiet devs are busy devs. - in General Discussions [original thread]
Hopefully. For the past few weeks they've just posted a stat thread, had Saberwing on standby for a couple of hours and it grows quiet again. These teaser stats may not be final but how can we fairly assess the equipment changes if we don't know ...
- by Tallen Ellecon - at 2014.01.24 21:52:00
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238. Scrambler Rifle - Should be the most powerful light weapon (rifle type) - in General Discussions [original thread]
It is the most powerful, it just also takes the most skill.
- by Tallen Ellecon - at 2014.01.24 21:35:00
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239. Are Weapons Getting Nerfed Along With Equipment - in General Discussions [original thread]
I had a post in feedback similar to this where all the rifles would be nerfed and all the assaults racial bonuses would compensate.
- by Tallen Ellecon - at 2014.01.24 21:33:00
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240. 1.8 Gallente suits are too superior. - in General Discussions [original thread]
As a Gallente Logi who loves scanners I can tell you that without the 360 scans and increased cooldown scanners won't be nearly as powerful as they were before. The most powerful scanner can still be avoided by any cloaked scout with a basic profi...
- by Tallen Ellecon - at 2014.01.24 20:51:00
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