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281. Increase isk payout for pub matches - in Feedback/Requests [original thread]
Doshneil Antaro wrote: I understand the low payout system does combat protostomping to an extent, but afkers make almost as much isk as those fighting. The risk vs reward system needs an overhaul. I've afk'd because I saw the team matchup a...
- by Taeryn Frost - at 2013.07.30 23:43:00
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282. [request] ambush oms - in Feedback/Requests [original thread]
As a less squad oriented player, I prefer the standard Ambush game mode. I can still fight with and support my team without having to be chained to them. It also means that when a pub stomp takes place, its a more merciful 50 clone count rather th...
- by Taeryn Frost - at 2013.07.30 20:02:00
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283. seperate ambush and ambush oms - in Feedback/Requests [original thread]
The theory I've heard is that there aren't enough players to support both game modes. As of late the daily player base seems pretty consistent and, as far as I know, both game modes were still viable. Some have said that merging the two modes wi...
- by Taeryn Frost - at 2013.07.30 19:57:00
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284. Vehicles - Keys, Loot, and other such crazy ideas - in General Discussions [original thread]
I'd certainly prefer some kind of way to keep my vehicle for my own uses. I hopped out to do some good ol gun fighting and help out some pinned down teammates. They got wiped out so I attempted to retreat back to the main line and regroup. I turn ...
- by Taeryn Frost - at 2013.07.30 18:10:00
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285. I must be glitched because I thought i saw that OMS war removed.... - in General Discussions [original thread]
I would have only hoped that this type of game mode combination would have occurred after CCP attempted their matchmaking program. Instead of having 50 clones to get pubstomped we now have the option of 80 clones to get decimated. Nothing like a 7...
- by Taeryn Frost - at 2013.07.30 16:45:00
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286. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
I don't mind not being able to reload while sprinting, but timing is critical. Many times I've gotten 2.5 secs through a reload when I start my sprint only to realize I have an near empty magazine when I try to resume the gunfight. I'd prefer to b...
- by Taeryn Frost - at 2013.07.29 05:30:00
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287. Stealth LAV - in General Discussions [original thread]
Shae Daix wrote: I hear LAVs better half a map away than when they close. And if they are behind me, not all all. Until, of course I get pancaked. The LAVs should be on the radar, but some how, aren't even when they are running through a pack ...
- by Taeryn Frost - at 2013.07.19 21:14:00
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288. Stealth LAV - in General Discussions [original thread]
Hmm, I guess I'll be spinning around in circles then. Even If I can see them with the Rift, I sure as hell can't hear them as things are now.
- by Taeryn Frost - at 2013.07.19 21:07:00
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289. Stealth LAV - in General Discussions [original thread]
Hmm, so the consensus seems to be I'm screwed unless I have a box glued to my ass. Welp, at least I know what I'm working with, thanks for the feedback.
- by Taeryn Frost - at 2013.07.19 20:59:00
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290. Stealth LAV - in General Discussions [original thread]
ICECREAMK1NG wrote: when a tank 30ft away firing at you doesn't show up, it's safe to say radar is busted. Yes, I've run around the corner only to stare down the end of a tank barrel thinking "If my radar can't pick this thing up..."
- by Taeryn Frost - at 2013.07.19 20:57:00
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291. Stealth LAV - in General Discussions [original thread]
WhiteMage7322 wrote: Give LAV some horsepower!!! Also, it helps if everyone takes cover behind anything and not be out in the open. Very true, usually I try to have something blocking my back. At the very least to keep me covered from enemy ...
- by Taeryn Frost - at 2013.07.19 20:51:00
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292. Stealth LAV - in General Discussions [original thread]
I'm inquiring if this is an isolated issue that deals with my TV speakers or is it the game mechanics. It seems when an LAV is coming up from behind going full speed, it doesn't make much sound until you hear the crack of your bones as it crushes ...
- by Taeryn Frost - at 2013.07.19 20:43:00
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293. Nerf the Flaylock pistol - in General Discussions [original thread]
Buster Friently wrote: InsidiousN wrote: The Flaylocks does not need a nerf, the aiming needs to be fixed so that player skill is actually a factor in a firefight. The reason the Flaylocks seems OP is because it is the only weapon that can r...
- by Taeryn Frost - at 2013.07.17 16:42:00
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294. Gathering opinions about Ambush - in Ambush Gamemode [original thread]
Thinking on it, after wasting some lives in a few ambush matches, I don't think I'd agree with the OP's suggestion of spawning anywhere. Last thing I need is snipers spawning all over the place and having their fun without having to actually move ...
- by Taeryn Frost - at 2013.07.10 00:44:00
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295. Nerf the Flaylock pistol - in General Discussions [original thread]
Hmm, not quite on topic, but for the ones who say you can't be one shotted. I just got roased by a militia MD that listed the damage received as 1300ish....so hmm.
- by Taeryn Frost - at 2013.07.08 03:07:00
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296. Nerf the Flaylock pistol - in General Discussions [original thread]
Sloth9230 wrote: Spycrab Potato wrote: Minor Treat wrote: That flaylock has got to get nerfed, its clearly over powering the other sidearms. Now don't nerf it till its useless but nerf it by either tighting the blast radius or you can do ...
- by Taeryn Frost - at 2013.07.07 21:14:00
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297. 1.3 - in General Discussions [original thread]
Valid point and I find myself agreeing with you. I even posted a similar type critique when commenting on the Respec delays fiasco...which thankfully is in the past.
- by Taeryn Frost - at 2013.07.07 19:45:00
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298. 1.3 - in General Discussions [original thread]
Aqil Aegivan wrote: Taeryn Frost wrote: After reading a lot of posts I'm fairly confident that lots of this forum will complain no matter what, in any and all circumstances. Not too sure that incentivizes the Devs to want to increase their c...
- by Taeryn Frost - at 2013.07.07 19:06:00
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299. 1.3 - in General Discussions [original thread]
I'm all for transparency and it is important for CCP to communicate to us their near term plans and whatnot. (Even though that's pretty much what devblogs are anyway) I prefer to plan my activities based on new developments afterall. But... Afte...
- by Taeryn Frost - at 2013.07.07 17:54:00
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300. Nanohives Breaking Upon Deployment - in Technical Support/Bugs [original thread]
Lol, good ole thread jacking. I guess that guy gets paid to promote Planetside? In any case, I don't see why playing one game would exlcude me from playing another. Despite its shortcomings, I like Dust, think I'll stick around ;)
- by Taeryn Frost - at 2013.07.06 01:04:00
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