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21. Sorry, but DUST missed the mark... - in General Discussions [original thread]
tribal wyvern wrote: Smooth Head wrote: The game is very sub-par. It may improve a bit on the 6th, but CCP have a record of breaking as much as they fix. And on a variety of issues CCP have acted like deceptive prats while trying to flog o...
- by Tac Com - at 2013.05.05 15:07:00
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22. [Help] Uprising and AV - in General Discussions [original thread]
As a tanker myself, I don't think that just packed AV nades will get you many tank kills against smart tank drivers. Tanks are often fit to handle a few AV nades before really needing attention or in danger of exploding. I think Swarms will be th...
- by Tac Com - at 2013.05.04 17:15:00
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23. lol at l33t tankers - in General Discussions [original thread]
Don Von Hulio wrote: Edit @ Tac Com: Dont act like tanks have had it hard. Its been EZ Mode since Open Beta. Hardly. Tanks have been extremely powerful in Closed Beta where a couple tanks could easily wipe the map. Then before Open Beta laun...
- by Tac Com - at 2013.05.02 20:56:00
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24. lol at l33t tankers - in General Discussions [original thread]
I find this thread amusing. I don't see how having "more skills" will compensate for the lackluster tanks that are inbound. AV is insanely powerful right now and what we get to counter is vehicles with even less defencive capabilities. I don't th...
- by Tac Com - at 2013.05.02 20:32:00
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25. Keyboard presets for see see pee - in General Discussions [original thread]
Iskandar Zul Karnain wrote: Why would they need input for control schemes? Are we not getting mapping? Because at Fanfest they basically said they don't want to invest resources into it right now as they got other projects on the go and at t...
- by Tac Com - at 2013.04.30 18:00:00
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26. Keyboard presets for see see pee - in General Discussions [original thread]
I may be an old school PC FPS player but the reason L Cntl is crouch in many shooters is because you have an indepenant finger for crouch that isn't a toggle. I can hold and release my pinky for crouching at will which allows faster reaction of cr...
- by Tac Com - at 2013.04.30 17:54:00
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27. Signature damping - in General Discussions [original thread]
It's not addiditive, it's multiplicative, so it's not 90%. It ends up being 1*0.75*0.75*0.6 to get 0.33 which means a 77% reduction. This is in place so that you cannot achieve 100% That said if you get it high enough you can basically never show...
- by Tac Com - at 2013.04.30 15:42:00
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28. What fit is best for my tank? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=56114&find=unread Discussion between a bunch of tankers. Does contain some sample fits to try out. Give it a read. https://forums.dust514.com/default.aspx?g=posts&t=56649&find=...
- by Tac Com - at 2013.02.10 06:55:00
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29. Neo Proto Suits - in General Discussions [original thread]
In all honesty, the idea behind using AUR is getting early access to gear by not having to spend so much in skills to use higher level gear. The cost for that? Cold hard cash. And at the end of the day, getting the SP and spending ISK to get your ...
- by Tac Com - at 2013.02.08 01:59:00
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30. Hello Armor Tanks. Getting Comfortable Now? - in General Discussions [original thread]
Really? Armour tanking is comfortable? It's all about managing your modules and not getting stuck. With often the abysmal acceleration of armour tanking and the reliance on armour repairers to stay alive leaves armour tanking very vulnerable when ...
- by Tac Com - at 2013.02.07 02:41:00
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31. Seraphim Initiative. Corp Battle - in General Discussions [original thread]
Ello ello, I'd like to say it was an enjoyable battle. It was very clear early on you guys had the upper hand and outplayed us but it was nice to see such a strong team and also the tactics you guys used. We have learned a good many lessons from ...
- by Tac Com - at 2013.01.30 04:03:00
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32. Regarding Vehicle Play - in General Discussions [original thread]
Vesta Ren wrote: Hi, i'm a decently experenced vehicle vet from early on in the beta. Through character wipe's i've played normal infantry, dropship pilot, and logi, but since we're past the last wipe i decided to go back to vehicles since i ha...
- by Tac Com - at 2013.01.29 18:32:00
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33. Passive skill point per second - in General Discussions [original thread]
Beren Hurin wrote: Tac Com wrote: As a note, putting a passive booster on a character that doesn't have passive SP on them gives them the natural passive SP rate. Ah didn't know this...So you can get passive SP still on a tune without the...
- by Tac Com - at 2013.01.24 16:58:00
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34. Passive skill point per second - in General Discussions [original thread]
On the character select there is an option before selecting that character to "activate passive SP" on the character who it isn't on at the moment. Only 1 character per account naturally gets passive SP. If you activate it on another character th...
- by Tac Com - at 2013.01.24 16:46:00
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35. Passive skill point per second - in General Discussions [original thread]
1 per 8 is not right. That is a bug. Without a booster you should get them 1 every 3.6 seconds and with a booster every 2.4 seconds.
- by Tac Com - at 2013.01.24 16:16:00
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36. Corp Tax? - in General Discussions [original thread]
It's what they do in EVE. It usually works well and sometimes players will choose corps based on their tax rates. Maybe if they are worried of corps overtaxing you can easily set a max percentage.
- by Tac Com - at 2013.01.23 16:12:00
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37. Gathering forces: preview? - in General Discussions [original thread]
Cosmetics though are more in the relm of artistic freedom whereas fitting mechanics are more the relm of the game designers. Often the art department making the video will just ask for a fitting screen or what slot layout and that's what they will...
- by Tac Com - at 2013.01.23 12:55:00
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38. New Skill Point Cap Proposal - With Voting - in General Discussions [original thread]
I don't mind the higher SP soft cap or maybe even perhaps no soft cap if matchmaking was much better. I think right now it's due to the player base but once the matchmaking system cleans itself up then those who are taking off will be seperated fr...
- by Tac Com - at 2013.01.23 12:39:00
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39. Mass Driver=Easy Ambush Win - in General Discussions [original thread]
So maybe then what can be done is only direct mass driver shots outright kill. I don't think splash should, it would then promote the same skill shots as headshots for guns. Locus grenades should still kill outright.
- by Tac Com - at 2013.01.21 20:11:00
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40. Shield tanking - in General Discussions [original thread]
For armour tanking, it's not only the high health that helps survival, but the sheer effectiveness of armour reps. They repair an absolute ton of damage back. And it's quite possible to fit twin reps and still have room for a decent plate for HP b...
- by Tac Com - at 2013.01.07 12:14:00
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