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321. CCP WE NEED MORE MAX DROP SUIT FITS!!!!!!!!!!!!!! - in Feedback/Requests [original thread]
The game stole one of my logi fits while I was editing it. Internal error strikes again. So now I can have a max of 29 fits, the old logi fit is inaccessible for some reason...
- by TooMany Names AlreadyTaken - at 2014.11.05 22:02:00
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322. CCP WHAT THE **** DID YOU DO? - in Feedback/Requests [original thread]
SCATTORSHOT RINNEGATE wrote: Yesterday i was earning like 4 milions isk per match, today i can't go over 200k?? wtf are you doing? i cant reach 300k with 30/4 and over 2000 wp? wtf? THIS IS THE RIGHT TIME THAT I LEAVE THIS GAME, BECAUSE YOU CCP...
- by TooMany Names AlreadyTaken - at 2014.11.05 19:12:00
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323. Shield dropship issue - in Feedback/Requests [original thread]
*Incubus
- by TooMany Names AlreadyTaken - at 2014.11.05 06:41:00
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324. Change sniper scope - in Feedback/Requests [original thread]
I see it fine...
- by TooMany Names AlreadyTaken - at 2014.11.02 21:28:00
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325. carri officer - in Feedback/Requests [original thread]
Klingon?
- by TooMany Names AlreadyTaken - at 2014.11.02 19:01:00
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326. Deployable/Retractable Landing Gear for Dropships. - in Feedback/Requests [original thread]
Denchlad 7 wrote: Lazer Fo Cused wrote: 1. Its needed for shield DS 2. While on the subject of a button to do x we need a button to kick out players when you have a MCRU on it X = Landing Gear Square = Kick from DS Sounds good to me ...
- by TooMany Names AlreadyTaken - at 2014.11.02 18:58:00
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327. QUAFE VEHICLES!!! - in Feedback/Requests [original thread]
We have Quafe scouts, assaults and sentinels, now let's see some Quafe Madrugars and Pythons!
- by TooMany Names AlreadyTaken - at 2014.11.02 18:57:00
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328. What would an Amarr light AV be like? - in Feedback/Requests [original thread]
Atiim wrote: How about recolored FG that fires a constant beam, as opposed to a single spooled shot. Oh yeah, baby! Imagine this - A big gold-colored laser gun, 2 seconds to charge up until firing a constant stream of fire, with the most ama...
- by TooMany Names AlreadyTaken - at 2014.10.31 15:31:00
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329. sidearm event sp? - in Feedback/Requests [original thread]
shaman oga wrote: My guess is they only counted MLT sidearm kills. They did, they said all sidearms were eligible but i guess they forgot that...
- by TooMany Names AlreadyTaken - at 2014.10.30 17:44:00
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330. 6-man commando squads... - in Feedback/Requests [original thread]
Exceos wrote: Or. You can get them from behind and blow the living **** out of them with R.E. and shotguns. Seeing them die is simply beautiful. They were in a more open area, each one watching a side, no way to get to them but with snipers, ...
- by TooMany Names AlreadyTaken - at 2014.10.29 13:48:00
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331. 6-man commando squads... - in Feedback/Requests [original thread]
Exceos wrote: HAHAHAHAHAHAHAHAHAHAHA You're funny. You got banned from PSN? I can't imagine why...
- by TooMany Names AlreadyTaken - at 2014.10.29 13:47:00
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332. 6-man commando squads... - in Feedback/Requests [original thread]
They're unbelievably OP, try killing them with a vehicle, you get swarmed, try shooting them, you get Rail Rifle'd... My point is, nerf squad size to 4.
- by TooMany Names AlreadyTaken - at 2014.10.29 13:03:00
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333. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
Let's keep this simple. 750k sp cap is way too much, 450k would be enough.
- by TooMany Names AlreadyTaken - at 2014.10.29 13:00:00
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334. heavy's jumping capability - in Feedback/Requests [original thread]
We need a "climb wall"/"jump over fence" option.
- by TooMany Names AlreadyTaken - at 2014.10.28 18:51:00
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335. Why not rename the flux grenade? - in Feedback/Requests [original thread]
It's basically an EMP grenade, right? lol It flux up your shields. -oh I see why
- by TooMany Names AlreadyTaken - at 2014.10.28 18:49:00
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336. Make scout cloak built in.. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Francois Sanchez wrote: Why is it important that other suits can't fit a cloak? Those guys aren't a threat at all The dreaded invisimando disagrees. Invisimandos are so visimando.
- by TooMany Names AlreadyTaken - at 2014.10.28 14:32:00
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337. Sniper rifle range in show info - in Feedback/Requests [original thread]
I forgot which sniper rifle types have what range so... pls?
- by TooMany Names AlreadyTaken - at 2014.10.26 19:53:00
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338. Could you delete that noisy sound on victory/lose battle report - in Feedback/Requests [original thread]
Sylwester Dziewiecki wrote: We have this for over a year and nobody have fixed it(if someone will leave match while this sound is played http://youtu.be/OBuyNAhEWzA?t=15m51s it is continually played in Mercenary Quarter until another loading...
- by TooMany Names AlreadyTaken - at 2014.10.26 19:51:00
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339. inertia dampener should inflcit damage - in Feedback/Requests [original thread]
Oh man, you can do that in inFAMOUS Second Son with the smoke power, you know? It would need more range though, 3 meters is nothing, I say 5-6 meters. And maybe be activated by the melee button so you can use the regular inertia dampener for whe...
- by TooMany Names AlreadyTaken - at 2014.10.25 13:09:00
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340. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
The Assault Rifles of ALL types have become extremely overpowered, just look at the DPS!
- by TooMany Names AlreadyTaken - at 2014.10.25 11:42:00
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