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81. equipment disparity - in General Discussions [original thread]
You used to get points for hacking enemy vehicles. No longer. And I never understood the logic why you don't get points.
- by TIMMY DAVIS - at 2014.07.29 02:46:00
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82. equipment disparity - in General Discussions [original thread]
There are 5 equipment skills Active Scanning Uplinks Nanocircuitry Repair Tool Hacking Cloaks are equipment, but they are essentially limited to scouts. Electronics and Engineering are passive and don't gain you points directly. Remote Explosive...
- by TIMMY DAVIS - at 2014.07.29 02:19:00
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83. Repair Tools - in General Discussions [original thread]
Thanks for the apology, that's not what I was looking for. And I wasn't blaming you for other peoples trolling. When I first joined this game and forum it was not so squad based. They turned it into one. teams need an active scanner, but you only ...
- by TIMMY DAVIS - at 2014.07.22 03:34:00
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84. Repair Tools - in General Discussions [original thread]
Reign Omega wrote: Back on topic: No limit, Shouldnt be a limit, shouldnt cap the points. 6 dudes repping one guy are 6 people not shooting or doing anything else and they are easy targets with the right coordination. Isn't that the answer ...
- by TIMMY DAVIS - at 2014.07.22 02:47:00
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85. Repair Tools - in General Discussions [original thread]
Is there a limit to the number of repair tools that can be focused on one player? Should there be? Maybe make limits in Ambush and OMS, but not FC's? Is something like that possible? I saw a train of three guys Guarding one heavy. Do all three g...
- by TIMMY DAVIS - at 2014.07.22 00:15:00
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86. Smart Deploy - in General Discussions [original thread]
CCP please build in some rule for the Smart Deploy that if say more than 4-5 deaths occur in a 10-20 meter radius, don't spawn new players there. The new spawn point has to be farther than the longest effective range for a proto weapon. Ambushes ...
- by TIMMY DAVIS - at 2014.06.28 21:42:00
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87. Installation EHP Buff - in General Discussions [original thread]
Kallas Hallytyr mentioned that there was a simliar type thread, so here is what I wrote in my original idea. "Just a simple idea. When a tank or drop ship destroys an installation, that installation gets respawned, unaligned, in the same spot 2-3...
- by TIMMY DAVIS - at 2014.06.28 20:43:00
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88. For Newbies - in General Discussions [original thread]
I honestly had not seen your post, but I see that we are if not on the same page in the same chapter. I agree with your concepts. The game needs more players and that means helping the new guys.
- by TIMMY DAVIS - at 2014.05.08 17:32:00
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89. For Newbies - in General Discussions [original thread]
Okay. Some assumptions. The CCP guys have better numbers, so these are not even guesses, just hypothetical numbers. Newbies start with militia gear. They are playing only Skirmishes and Dominations. Say they get 2 kills and die 10 times. Each gam...
- by TIMMY DAVIS - at 2014.05.08 05:34:00
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90. skill-less-ness - in General Discussions [original thread]
Mobius Kaethis wrote: TIMMY DAVIS wrote: Mobius Kaethis wrote: TIMMY DAVIS wrote: Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standa...
- by TIMMY DAVIS - at 2014.05.01 17:38:00
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91. skill-less-ness - in General Discussions [original thread]
Mobius Kaethis wrote: TIMMY DAVIS wrote: Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standard combat rifle. My kill ratio for rail rifle w...
- by TIMMY DAVIS - at 2014.05.01 03:14:00
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92. skill-less-ness - in General Discussions [original thread]
Foxbat 071 wrote: Honestly, I enjoyed pre-cloak shotgunning more than our current shotgunning. I can't speak for all scouts, but in my opinion stalking players was more fun when it was 100% "skill" based. Not to imply that the cloak is "skill-l...
- by TIMMY DAVIS - at 2014.05.01 02:20:00
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93. skill-less-ness - in General Discussions [original thread]
RemingtonBeaver wrote: Sometimes it isn't the game that needs balancing. It's that your skill level is lower than other peoples. I'm not trying to be a **** , but I hear complaints all the time about, gear, lagging, weapon balance, and fits t...
- by TIMMY DAVIS - at 2014.05.01 02:12:00
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94. skill-less-ness - in General Discussions [original thread]
Eruditus 920 wrote: OP, I bet you are of the generation that got a trophy for last place too, am I right? Find something to counter your problems with. The game offers a plethora of choices all designed to give you the ability to counter. ...
- by TIMMY DAVIS - at 2014.05.01 01:52:00
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95. skill-less-ness - in General Discussions [original thread]
How many people have been shot in the back or side from a Shotgun? This requires no skill from the player only a cloak. What about the Scout with 600 Armor pts? I see it all the time. not every game, but plenty. Or the skill required to drive an...
- by TIMMY DAVIS - at 2014.05.01 01:09:00
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96. SP ideas - in General Discussions [original thread]
You're having an SP event. Cool. Have some odd ball ones. And show them on the score pages somewhere. Most ISK used during the match +25 or +10,000 isk Most expensive Dropsuit used or killed. +25 Killed by a deadman (0 shield, 0 armor) +5 Mo...
- by TIMMY DAVIS - at 2014.04.10 03:26:00
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