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41. the ambush blob - in General Discussions [original thread]
Some ambushes turn into blobs or mobs or total disasters. Right now the answer seems to be take away SP from the losing team. I don't think that's what's really happening, but it seems to be the result. Why not reduce the WP for the winning team...
- by TIMMY DAVIS - at 2015.02.09 09:10:00
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42. Dropsuit fitting screen - in General Discussions [original thread]
Bahirae Serugiusu wrote: I can still put heavy damage mods on assault suits so thats why they stay. You can create absolutely idiotic loadouts and see the fruits of what you wish you could use That's true, but its a waste of computer code....
- by TIMMY DAVIS - at 2015.02.08 03:39:00
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43. Red Messages - in General Discussions [original thread]
There is a little red line on top, that says enemy is hacking etc, we have captured etc. It would be nice to know when someone destroys an installation. Thanks for reading this.
- by TIMMY DAVIS - at 2015.02.08 03:39:00
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44. Dropsuit fitting screen - in General Discussions [original thread]
While I was thinking about this. I was wondering why some fittings that can't use Heavy weapons, have the Heavy weapon damage modifier. Some Logi suits don't have a sidearm option. I suppose their are some folks that run these dropsuits with a si...
- by TIMMY DAVIS - at 2015.02.08 03:06:00
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45. Dropsuit fitting screen - in General Discussions [original thread]
I like most of the changes done recently to the dropsuit fitting screen. The scan radius fix is nice. I do like seeing the old PG and old CPU numbers, so I'm kinda bummed they are gone. I know the max and the one you are changing it to are still...
- by TIMMY DAVIS - at 2015.02.07 07:36:00
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46. Some little things - in General Discussions [original thread]
P14GU3 wrote: You dont get points for repairing vehicles or installations because some people (mainly one corp,) ruined it by boosting warpoints off of them in beta. Thanks. I don't want to know which corp, but was it players from same cor...
- by TIMMY DAVIS - at 2015.01.28 07:03:00
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47. Some little things - in General Discussions [original thread]
I don't disagree. It is a lot of data. Have a second page or maybe more with this data and maybe click on something to see the breakdown. Most of the ideas offered on this forum are first iteration ones. They need some work. thanks
- by TIMMY DAVIS - at 2015.01.26 23:13:00
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48. Some little things - in General Discussions [original thread]
End of battle stats. Could we get some new info or break it down rather. 1) I'd like to see damage done to or received by vehicles and or installations be broken out of total damage. 2) how is the Favorite dropsuit and weapon calculated. For in...
- by TIMMY DAVIS - at 2015.01.26 22:39:00
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49. Daily Missions - in General Discussions [original thread]
You could include distance. Kill xx people from over 100 meters. Kill xx people from between 25-100 meters. Maybe have 70-100 meters. Kill xx people from 0-25 meters. From over 100 you have turrets, vehicles, sniper rifles, plasma cannons, mas...
- by TIMMY DAVIS - at 2015.01.13 21:37:00
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50. Daily Missions - in General Discussions [original thread]
I do like the concept. I still think some of the goals are too high. I mean getting 20,000 SP is a lot different then getting 20,000 WP. This aside how about some different ones. What about - killing xx people with grenades? - killing xx peopl...
- by TIMMY DAVIS - at 2015.01.10 02:20:00
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51. Remote Explosives - in General Discussions [original thread]
These are different than the other equipment items in that if I go to a Supply Depot I get them refilled. Now I can't get Nanohives or Uplinks refilled. I have to switch dropsuits and then switch dropsuits back to get more uplinks or nanohives. ...
- by TIMMY DAVIS - at 2015.01.09 22:17:00
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52. proto stomping - in General Discussions [original thread]
TEBOW BAGGINS wrote: you need to grow a thicker skin your taking your own opinion and others too personally.. you posted a contreversial topic with over expectations of sympathy, it's like posting on a COD or BF forum saying you think all the...
- by TIMMY DAVIS - at 2014.12.17 02:26:00
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53. proto stomping - in General Discussions [original thread]
Okay, so far we've had approx 15 comments on how lame I am and how great they are and/or how they dislike "people who complain about proto users." I guess it makes you feel good to anonymously make fun of people on forums, whatever, as long as the...
- by TIMMY DAVIS - at 2014.12.16 21:34:00
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54. proto stomping - in General Discussions [original thread]
I know CCP is trying to make money. I'm not opposed to this. Some of your daily rewards are directly promoting proto stomping though. If someone is to get 9,999 SP in one match they have to kill 25+ people, hack every installation at least once, ...
- by TIMMY DAVIS - at 2014.12.16 03:14:00
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55. Flux Grenades Buff - in General Discussions [original thread]
I don't know about the time factor - 5 secs and so forth. You could have a rebooting graphic for the scanner and ammo counter and the rest of the HUD. Guns and grenades still work, you just can't use certain add-on's during that brief time frame. ...
- by TIMMY DAVIS - at 2014.11.16 20:45:00
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56. Flux Grenades Buff - in General Discussions [original thread]
Joseph Ridgeson wrote: When you have 44 Armor after getting hit with a Flux, you are essentially "one shot" if not literally dead. This change would just give more to Armor stack, especially as Amarr and Gallente while hurting Caldari and Minm...
- by TIMMY DAVIS - at 2014.11.16 06:08:00
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57. Flux Grenades Buff - in General Discussions [original thread]
Joseph Ridgeson wrote: My concern is that it Flux grenades already one shot Caldari suits because of the pretty massive range and the damage fall off still wrecks shields. Making them also knock out Cloaks removes any chance a Caldari and to a ...
- by TIMMY DAVIS - at 2014.11.16 05:27:00
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58. Flux Grenades Buff - in General Discussions [original thread]
please reread
- by TIMMY DAVIS - at 2014.11.16 04:56:00
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59. Flux Grenades Buff - in General Discussions [original thread]
I suggest that Flux Grenades do a couple of additional things. Right now, they knock out shields, on both Clones and Vehicles, terminate Clones waiting for help and knock out Uplinks and Nanohives. I suggest they terminate cloaks. (I think this ...
- by TIMMY DAVIS - at 2014.11.16 04:49:00
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60. Grenade Fuse length - in General Discussions [original thread]
KEROSIINI-TERO wrote: BTW that would mean that the 'optionality' would deny all AV nades as well as they don't exist as militia version. I was suggesting an additional skill, a sub skill of Grenadier. I could have said add this to the Gre...
- by TIMMY DAVIS - at 2014.11.16 04:39:00
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