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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
76
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Posted - 2015.02.07 07:36:00 -
[1] - Quote
I like most of the changes done recently to the dropsuit fitting screen.
The scan radius fix is nice.
I do like seeing the old PG and old CPU numbers, so I'm kinda bummed they are gone. I know the max and the one you are changing it to are still on the screen by the picture of the DS, but I liked seeing the old vs the new.
I know the G Commando suit gains a bonus weapon damage modifier if using hybrid - blaster weapons. why not include that on this screen if one of the two L weapons is in fact a hybrid - blaster weapon (AR's and others).
C Commando suits get hybrid - railgun damage bonus (RR's and others).
And any and all others. maybe in a different color.
Maybe add in proficiency info. I know too much.
It would also be nice to see the last time you used a dropsuit and maybe overall percentage of suit usage. For example If I want to delete a dropsuit - which one do I use the least would be nice to know.
Thanks for reading this. |
Sequal's Back
Intara Direct Action Caldari State
251
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Posted - 2015.02.07 10:04:00 -
[2] - Quote
It's actually pretty easy to get these infos, color them and show them on the stats^^ You're not asking for anything complicated ;)
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
77
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Posted - 2015.02.08 03:06:00 -
[3] - Quote
While I was thinking about this. I was wondering why some fittings that can't use Heavy weapons, have the Heavy weapon damage modifier.
Some Logi suits don't have a sidearm option. I suppose their are some folks that run these dropsuits with a sidearm instead of a Light weapon, but they are the exception.
I don't know how dynamic the page is, but it would be nice if I added a sidearm to the L slot, the screen would then remove the Light and Heavy weapon damage modifier and only have Sidearm.
If I'm running a basic Heavy or a Sentinel and choose to use a Light weapon in the H slot, then remove the Heavy weapon damage modifier.
Thanks for reading this. |
Bahirae Serugiusu
Vendetta Reactionary Force
494
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Posted - 2015.02.08 03:20:00 -
[4] - Quote
TIMMY DAVIS wrote:While I was thinking about this. I was wondering why some fittings that can't use Heavy weapons, have the Heavy weapon damage modifier.
Some Logi suits don't have a sidearm option. I suppose their are some folks that run these dropsuits with a sidearm instead of a Light weapon, but they are the exception.
I don't know how dynamic the page is, but it would be nice if I added a sidearm to the L slot, the screen would then remove the Light and Heavy weapon damage modifier and only have Sidearm.
If I'm running a basic Heavy or a Sentinel and choose to use a Light weapon in the H slot, then remove the Heavy weapon damage modifier.
Thanks for reading this. I can still put heavy damage mods on assault suits so thats why they stay. You can create absolutely idiotic loadouts and see the fruits of what you wish you could use
The State will always survive.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
77
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Posted - 2015.02.08 03:39:00 -
[5] - Quote
Bahirae Serugiusu wrote: I can still put heavy damage mods on assault suits so thats why they stay. You can create absolutely idiotic loadouts and see the fruits of what you wish you could use
That's true, but its a waste of computer code. And it's conceivable that my suggestion adds code.
And it's not quite the same to see what happens if I add this proto weapon to the fitting, what else do I need to change to make it work.
None of the Scouts suits I've ever seen allow me to use a Forge Gun or an HMG. The Heavy weapon modifer should be prevented from being an option. There are plenty of other examples.
Dropsuit Command above 3 seems to be worthless, but the system still lets me buy level 4 and 5? why? why let someone waste SP on this? I wish they'd fix it too. LAV above 3?
Thanks for reading this. |
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