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21. Dropship Gǣtraining wheelsGǥ make them harder to fly - in Feedback/Requests [original thread]
I never let go of the flight stick, good way to get shot by anti aircraft.
- by T8R Raid - at 2013.11.26 18:39:00
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22. Suggestion. - in Feedback/Requests [original thread]
make the required av damage more related to how much isk is spent. so a 2.5 million ISK tank requires about 2.5 million ISK worth of AV to be destroyed. this way scrubs cant just spawn with militia AV and be 300% effective.
- by T8R Raid - at 2013.10.15 00:36:00
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23. red line - in Feedback/Requests [original thread]
i would definitely settle for visible red line turrets.
- by T8R Raid - at 2013.10.14 20:43:00
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24. red line - in Feedback/Requests [original thread]
one of 2 things needs to happen, red line needs to be reset to the way it was in chromosome, or take installations out of the red line, too many scrubs just sit back there where you cant even get a graphic render on them but they can still shoot y...
- by T8R Raid - at 2013.10.10 22:57:00
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25. Assault / Logi dropships - in Feedback/Requests [original thread]
If CCP feels they need to start from the ground up with vehicles, now that EVERYONE has proto AV, let them, if they get it right, proto assault dropships will need at least 2-3 proto AV hitting him at once to take him out. more if hes a squirrelly...
- by T8R Raid - at 2013.10.09 21:25:00
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26. sensor jammers - in Feedback/Requests [original thread]
A tight beam light weapon for commandos that throws a red dot on their sensor with every hit. Standard triage to remove. No damage. This will give commandos a true role on the battle field.
- by T8R Raid - at 2013.10.04 00:23:00
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27. Barely want to play anymore - in Feedback/Requests [original thread]
Sylvana Nightwind wrote: How do you know it is one bullet? Kill feed.
- by T8R Raid - at 2013.09.22 16:23:00
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28. Barely want to play anymore - in Feedback/Requests [original thread]
So i got hit with a Militia Assault Rifle for 303 damage in one bullet, this game is broken. **** you CCP, fix your **** losers.
- by T8R Raid - at 2013.09.22 09:28:00
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29. Battlefinder - in Feedback/Requests [original thread]
Bring the 1.3 battle finder back, this is horse ****.
- by T8R Raid - at 2013.09.07 09:31:00
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30. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
environmental collsion needs a lot of work, i hit a lot of invisible posts, floors, and walls when flying in dropships, tight quarters are deadly because of invisible collisions. everything is shiny and gorgeous though i love that, planets in the ...
- by T8R Raid - at 2013.09.05 18:54:00
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31. Small blaster turrets on dropship - in Feedback/Requests [original thread]
Did some more flying last night, controls are more responsive and forward movement is smoother, crushing people is still a viable tactic, and noone rage quits from getting crushed with a dropship. Getting used to the new angle, just gotta pay clos...
- by T8R Raid - at 2013.09.05 17:50:00
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32. Swarms are stupid now, thanks CCP. - in Feedback/Requests [original thread]
Swarms are beautiful now, they fire off only 3 volleys a clip. Faster fire rate eat my ****, if you cant take 3 proto swarms, rethink your fitting, then build around that. if your PG/CPU is being boguarded by damage mods build around the armor ins...
- by T8R Raid - at 2013.09.05 00:37:00
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33. Small blaster turrets on dropship - in Feedback/Requests [original thread]
-Incubus- i keep running into PG problems when i run blaster and missle gunners, i usually overcome them by toning down my pilots gun. i also have trouble running 2 different weapon modules, only get one voltaic plate, tried running active heat si...
- by T8R Raid - at 2013.09.04 21:16:00
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34. Small blaster turrets on dropship - in Feedback/Requests [original thread]
Personally, i notice my gunners get better kills when using AT-1/XT-1 Cycled. I dont have stay in one spot and get explosive fire spammed suddenly without warning. Also now that i cannot see where my @ss is getting in low and close is not gonna ha...
- by T8R Raid - at 2013.09.04 17:16:00
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35. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers or mass drivers for example? what my corp and i did, was, i pulled out a grimsnes, they all jumped on top ...
- by T8R Raid - at 2013.09.04 16:48:00
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36. Small blaster turrets on dropship - in Feedback/Requests [original thread]
armor buff, throw another dmg mod, they'll be back to getting their kills again
- by T8R Raid - at 2013.09.04 16:42:00
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37. End to the Snipers - in Feedback/Requests [original thread]
render distance will be fixed, has to be. AI turrets dont have to see to nail your tank/dropship. it has to be fixed. snipers are just fine as long as you dont redline snipe. you have plenty of distance, just you have to be where you can get jumpe...
- by T8R Raid - at 2013.09.04 16:22:00
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38. new collision system - in Feedback/Requests [original thread]
I took 18M damage from a murdertaxi once, thank you CCP for the LAV bumber damage BALANCE. a heavy should get stuck on the hood, get pissed, pull a sidearm and pop that dumb@ss driver for dragging him along. a smart driver is gonna go out looking ...
- by T8R Raid - at 2013.09.04 16:18:00
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39. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
I backed into a building shooting infantry. I cant tell where i took a rail/forge shot from. *SIGNED
- by T8R Raid - at 2013.09.04 00:23:00
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