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21. [Suggestion] Let me have a drink with my corp. - in General Discussions [original thread]
Jonny D Buelle wrote: Pretty much open up the station to walk around, little shops and stuff you can walk in. And you can go into pubs and drink with your corp mates. Or just drink with random mercs you don't know! Also if it's not to much, ma...
- by Sylwester Dziewiecki - at 2014.07.22 13:16:00
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22. If you don't have the skills for it, you can't drive - in General Discussions [original thread]
Atiim wrote: Then allow players to 'recall' hacked vehicles, which in turn would allow them to sell their trophy. Otherwise you're just rewarding players for being scrubs who don't watch their back while calling in vehicles. Recalling and hac...
- by Sylwester Dziewiecki - at 2014.07.21 21:04:00
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23. An fps that has had eve type mechanics since 2004 - in General Discussions [original thread]
RendonaSix wrote: X skill level 1 = 5 mins to level 1 X skill level 2 = 30 mins to level 2 X skill level 3 = 2 hours to level 3 X skill level 4 = 1 day to level 4 X skill level 5 = 9 days to level 5 Exactly the same mechanic as eve. Close,...
- by Sylwester Dziewiecki - at 2014.07.21 20:50:00
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24. The Destiny of Legion: A New Hope - in General Discussions [original thread]
Aighun wrote: https://www.youtube.com/watch?v=Rk8XlA_HfvU&feature=youtu.be The most ugly part was that he could run through all of those NPC like 'nothing happens'.
- by Sylwester Dziewiecki - at 2014.07.21 19:10:00
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25. An fps that has had eve type mechanics since 2004 - in General Discussions [original thread]
RendonaSix wrote: Face of mankind. This game is very much like eve in the fact that you literally have to make a point for yourself. The graphics are dated and the mechanics are a bit clunky, the progression is time based like eve as well and...
- by Sylwester Dziewiecki - at 2014.07.21 18:41:00
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26. How large will the maps be in Legion? - in General Discussions [original thread]
Games Haven wrote: Too small for exploration Too big for PvP Yes, there is no point in creating big maps for PvP, and small ones for PvE. Beside size of maps need to be adjust to other numbers, like how many players can fit to match and not ...
- by Sylwester Dziewiecki - at 2014.07.21 17:47:00
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27. Legion Development is being done WRONG - in General Discussions [original thread]
501st Headstrong wrote: I sound cruel and spiteful, I apologize for that. According to what I've heard, Legion is not being developed with an Eve Link in mind save for being in the same universe... This is a horrible idea. I dislike bringing i...
- by Sylwester Dziewiecki - at 2014.07.21 13:38:00
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28. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sole Fenychs wrote: Now I have this mental image of a well-known Corp, like the Goons, spawning into the atmosphere with their dropsuits and dropships and using colored smoke trails to draw their icon into the sky. Everyone on the ground goes ...
- by Sylwester Dziewiecki - at 2014.07.17 15:36:00
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29. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Thanks guys, good sanity check. Current plan is WASD, for forward, left, back, right and mouse left/right for rotation. There could be some truth in the opinion that rotation isnGÇÖt needed for a test but weGÇÖll see. o...
- by Sylwester Dziewiecki - at 2014.07.16 15:37:00
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30. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Sylwester Dziewiecki wrote: [ So I see it as everyone poor and rich that join salvage match should be able to use neutral structure that bank his salvage and take it out of planet, but it should be risks for them, because crowd of people can ...
- by Sylwester Dziewiecki - at 2014.07.12 13:39:00
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31. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Squads Currently there is no logic for group LODs and you will have to land and reform. There are a bunch of things to consider with it, is it just first spawn, what about spawning at different times, what if one member p...
- by Sylwester Dziewiecki - at 2014.07.10 12:08:00
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32. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Grimmiers wrote: Actual grounds spawns should be done with crus which should be changed in legion to have an interior. Then there should be a vehicle focused on spawns like that medium attack vehicle that was shown before acting like a mobile ...
- by Sylwester Dziewiecki - at 2014.07.09 21:12:00
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33. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: (...)bases of operation(...) What CCP Wolfman think: link What everyone else think: link
- by Sylwester Dziewiecki - at 2014.07.09 20:10:00
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34. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Ok, next topic! This week we will (hopefully) be testing low orbital drops in Salvage, or as they have often been called GÇÿsky spawnsGÇÖ. Up until now weGÇÖve been using fixed spawn points and (shock horror) some mean sp...
- by Sylwester Dziewiecki - at 2014.07.09 19:02:00
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35. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: What FF OFF in squads would give us, is a relatively safe space for people that don't know each other, that is not dependent on the local security level. The ability to turn coat your squad without any repercussions wil...
- by Sylwester Dziewiecki - at 2014.07.04 15:33:00
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36. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Regis Blackbird wrote: - What if FF where always OFF within squads? (And I mean always , in all security space) This would actually take care of a number of problems: it gives a huge plus to running squads, especially for new players...
- by Sylwester Dziewiecki - at 2014.07.04 07:54:00
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37. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: Quick note on consequences - Pking not only increases your suspicion rating but it is also one of the largest factors for increasing drone hostility towards you. High hostility will mean the drones are actively hunting you. ...
- by Sylwester Dziewiecki - at 2014.07.04 07:39:00
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38. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
Aero Yassavi wrote: Hardly anyone would gift players for protecting them after the fact. It has to be before, have players set an amount of ISK for neutrals who kill a threat within a certain radius of them. Of course that requires creating a ...
- by Sylwester Dziewiecki - at 2014.07.03 06:56:00
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39. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: A playerGÇÖs suspicion rating helps other players identify him as a possible threat, particularly PKGÇÖers. It is a reactive system used to rate and grade player behavior rather than a proactive system. This is to allow for ...
- by Sylwester Dziewiecki - at 2014.07.02 20:30:00
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40. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
CCP Wolfman wrote: I would love to hear your thoughts Witch-hunt. Since you are trying to implement eve mechanic to dust, I will try to present this dust mechanic in eve: Imagine that you are miner in empire(eve online), and you want to mi...
- by Sylwester Dziewiecki - at 2014.07.02 08:17:00
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