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521. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
Patrick57 wrote: in b4"warbarge takes too long" You stood in there for two minutes. +1 agreed. Hell a full 45sec's would be better than what we have now.
- by Syeven Reed - at 2014.07.07 13:54:00
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522. Finally taking my leave... - in General Discussions [original thread]
You had me.
- by Syeven Reed - at 2014.07.07 13:52:00
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523. Assaults should have a special tool like scouts have a cloak - in General Discussions [original thread]
Who easy on the numbers! But I like the concept of assaults having their own, "thing".
- by Syeven Reed - at 2014.07.07 13:50:00
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524. New CPM = No more Dev interaction ? - in General Discussions [original thread]
shaman oga wrote: Will we be left, alone in the dark, once again or this feedback process will continue? My fear is that with the new cpm, CCP will bypass community feedback, we are moving in the right direction, stop now is not a good idea im...
- by Syeven Reed - at 2014.07.07 13:46:00
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525. For CPM nominees here's a personal question. - in General Discussions [original thread]
Dj grammer wrote: If elected CPM how would you approach this problem? By subbing this post and seeing what you guys propose.
- by Syeven Reed - at 2014.07.07 07:17:00
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526. Procedural Generation in Legion - in General Discussions [original thread]
Dnaizohd Orlenaard wrote: Interesting questions raised. - Perhaps not all planets should be accessible at launch, since a couple of them actually contain settlements, cities, whatever you wanna call them (from a Lore perspective), while others...
- by Syeven Reed - at 2014.07.06 20:36:00
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527. Syeven Reed - Application of Candidacy for CPM1 - in Arcurio Square Speakers Corner [original thread]
CEOPyrex CloneA wrote: Quote: There are still many things that go for this game; it's using a server that has its maintenance paid for by EvE, there are still millions of people that own a PS3 and it could "possibly" be able to use some of t...
- by Syeven Reed - at 2014.07.06 20:13:00
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528. [Suggestion] Grab the cores. - in General Discussions [original thread]
Legion is going to use all cores, it's a heavily modified unreal3 engine. And, well... Would be stupid in so many ways if they made the choice not to. Plus it has a need for DX11. Point is there not using outdated tech. On a side, I'm pretty co...
- by Syeven Reed - at 2014.07.06 13:06:00
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529. How Many Complex Dampers - in Rookie Training Grounds [original thread]
If you see the enemy but have no red dot, he's either over your scan range or the servers lagging slightly. But like someone above me stated there is no way to avoid LOS scans.
- by Syeven Reed - at 2014.07.06 09:03:00
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530. Why us tankers arent happy about bravo... DEV... TF... BRO... TF... - in General Discussions [original thread]
If it takes team effort to kill you should it also not take a team be you(the tank)? Because math.... A squad of 6 - 4 AV'ers == 2! (anti-infantry) Vs. A squad of 6 - 1 Tanker == 5! (anti-infantry) Does this seem fair?
- by Syeven Reed - at 2014.07.04 16:35:00
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531. 3000 point no OB - in General Discussions [original thread]
Did you defiantly have a squad up? If you que solo one doesn't get automatically created, you still have to make one. And like Gannarsein said, you must have been in the squad for the whole 2500.
- by Syeven Reed - at 2014.07.04 15:10:00
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532. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
SponkSponkSponk wrote: Better to just disable your weapon after a certain amount of time in high sec, if you deliberately damage a non-threat (which you have a safety setting to enable or disable, otherwise friendly fire is off) 1.0: 0.5 secon...
- by Syeven Reed - at 2014.07.03 16:01:00
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533. CPM1 Question Time ! - in General Discussions [original thread]
Sign me up!
- by Syeven Reed - at 2014.07.03 15:33:00
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534. Future of assaults - in General Discussions [original thread]
Minmatars' fast for sure, but very squishy!
- by Syeven Reed - at 2014.07.03 14:15:00
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535. Squad UP! - in General Discussions [original thread]
As part of my CPM campaign I'm running a squad if anyone wants to join and ask me questions while we have a few games. Don't care who you are but please have a mic, I won't always be checking chat. And we'll only be leaving as a 5+ squad. Skirm/...
- by Syeven Reed - at 2014.07.03 14:10:00
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536. Well, I found a new heavy partner ^^ - in General Discussions [original thread]
Ah I've played with him before, he's good player!
- by Syeven Reed - at 2014.07.03 11:25:00
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537. Show/hide helmet option - in General Discussions [original thread]
True Adamance wrote: In combat....no....soldier who take their helmets off put themselves at incredible risk (this being backed up by common sense, bicycle safety classes, and Saving Private Ryan). Outside of Combat lets get options for plenty...
- by Syeven Reed - at 2014.07.03 07:50:00
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538. Sticky:[DISCUSSION] - Salvage - in General Discussions [original thread]
I have another idea which I haven't see posted, I understand wanting friendly fire off in high-sec, it helps the new players. However like in EvE theres a risk of creating carebears, people who never leave high-sec because their to scared about g...
- by Syeven Reed - at 2014.07.03 07:42:00
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539. Curious: spawning? - in General Discussions [original thread]
CCP Wolfman wrote: As it happens we are considering an 'equipment bandwidth' system to reduce equipment spam in Legion. We were thinking it would be per player rather than for an entire team though which is a bit easier to grasp I think. I'll...
- by Syeven Reed - at 2014.07.03 07:17:00
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540. Procedural Generation in Legion - in General Discussions [original thread]
Dnaizohd Orlenaard wrote: Quote: The large maps we have already been told that there's to much going on with them for it to work well. Was this mentioned for Project Legion or for Dust? Because of the platform, Dust had memory issues t...
- by Syeven Reed - at 2014.07.02 12:38:00
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