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81. A few questions for Foxfour - in General Discussions [original thread]
Corbina Ninja wrote: from what I know Foxfour and the team truegrift no longer develops on dust Wow. So, while most of us are clamoring for more meaningful interaction between the games the team working on it is reassigned with little to no...
- by SteelDark Knight - at 2014.02.17 14:26:00
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82. How Skirmish 1.0 Worked in Closed Beta - in General Discussions [original thread]
Sgt Kirk wrote: Iron Wolf Saber wrote: 1.0 cannot come back A 3.0 will be required. Why not? Give us reasons please. If memory serves what IWS is referencing is that the coding for it no longer works/exists. Please feel free to cor...
- by SteelDark Knight - at 2014.02.11 15:26:00
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83. We feed off of blue tags. - in General Discussions [original thread]
I expect that with the Chinese New Year coming in the next few days (1/31/14) we will likely see very little over the next few weeks.
- by SteelDark Knight - at 2014.01.28 16:29:00
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84. is it just me or.... - in General Discussions [original thread]
PSN Always seems to be scheduled during multi X SP events.
- by SteelDark Knight - at 2014.01.27 16:31:00
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85. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of di...
- by SteelDark Knight - at 2014.01.27 14:59:00
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86. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of di...
- by SteelDark Knight - at 2014.01.26 14:13:00
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87. What the French More OB 280000 SP and free isk for what the French - in General Discussions [original thread]
DJINN Stephani wrote: +1
- by SteelDark Knight - at 2014.01.24 16:42:00
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88. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of di...
- by SteelDark Knight - at 2014.01.24 16:13:00
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89. CCP Please provide some Blue to this issue. - in General Discussions [original thread]
Thor Odinson42 wrote: After the FEC wore them down and multiple Eon corps backed out of PC. There was 10s of billions of ISK spent by a combination of random small corps and a mix of several people. Working as intended? Also, might I a...
- by SteelDark Knight - at 2014.01.23 19:48:00
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90. Position with CCP: DUST 514 Game Designer - in General Discussions [original thread]
Jadek Menaheim wrote: Edit: Does this have something to do with CCP Fox Four. I have a feeling he's on temporary leave by the nature of this post. https://twitter.com/RegnerBA/status/426102752889274368 - - - - - - - - - - - - - Time to d...
- by SteelDark Knight - at 2014.01.23 19:33:00
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91. District Locking - in General Discussions [original thread]
I have chosen not to post any text here because simply data tracking the districts, the corporations abusing the exploit, and calculating the potential financials and posting them here makes a better argument than any wall of text I could write. ...
- by SteelDark Knight - at 2014.01.23 19:17:00
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92. District Locking - in General Discussions [original thread]
CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams wil...
- by SteelDark Knight - at 2014.01.23 14:44:00
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93. District Locking - in General Discussions [original thread]
n 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK of dis...
- by SteelDark Knight - at 2014.01.22 18:43:00
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94. District Locking - in General Discussions [original thread]
On 1/16/14 roughly 720 Million ISK or more was potentially generated at NO RISK of district loss due to this exploit that may or may not be fixed any time soon. On 1/17/14 roughly 756 Million ISK or more was potentially generated at NO RISK o...
- by SteelDark Knight - at 2014.01.21 14:37:00
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95. District Locking - in General Discussions [original thread]
CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams wil...
- by SteelDark Knight - at 2014.01.20 14:32:00
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96. Ok. I Hate That I'm Saying This, But..... - in General Discussions [original thread]
Skihids wrote: Honestly, the hit-scan nature of the railgun coupled with its high alpha and RoF makes it a trump card for any aerial vehicle. If the railgun had some real travel time it would have to predict target movement and that would inje...
- by SteelDark Knight - at 2014.01.19 20:10:00
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97. District Locking - in General Discussions [original thread]
SteelDark Knight wrote: SteelDark Knight wrote: [quote=CCP Saberwing]Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love t...
- by SteelDark Knight - at 2014.01.19 16:55:00
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98. District Locking - in General Discussions [original thread]
SteelDark Knight wrote: CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 bu...
- by SteelDark Knight - at 2014.01.18 16:50:00
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99. Hilarious bug - in General Discussions [original thread]
Aeon Amadi wrote: CCP Delamorui Eddy wrote: SteelDark Knight wrote: I was the flying tanker shown Just to add a bit more detail for the QA team: I was traveling through the red "C" socket and across its center platform which is simila...
- by SteelDark Knight - at 2014.01.17 14:47:00
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100. District Locking - in General Discussions [original thread]
CCP Saberwing wrote: Been discussing this (profitable District Locking) at some length with the CPM and also with the relevant devs. Something we're aware of and hoping to address. Would love to get this in for 1.8 but not sure if the teams wil...
- by SteelDark Knight - at 2014.01.17 14:30:00
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