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5901. People really don't want us to adapt - in General Discussions [original thread]
Skihids wrote: Those of us with a majority of our SP tied up in vehicles are adapting in the New Eden way so often preached here on the forums. We are using our sizable investment in Vehicle Upgrades (4.5m in my case) to build super LAVs that ...
- by Spkr4theDead - at 2013.05.24 07:46:00
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5902. People really don't want us to adapt - in General Discussions [original thread]
Iron Wolf Saber wrote: Earlier today our team spawned in a whole squad of swarm launchers and we had a very high vantage point. It was glorious, 4 dropships, 6 LAVs, 3 HAVs and everything they captured out on the field blown to bits. But did...
- by Spkr4theDead - at 2013.05.24 07:46:00
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5903. Broken much? - in General Discussions [original thread]
Tectonic Fusion wrote: Aside from the Tac ARs, I've seen alot of proto tanks in the past games. I've also seen my team have 5 guys, and the other team have 13... Now this is just unfair. CCP needs to make at least a balancing system! We don't...
- by Spkr4theDead - at 2013.05.24 07:45:00
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5904. HIGHEST PAYOUT SO FAR?!?!? - in General Discussions [original thread]
Full Metal Kitten wrote: Spkr4theDead wrote: Just cleared 986,000 ISK by taking about 6 tanks off the field, including 3 enforcers from the same guy. In a pub match? Has anybody cleared 500,000 in FW or PC? I did lose a tank on that one...
- by Spkr4theDead - at 2013.05.24 02:22:00
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5905. HIGHEST PAYOUT SO FAR?!?!? - in General Discussions [original thread]
Just cleared 986,000 ISK by taking about 6 tanks off the field, including 3 enforcers from the same guy.
- by Spkr4theDead - at 2013.05.24 02:13:00
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5906. Remove swarm launchers - in General Discussions [original thread]
Sean Huntsman wrote: Spkr4theDead wrote: Any noob can use them, and it's not like they require skill to use, either. They're just fire and forget, requiring no prior thought to acquiring a target or wondering if there's snipers around. At le...
- by Spkr4theDead - at 2013.05.09 19:25:00
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5907. Todays patch - You have to spend more SP for shields - in General Discussions [original thread]
Medic 1879 wrote: But it was kind of obvious that this was a glitch and it would get fixed eventually so yes it sucks you spent sp on something that now doesn't help you but you would probably just been better off holding off on spending sp on ...
- by Spkr4theDead - at 2013.05.09 19:17:00
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5908. Remove swarm launchers - in General Discussions [original thread]
Any noob can use them, and it's not like they require skill to use, either. They're just fire and forget, requiring no prior thought to acquiring a target or wondering if there's snipers around. At least with the forge, you need to present a targe...
- by Spkr4theDead - at 2013.05.09 19:15:00
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5909. SP reset on the 14th at the cost of 1mil SP - in General Discussions [original thread]
Kwik Draw wrote: Spkr4theDead wrote: S0LlD SNAKE wrote: why should i lose 1 mil because CCP fkt up skills? It's a compromise. I've already made a third thread telling them to get rid of tanks. WE are the ones that got screwed over. Ever...
- by Spkr4theDead - at 2013.05.09 17:49:00
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5910. SP reset on the 14th at the cost of 1mil SP - in General Discussions [original thread]
S0LlD SNAKE wrote: why should i lose 1 mil because CCP fkt up skills? It's a compromise. I've already made a third thread telling them to get rid of tanks. WE are the ones that got screwed over. Everybody complaining that they now need to spe...
- by Spkr4theDead - at 2013.05.09 16:49:00
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5911. SP reset on the 14th at the cost of 1mil SP - in General Discussions [original thread]
Thoughts? I'm not saying CCP should do it automatically that day, but have it optional. I'll lose a million if it means I can reconfigure everything.
- by Spkr4theDead - at 2013.05.09 16:40:00
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5912. Another thing they won't give us since they've nerfed tanks - in General Discussions [original thread]
Mobius Wyvern wrote: Spkr4theDead wrote: They won't make it a requirement to have the sufficient HAV/turret skills to get into a tank and use the turrets. They also won't give us a squad lock option, or the option to kick people out of the s...
- by Spkr4theDead - at 2013.05.09 01:26:00
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5913. Another thing they won't give us since they've nerfed tanks - in General Discussions [original thread]
They won't make it a requirement to have the sufficient HAV/turret skills to get into a tank and use the turrets. They also won't give us a squad lock option, or the option to kick people out of the small turrets.
- by Spkr4theDead - at 2013.05.09 01:17:00
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5914. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
Logi Bro wrote: If EVERYONE were reset, I wouldn't have a problem with it, but if I was the only one reset, then I imagine I would probably be finished. Definitely need to reduce the multipliers on most of these skills. CCP said it would take...
- by Spkr4theDead - at 2013.05.09 00:32:00
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5915. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
SoTa of PoP wrote: If they don't fix HMGs by then - maybe. They're not going to fix the machine gun.
- by Spkr4theDead - at 2013.05.09 00:31:00
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5916. Old players: would you quit if everyone's Sp was reset back to 500K? - in General Discussions [original thread]
hooc order wrote: Would you quit if everyone's Sp was reset back to 500K? If yes then doesn't that tell you that the SP leveling system is broken? If yes doesn't that tell you game play is really not all that fun anymore with the update? If ...
- by Spkr4theDead - at 2013.05.09 00:25:00
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5917. Take out tanks (3) - in General Discussions [original thread]
Mobius Wyvern wrote: Groza Tragediya wrote: Lol they took the turrets and essentially flipped the axis. Instead of actually doing any real work, they pretty much turned the turret upside down. So now we can hit people that run up on us, but ...
- by Spkr4theDead - at 2013.05.08 21:10:00
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5918. Take out tanks (3) - in General Discussions [original thread]
Charlotte O'Dell wrote: CCP is aware of these problems. In all seriousness, vehicle users band together and keep complaining. That's how we got AV nerfed. That's how we got better tanks. The current problems are glitches and will (hopefully) be...
- by Spkr4theDead - at 2013.05.08 21:09:00
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5919. remove all damage and sheild increases - in General Discussions [original thread]
Automatic like for calling for the removal of damage mods.
- by Spkr4theDead - at 2013.05.08 21:06:00
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5920. Take out tanks (3) - in General Discussions [original thread]
Bump
- by Spkr4theDead - at 2013.05.08 21:01:00
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