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81. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Killar-12 wrote: Spirit Charm wrote: shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht. and the award for worst gamer ever goes to.... The first ...
- by Spirit Charm - at 2013.07.23 05:22:00
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82. LFC - in Corporation Recruitment [original thread]
I play about an hour a day. But can be on longer if need be. I have around 2.9 million Skill points and forgot my WP.
- by Spirit Charm - at 2013.07.23 05:20:00
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83. Forsaken Immortals [FORIM] now recruiting - in Corporation Recruitment [original thread]
Hi I would like to join. I play about 1 hour a day for just kicks and giggles. But can be on for longer if need be.
- by Spirit Charm - at 2013.07.23 05:17:00
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84. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Bojo The Mighty wrote: Militia < Standard < Advanced < Prototype And that is the way the world spins If your targets are using Prototype gear then why aren't you? First of all, my experience with the sniper: it was the first weapon ...
- by Spirit Charm - at 2013.07.23 05:15:00
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85. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Vavilia Lysenko wrote: Spirit Charm wrote: Some suggestions. More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times. I want more body s...
- by Spirit Charm - at 2013.07.23 05:06:00
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86. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Some suggestions. More Zoom. If I had a better zoom. I am sure I could get better shots or even more head shots. My targets are like 4 - 5 times bigger then my dot some times. I want more body shot damage. AT least 50%. It isnt wrong to get 50...
- by Spirit Charm - at 2013.07.22 03:59:00
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87. LFC - in Corporation Recruitment [original thread]
Looking for a corp. Nuff said. I barely play but I am skilled in almost all shooters since early ps2.
- by Spirit Charm - at 2013.07.22 03:29:00
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88. Flaylock pistols and mass drivers are OP. - in Feedback/Requests [original thread]
shudda up. MD and FL are not op. I barely hit anyone with it and when I do it chips them. SO shuda up with dat sht.
- by Spirit Charm - at 2013.07.22 03:26:00
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89. Why can't we go prone ? - in Feedback/Requests [original thread]
+1 for Prone - makes sense that a soldier would have enough brains to not only reduce the risk of shot but allow him to gain an advantage in battle. +1 for Vaulting - makes sense that a soldier would take a 1 foot step over a block of cement ins...
- by Spirit Charm - at 2013.07.19 23:12:00
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90. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Why shouldnt snipers at least get more dmg? I mean I believe that snipers are in reality the strongest form of ballistics in our modern time. A sniper should be able to do more dmg to ppl then 3 - 5 shots. at the very most 2 - 3 shots at the avera...
- by Spirit Charm - at 2013.07.19 23:06:00
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91. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
They could add swaying all the time then let you hold a button down to hold breath and stop swaying based on stamina. That could allow "skill" this way .
- by Spirit Charm - at 2013.07.17 05:06:00
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92. Why can't we go prone ? - in Feedback/Requests [original thread]
Camping is a vital part of real life strategy. why do ppl get pissed off when someone does it in a video game?
- by Spirit Charm - at 2013.07.17 05:04:00
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93. Why can't we go prone ? - in Feedback/Requests [original thread]
Reno Pechieu wrote: Spirit Charm wrote: Reno Pechieu wrote: Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to va...
- by Spirit Charm - at 2013.07.17 04:55:00
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94. Why can't we go prone ? - in Feedback/Requests [original thread]
THE TRAINSPOTTER wrote: prone would be good to avoid LAV if you lay down in the right position Just thought about this but what if you jump your character would interact with a LAV and run on the top of it to avoid getting hit. So you can jus...
- by Spirit Charm - at 2013.07.16 22:56:00
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95. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Yes to this yes to all of it and yes to you making more things like this +1
- by Spirit Charm - at 2013.07.16 22:53:00
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96. Why can't we go prone ? - in Feedback/Requests [original thread]
Reno Pechieu wrote: Also agree on the vaulting, but that might be harder to implement I can imagine. Seeing as it might need some instructions on the map to designate what is a viable obstacle to vault over. just auto vault when sprinting tow...
- by Spirit Charm - at 2013.07.16 22:47:00
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97. new game mode for vehicles only - in Feedback/Requests [original thread]
Im game haha +1
- by Spirit Charm - at 2013.07.16 22:46:00
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98. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
Before you hate just wait. Snipers are the fear gods of Shooters. A great sniper should be able to make ppl fear him. I do not see that in this game. I feel like sniping isnt as dangerous as other shooters. When I hit a guy and it takes a quarter ...
- by Spirit Charm - at 2013.07.16 22:45:00
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99. new game mode for vehicles only - in Feedback/Requests [original thread]
Tank wars? and NASCAR!!
- by Spirit Charm - at 2013.07.16 22:27:00
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100. Why can't we go prone ? - in Feedback/Requests [original thread]
Yes. This cannot be seen as a bad idea. It makes since. Years into the future has shown me that we are less effective and have worse of military strength then today. So please please let our mercs know basic training! Game mechanically is fine too...
- by Spirit Charm - at 2013.07.16 22:26:00
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