Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2881. I'd Like to Be Your Candidate for CPM1 - in The Council's Chamber [original thread]
Draco Cerberus wrote: Sorry maybe I was unclear. What I mean to say is that you ignore the issue being brought forward by players sir, not that you are not listening, in one ear and out the other seems to be the problem. In the thread in que...
- by Soraya Xel - at 2014.04.22 15:12:00
|
2882. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Heavenly Daughter wrote: Bloody Hell, this has sod all to do with how CCP makes money or not, Only the imbalance between the AURUM getting massive discounts where non paying players do not. I really don't see how you can equate any form of b...
- by Soraya Xel - at 2014.04.22 15:10:00
|
2883. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Draco Cerberus wrote: CCP has stated in the past that the money generated by Dust doesn't actually even come close to covering the cost of development. It is the Eve players who are paying to produce this game so you can think about Aurum as pa...
- by Soraya Xel - at 2014.04.22 15:05:00
|
2884. I'd Like to Be Your Candidate for CPM1 - in The Council's Chamber [original thread]
Draco Cerberus wrote: Part of being a CPM is listening to players and delivering their desires for the game to CCP, based on recent discussions with you on the forums I would say you are more interested in arguing your desires than anyone elses...
- by Soraya Xel - at 2014.04.22 15:01:00
|
2885. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Draco Cerberus wrote: Aurum can be effectively calculated as isk in relation to the weapon values. X Proto weapon costs Y isk, X aurum proto weapon costs X2 aurum, Aurum cost then is calculate like this: Y/X2=Z isk As stated in my post, this...
- by Soraya Xel - at 2014.04.22 14:35:00
|
2886. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Heavenly Daughter, let me ask you then: How would you propose CCP makes money on DUST, in order to pay the developers to improve it, and to keep the servers running every day? I mean, there's some ways Aurum item options could be shifted, but ther...
- by Soraya Xel - at 2014.04.22 14:33:00
|
2887. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Even in EVE, people who choose to spend more money on the game can get more in-game assets easier. This isn't unusual, nor is it likely to go away. Given that all free-to-play games use a model where you pay more money to get more stuff, I do sugg...
- by Soraya Xel - at 2014.04.22 14:22:00
|
2888. Market Offers - Make it Fair - in Feedback/Requests [original thread]
Aurum =/= ISK, so an Aurum sale is not overpowered or pay to win. As Aurum and ISK have different relative values, and are acquired in different ways, there's really no imbalance of any kind. Aurum sales are entirely designed to encourage players...
- by Soraya Xel - at 2014.04.22 13:42:00
|
2889. Swarm lock on range - in Feedback/Requests [original thread]
It definitely needs a buff. Blaster turrets are supposedly relatively short range, so I would think swarms should exceed that, being self-propelled projectiles and all. The biggest issue, to me, is lock-on being particularly too short versus drops...
- by Soraya Xel - at 2014.04.22 13:35:00
|
2890. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
SteelDark Knight wrote: True Adamance wrote: You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively. This. Also, one balance issue does not justify other broken balance issues. My respo...
- by Soraya Xel - at 2014.04.22 13:33:00
|
2891. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
A pretty large portion of the strategies used in EVE were not intended by the developers.
- by Soraya Xel - at 2014.04.22 04:42:00
|
2892. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Unintentional mechanics are what makes New Eden what it is. It's a sandbox. The whole idea is for people to use creativity and smarts to defeat otherwise insurmountable foes. Jihad jeeps, ramming derpships, that's the very essence of this game.
- by Soraya Xel - at 2014.04.22 03:25:00
|
2893. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Seymor Krelborn wrote: except tanks massacring infantry does ruin the game for infantry Pretty much this. Anything that helps even that gap, such as one of the few ways to actually kill a tank or derpship without being a dedicated vehicle dr...
- by Soraya Xel - at 2014.04.22 03:19:00
|
2894. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
True Adamance wrote: I can appreciate that having some sort of physical reaction is a must..... but I...simply put find this to be an exploit that players either not competent in vehicles or AV can exploit to ruin the game play of those who are...
- by Soraya Xel - at 2014.04.22 03:08:00
|
2895. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Dropships are roughly the same mass. Whether specced out with the best gear or not, they should be destructible by each other in collision, regardless of fitting. Meanwhile, with your frigate-to-battleship mechanic, I'd agree a dropship should not...
- by Soraya Xel - at 2014.04.22 01:14:00
|
2896. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
Hard limits on vehicle types is the wrong approach, it removes player choice, and doesn't allow flexibility. You're better off with a point system. Like this: HAVs are 3 points DS are 2 points LAVs are 1 point Your team may have... say 8 points ...
- by Soraya Xel - at 2014.04.22 01:10:00
|
2897. RDV delivery fee - in Feedback/Requests [original thread]
SgtMajSquish MLBJ wrote: Terry Webber wrote: I don't think we should pay for an RDV delivery at all. Just increase the time it takes to call in a another vehicle after returning a previous one. the issue is that people will call in a secon...
- by Soraya Xel - at 2014.04.22 01:08:00
|
2898. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't any more or less effe...
- by Soraya Xel - at 2014.04.21 21:45:00
|
2899. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Shotguns are a counter to pretty much every heavy suit. Heck, REs are a counter to pretty much every dropsuit period.
- by Soraya Xel - at 2014.04.21 20:28:00
|
2900. No More Mediums? - in General Discussions [original thread]
Medium suits lack a good role right now. Heavies are both the masters of damage AND health right now, and the stealth of scouts is incredibly powerful as well. I'd rather see assaults get a large damage buff (comparatively to heavies, let's not nu...
- by Soraya Xel - at 2014.04.21 20:00:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |