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1421. There should be an option to wear your shield on the inside/outside - in General Discussions [original thread]
Doc Noah wrote: Theres no room for shield to fit under my skin tight body armor that accentuates my curves. Well, if you weren't so fat, mmhum. *bobs his head from side to side and snaps his fingers three times*
- by Son-Of A-Gun - at 2013.12.07 13:36:00
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1422. There should be an option to wear your shield on the inside/outside - in General Discussions [original thread]
Auris Lionesse wrote: I don't put wax paper under my aluminum cookie sheets when I make cookies. Shields don't belong under armor. Which is why I said this would be selectable. That way people like you can do what you want and people like ...
- by Son-Of A-Gun - at 2013.12.07 13:31:00
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1423. There should be an option to wear your shield on the inside/outside - in General Discussions [original thread]
Seriously, nobody has any opinions on these ideas?
- by Son-Of A-Gun - at 2013.12.07 13:19:00
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1424. Armor repair mods need to be buffed to... - in General Discussions [original thread]
Std 3 HP/sec Adv 5 HP/sec Proto 7 HP/sec Your thoughts?
- by Son-Of A-Gun - at 2013.12.07 12:57:00
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1425. There should be an option to wear your shield on the inside/outside - in General Discussions [original thread]
My main character is a Gal, and I have been thinking playing this character would go much more smoothly if I could wear my shields underneath my armor . What are your thoughts on this idea? I think it would also be cool if we had the option to ...
- by Son-Of A-Gun - at 2013.12.07 12:46:00
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1426. Attention Assault Players - in General Discussions [original thread]
calvin b wrote: Son-Of A-Gun wrote: calvin b wrote: Ok I can go with that, are you willing to negotiate and add 10 more to CPU and 7PG for the proto. That to me would make me happy. These numbers were calculated with a lot of weapons...
- by Son-Of A-Gun - at 2013.12.07 10:33:00
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1427. Attention Assault Players - in General Discussions [original thread]
Also, a thing you may not be considering is, these values were calculated to be an increase to dropsuit base CPU/PG, which doesn't include the 1.25 bonus from engineering and electronics skills.
- by Son-Of A-Gun - at 2013.12.07 07:20:00
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1428. Attention Assault Players - in General Discussions [original thread]
calvin b wrote: Ok I can go with that, are you willing to negotiate and add 10 more to CPU and 7PG for the proto. That to me would make me happy. These numbers were calculated with a lot of weapons and modules in mind, to make it to where ...
- by Son-Of A-Gun - at 2013.12.07 07:16:00
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1429. Attention Assault Players - in General Discussions [original thread]
Son-Of A-Gun wrote: calvin b wrote: Son-Of A-Gun wrote: calvin b wrote: I have tried and still cannot come up with a proper build without sacrificing something. We all know this and we know what the problem is, we need more POWER. All ...
- by Son-Of A-Gun - at 2013.12.07 06:23:00
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1430. Attention Assault Players - in General Discussions [original thread]
calvin b wrote: Son-Of A-Gun wrote: calvin b wrote: I have tried and still cannot come up with a proper build without sacrificing something. We all know this and we know what the problem is, we need more POWER. All assault players need at...
- by Son-Of A-Gun - at 2013.12.07 06:06:00
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1431. Attention Assault Players - in General Discussions [original thread]
calvin b wrote: I have tried and still cannot come up with a proper build without sacrificing something. We all know this and we know what the problem is, we need more POWER. All assault players need at least this much more Basic 25 CPU 10 PG ...
- by Son-Of A-Gun - at 2013.12.07 06:02:00
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1432. Not sure where to post this.... - in General Discussions [original thread]
PARKOUR PRACTIONER wrote: I am on the long road to becoming a minja. Any tips? teipsum salvum, ex inferno.
- by Son-Of A-Gun - at 2013.12.07 05:25:00
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1433. maybe a way to fix armor + damage mods to stop QQ - in General Discussions [original thread]
There is nothing friken wrong with damage mod. There was almost no QQ about the before the TTK dropped in 1.6. Leave the damage mods the **** alone. You guys are ****ing ruining this game.
- by Son-Of A-Gun - at 2013.12.07 05:10:00
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1434. The CCP logic - in General Discussions [original thread]
Justin Tymes wrote: -Remove damage prof skills -Decrease Complex Damage Mods down to 7% I would agree with every thing but this. Removing prof flattens out weapons. And I don't think that is a good idea. And there was almost no QQ about dama...
- by Son-Of A-Gun - at 2013.12.07 04:59:00
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1435. The CCP logic - in General Discussions [original thread]
Kane Fyea wrote: Son-Of A-Gun wrote: Kane Fyea wrote: It's a 3% penalty to depleted recharge delay. For stacking, doesn't even come in to play until your second mod. No body ever mentions that part. I truthfully didn't know that. I t...
- by Son-Of A-Gun - at 2013.12.07 04:22:00
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1436. The CCP logic - in General Discussions [original thread]
GET ATMESON wrote: M McManus wrote: In order to compete with the gallogi+scr+dmg mods you need a shield suit that can't afford dmgmods or a logi that atill has to getrid of shields to use dmgmods... So in 1.7 lets nerf shields ..? Whoever is...
- by Son-Of A-Gun - at 2013.12.07 04:08:00
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1437. The CCP logic - in General Discussions [original thread]
Kane Fyea wrote: It's a 3% penalty to depleted recharge delay. For stacking, doesn't even come in to play until your second mod. No body ever mentions that part.
- by Son-Of A-Gun - at 2013.12.07 03:45:00
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1438. The shield change isn't a big deal. - in General Discussions [original thread]
Sana Rayya wrote: Son-Of A-Gun wrote: Daxxis KANNAH wrote: Son-Of A-Gun wrote: Forrscale plates do not reduce the speed penalty of other plates. The stacking penalty is what reduses the speed penalty beyond the first plate that is cal...
- by Son-Of A-Gun - at 2013.12.06 17:04:00
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1439. Gotta say, the shield recharge delay to extenders is a pretty good balance. - in General Discussions [original thread]
Cody Sietz wrote: Here is how I used to run my Gallente assault. 1 complex dmg mod 1 enhanced dmg mod 1 complex extender 2 complex reppers 2 enhanced plates. A 6 percent reduction and a little over 700 ehp. Thing is, I will still be able to ...
- by Son-Of A-Gun - at 2013.12.06 16:17:00
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1440. Plz help me understand this note - in General Discussions [original thread]
Keri Starlight wrote: Nocturnal Soul wrote: So a Fg shot should send a body into orbit......fuun I believe I can fly GÖ¬ http://www.youtube.com/watch?v=EkXARgL2xaU&feature=youtube_gdata_player
- by Son-Of A-Gun - at 2013.12.06 16:05:00
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