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21. Solo Player mode ? - in General Discussions [original thread]
Laheon wrote: Oh dear. Oh, how you completely fail to grasp the concept of the integration with EVE. There will be a story. Whether you join a merc corp or a corp in a sov holding alliance, you WILL be fighting in a war. Join the goons? You'l...
- by Sohkar Adelis - at 2012.07.20 17:35:00
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22. Aiming advice - in General Discussions [original thread]
Garrett Blacknova wrote: I'm surprised that nobody's mentioned you need to lead your targets though. I did. scroll up to my post.
- by Sohkar Adelis - at 2012.07.20 17:28:00
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23. Solo Player mode ? - in General Discussions [original thread]
Garrett Blacknova wrote: Not to be mean, bud, but the definition of MMO doesn't change by platform. Proper MMO gameplay doesn't happen very much on consoles, but that doesn't mean any game with lots of players automatically qualifies. If you W...
- by Sohkar Adelis - at 2012.07.20 17:23:00
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24. Aiming advice - in General Discussions [original thread]
Grit Breather wrote: I'll just flat out admit it. I suck at killing and no matter how hard I try, the other guy always fills me up with lead (plasma?) first. Do you guys and gals have any advice on how to improve my general aiming disorder? I'...
- by Sohkar Adelis - at 2012.07.20 16:50:00
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25. Corp headquarters - in General Discussions [original thread]
Sephoran Griffith wrote: Grit Breather wrote: Also, if we get a corp HQ, CCP should add some "Office Work" suits. With high slots for pens, med slots for folders and booklets, and low slots for memo pads. They could even have bullet proof ti...
- by Sohkar Adelis - at 2012.07.20 16:39:00
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26. Solo Player mode ? - in General Discussions [original thread]
Grit Breather wrote: Sohkar Adelis wrote: Garrett Blacknova wrote: Sohkar Adelis wrote: Garrett Blacknova wrote: Did you even look at what you signed up for? Seriously? If there's single player, we've been lied to... LOL unles...
- by Sohkar Adelis - at 2012.07.20 16:33:00
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27. Solo Player mode ? - in General Discussions [original thread]
Garrett Blacknova wrote: Sohkar Adelis wrote: Garrett Blacknova wrote: Did you even look at what you signed up for? Seriously? If there's single player, we've been lied to... LOL unless this game wants to be an exact replica of DC O...
- by Sohkar Adelis - at 2012.07.20 16:26:00
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28. Force switching position on vehicles - in General Discussions [original thread]
Iron Wolf Saber wrote: I think there needs to be a 3 second lockout for anyone but the owner unless owner steps in first. Increase that time to 5 seconds.
- by Sohkar Adelis - at 2012.07.20 16:24:00
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29. Solo Player mode ? - in General Discussions [original thread]
Garrett Blacknova wrote: Did you even look at what you signed up for? Seriously? If there's single player, we've been lied to... LOL unless this game wants to be an exact replica of DC Online, there should be some semblance of singleplaye...
- by Sohkar Adelis - at 2012.07.20 15:55:00
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30. Has It Dawned On CCP Yet - in General Discussions [original thread]
Goina say that its mostly empty cause only 800-1000 people are playing in the "CLOSED BETA" at a time. whereas, almost all multiplayer games have 10x that amount playing at any one time. Its empty cause people want to play the beta fast and effi...
- by Sohkar Adelis - at 2012.07.20 15:47:00
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31. high skill points at a high cost. - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Sohkar Adelis wrote: PEEEEEEETREEEEEEEEEEEEEE wrote: Tony Calif wrote: SHHHHH PEEEEEETREEEEE. You'll make all the nOObs good. How am I supposed to grow my epeen when they know how to play ;) Only way ...
- by Sohkar Adelis - at 2012.07.20 15:26:00
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32. Corp headquarters - in General Discussions [original thread]
No doubt something similar to this will exist in game, I wouldn't be surprised if you could also go to 'neutral areas' to taunt the enemy and trade headshot stories. It would be really cool if your personal quarters could be super unique to each...
- by Sohkar Adelis - at 2012.07.20 15:18:00
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33. high skill points at a high cost. - in General Discussions [original thread]
PEEEEEEETREEEEEEEEEEEEEE wrote: Tony Calif wrote: SHHHHH PEEEEEETREEEEE. You'll make all the nOObs good. How am I supposed to grow my epeen when they know how to play ;) Only way to get better is by playing people who are better Canon ...
- by Sohkar Adelis - at 2012.07.20 15:15:00
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34. Anyone Else Have This Problem? - in General Discussions [original thread]
fenrir storm wrote: Dont think my gun was fireing bullets at all yesterday couldn't seem to kill anyone That's lag for ya, make sure them ports are all open.
- by Sohkar Adelis - at 2012.07.20 15:10:00
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35. Anyone Else Have This Problem? - in General Discussions [original thread]
Really comes down to when the leets aren't playing, keep rolling the dice brother.
- by Sohkar Adelis - at 2012.07.20 15:03:00
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36. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
I know I already said it, but I want the damn nerf now...
- by Sohkar Adelis - at 2012.07.15 07:10:00
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37. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
Abron Garr wrote: I'll admit I've become pretty lazy when it comes to fighting heavies. It's much easier/faster for me to just drop an RE and kill the heavy than it is to waste a clip in his head. They probably should make these things have a l...
- by Sohkar Adelis - at 2012.07.14 05:00:00
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38. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
crazy space wrote: however I would support a simple change. easy to throw down, BUT a 2 second charge time. You don't have the sit there, but you have to wait 2 seconds to use them would make sense. ' but seriously it's only one level, it's st...
- by Sohkar Adelis - at 2012.07.14 02:50:00
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39. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
If they are goina remain so OP, Which they probably will since the physics of the idea makes sense. I suggest you should have to 'channel' a remote to throw it down. No instant throw as you run away from me. At least that way when I die from it ...
- by Sohkar Adelis - at 2012.07.13 02:49:00
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40. Are Remote Explosives supposed to be an instant kill regardless of gear? - in General Discussions [original thread]
Rhadiem wrote: You'll probably die from a large railgun or prototype missile to the face also. Those make sense to me at least, the guy driving it has to spend over 1 mill in skill points to get it that good. The guy with the remotes needs ...
- by Sohkar Adelis - at 2012.07.13 02:43:00
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